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Just like you said MTuser024. I saw the recording of the stream and Brode mentioned Druid of the Flame would transform into a 5/5 body, the upside of the two transformations.
Makes sense since these Druids transform, so you will only end up with 1 body, the druid itself.
Thanks for the confirmation. i haven't found time to watch that stream yet. just realized that the druids will not be in beast form. Its a small thing but bummer
Perfect for indecisive people like myself
I actually have a question about this card: With Choose One cards like Keeper of the Grove, what order do they activate? Do you get to choose which one activates first, or is the order predetermined? I'm asking because, say, your opponent has a 6/2 Savannah Highmane...do you get to choose to silence the deathrattle, then deal the 2 damage, or is it just random?
the way i understand it you choose which one first on which you want, then choose the target for the second effect
The effects happen in the order that they are written in the text. For example for Keeper of the Grove it does 2 damage and then silences it.
Its in the order of the card text as said by Ben Brode during his stream yesterday.
hmmmm this one seems weird because for me it will ask you transfer 2-5 or 5-2
you choose 2-5 then it asks you to transfer to 5-2 so your 2-5 will be 5-2
for the tank or charge one it should work fine
Brode said on stream all the transform minions gain combined stats. So the Druid of the Flame becomes a 5/5. Druid of the Claw becomes a 4/6 with charge and taunt. Druid of the Saber becomes a 3/2 with Charge and Stealth. And as a cool bonus, they all have unique artwork to represent the combined form.
shouldnt it be 7/7 for the flame one though?
Nope. She gets her attack raised from 2 to 5 and health raised from 2 to 5. Quite logical - I've thought about it this way without a hesitate and didn't even know about the official statement.
I think I came a little...
I remember seeing this concept on a custom hearth card site 1 or 2 years ago, well the effect was exactly the same also with 3 attack, just had more cost and more health. I wish it was slightly more durable but they finally added it after so long, Got a new card on top of my crafting list XD.
This card is amazing. a 3/5 for 4 that HAS to die on your opponent's next turn (i.e. Darnassus Aspirant, Knife Juggler, Brann Bronzebeard) is a solid card
SoStarfall Becomes a Swipe++ with it : )
Also:
Living Roots - Deal 2 damage and summon 2x 1/1 for... 1
Mark of Nature - +4/+4 +and taunt for 3 mana!
Power of the Wild - 4/3 + everyone gets +1/+1 for 2
Raven Idol - discover a spell and a minion for 1!
Wrath - deal 4dmg and draw a card for 2!
Nourish - gain 2 mana crystals and draw 3 cards for 5
Dark Wispers - summon 5 wisps and give a minion +5/+5 and taunt (wild only)
Anodized Robo Cub - 3/3 with taunt for 2 (wild only)
Druid of the Claw - 4/6 with charge and taunt for 5!
What with Druid of the Flame? 5/5 for 3? :D
Druid of the Saber - 3/2 with stealth and charge (so fucking useful combination xDD)
Grove Tender - 2/4 and give each player a mana crystal and a card (wild only)
Keeper of the Grove - 2/2 + silence and deal 2dmg (still a bad card now, lol)
Ancient of Lore - 5/5 draw a card and restore 5 health (in this case its fair, but no one would put it in the deck just for waiting for such a case...)
Cenarius - 5/8 with 2 4/4 (right??) treants with taunt and everyone +2/+2 for 9 !!!
Feral Rage - +4 attack this turn and +8 armor for 3
Mire Keeper - 3/3 + summon a 2/2 slime and gain an empty mana crystal for 4
Wisps of the Old Gods - summon seven +1/+1 wisps and give everyone (I guest including wisps!) +2/+2 for 7 - so it can be 7x3/3 for 7 (a significantly cheaper version of Mirror of Doom)
Lol I love this card... I will have dust for 3 legendaries (after adding my dust to the dust from the disenchantment of nerfed cards) and I'm not so stupid to craft them instantly, but I think this one is a really strong canditate to decorate my golden Druid.
Why did you repeat this?
Art is for actually Majordomo Staghelm.
So Starfall Becomes a Swipe++ with it : )
Also (yup I did it for you - hope someone will find it usefull/interesting. Correcing mistakes, if you find any, would be appreciated):
Living Roots - Deal 2 damage and summon 2x 1/1 for... 1
Mark of Nature - +4/+4 + taunt for 3 mana!
Power of the Wild - 4/3 + everyone gets +1/+1 for 2
Raven Idol - discover a spell and a minion for 1!
Wrath - deal 4dmg and draw a card for 2!
Nourish - gain 2 mana crystals and draw 3 cards for 5
Dark Wispers - summon 5 wisps and give a minion +5/+5 and taunt (wild only)
Anodized Robo Cub - 3/3 with taunt for 2 (wild only)
Druid of the Claw - 4/6 with charge and taunt for 5!
Druid of the Flame - 5/5 for 3!
Druid of the Saber - 3/2 with stealth and charge for 2 (so fucking useful combination xDD)
Grove Tender - 2/4 and give each player a mana crystal and a card for 3 (wild only)
Keeper of the Grove - 2/2 + silence and deal 2dmg for 4 (still a bad card now, lol)
Ancient of Lore - 5/5 draw a card and restore 5 health for 7 (in this case this nerfed card is fair, but no one would put it in the deck just to wait for such a case...)
Ancient of War - 10/10 with taunt for 7!! - This Ancient on the other hand will look magnificent
Cenarius - 5/8 with 2x2/2 treants with taunt and everyone +2/+2 for 9!!
Feral Rage - +4 attack this turn and +8 armor for 3
Mire Keeper - 3/3 + summon a 2/2 slime and gain an empty mana crystal for 4
Wisps of the Old Gods - summon max seven (to be accurate - six, because of Fandral Staghelm's presence) 1/1 wisps and give everyone (I guess including wisps!) +2/+2 for 7 - so it can be max 6x3/3 + Fandral Staghelm becoming 5/7 for 7 (a significantly cheaper and even more powerfull version of Mirror of Doom)
Lol I love this card... I will have dust for 3 legendaries (after adding my dust to the dust from the disenchantment of nerfed cards) and I'm not so stupid to craft them instantly, but I think this one is a really strong canditate to decorate my golden Druid.
Thanks a bunch for this! Also nice Shpongle profile pic