Keli'dan the Breaker
Card Text
Battlecry: Destroy a minion.
If drawn this turn, instead
destroy all minions
except this one.
Flavor Text
He calms down a lot if you just give him a turn.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Chaos Gazer | Minion | Warlock | 3 | 4 | 3 |
Shadowy Construct | Minion | 3 | 3 | 4 | |
Shadowy Construct | Minion | 3 | 6 | 8 | |
Raging Worgen | Minion | 3 | 3 | 3 | |
Flesheating Ghoul | Minion | 3 | 3 | 3 | |
Earthen Ring Farseer | Minion | 3 | 3 | 3 | |
Doomed Apprentice | Minion | Mage | 3 | 3 | 2 |
Velen's Chosen | Ability | Priest | 3 | 0 | 0 |
Flamewaker | Minion | Mage | 3 | 2 | 4 |
Flesheating Ghoul | Minion | 3 | 3 | 3 | |
Battle Rage | Ability | Warrior | 2 | 0 | 0 |
Shadowform | Ability | Priest | 2 | 0 | 0 |
Cold Blood | Ability | Rogue | 2 | 0 | 0 |
Nerub'ar Weblord | Minion | 2 | 1 | 4 | |
Cutpurse | Minion | Rogue | 2 | 2 | 2 |
Deathlord Nazgrim | Minion | Paladin | 2 | 2 | 2 |
Rockpool Hunter | Minion | 2 | 2 | 3 | |
Rockpool Hunter | Minion | 2 | 2 | 3 | |
Curse of Rafaam | Ability | Warlock | 2 | 0 | 0 |
Bloodmage Thalnos | Minion | 2 | 1 | 1 | |
Wild Pyromancer | Minion | 2 | 3 | 2 | |
Doomsayer | Minion | 2 | 0 | 7 | |
Heart of Vir'naal | Hero Power | Shaman | 2 | 0 | 0 |
Berserker Throw | Hero Power | Hunter | 2 | 0 | 0 |
Cheat Death | Ability | Rogue | 2 | 0 | 0 |
Omega Mind | Minion | Shaman | 2 | 2 | 3 |
Bomb Toss | Ability | Hunter | 2 | 0 | 0 |
Violet Haze | Ability | Rogue | 2 | 0 | 0 |
Earthen Might | Ability | Shaman | 2 | 0 | 0 |
Rockbiter Weapon | Ability | Shaman | 2 | 0 | 0 |
Bloodmage Thalnos | Minion | 2 | 1 | 1 | |
Felstalker | Minion | Warlock | 2 | 4 | 3 |
Sorcerer's Apprentice | Minion | Mage | 2 | 3 | 2 |
Wild Pyromancer | Minion | 2 | 3 | 2 | |
Doomsayer | Minion | 2 | 0 | 7 | |
Bloodmage Thalnos | Minion | 2 | 1 | 1 | |
Earthen Might | Ability | Shaman | 2 | 0 | 0 |
Wild Pyromancer | Minion | 2 | 3 | 2 | |
Doomsayer | Minion | 2 | 0 | 7 | |
Flamewaker | Minion | Mage | 2 | 2 | 3 |
does anyone know if it is possible for it not to be drawn in the first 4 turns? i always seem to have it in starting hand :D
So, why does this card not read - Battlecry: Destroy a minion. If drawn this turn, destroy all other minions instead.
The current wording - Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one.
The current wording seems rather clunky in comparison.
ultimate topdeck
Some Plot Twist synergy
Worst case scenario it's a Siphon Soul with a 3/3 body instead of the tiny heal. Best case scenario it's a top-deck board clear that saves your life, lets you keep 1-2 minions alive, and still have up to 4 mana left.
Another powerful destroy card !!! Control Warlock waiting room ... !!!
This card is not as bad as it looks, worst case scenario is a assasintate+1 mana 3/3.
Best case scenario a twisting nether 2 mana cheaper that gives you a 3/3, It Is rare but It can happen, also plot twist sinergy.
uses too much resources, best case scenario you use dark portal to draw it and make it cost 1 mana.
How do you possibly "use too many resources"? It is a one-card unconditional board clear in the best case and a siphon soul that gives a 3/3 instead of a heal in the worst case. It is one card that can potentially 7-for-1 or even 8-for-1 your opponent. It is the definition of good use of resources. I think you need sleep, friend.
You need to draw it when you need it, otherwise you might draw it while having control over the board, it's 2 or 3 star as a card but really shitty as a legendary compared to the other classes, you still need something like dark portal,or plot twist to control it, I don't really think it's worth crafting, but who knows maybe it has support.
This card is strong I guess, a single removal is good and a full removal is good.
8/10
The original text made the card seem better than it does now (the text implied that if you destroyed a minion you drew this turn, you'd destroy everything else instead). Current text makes it sound like it depends on when you draw Keli'dan, which makes it a lot less flexible - you can have a fair few 4-or-less cost minions in your deck to force a sweeper effect if it depends on the other minion; if it depends on Kel you have literally 1 in your deck and basically no control over when you draw it.
I mean, it's decent regardless because Assassinate on a 3/3 body for 6 is a decent package, but if the sweep does indeed depend on when Kel is drawn then it's basically luck-city if you're able to pull off a sweeper with it or not.
Yeah I saw the card before the change. It's sad, the previous text would make it a way more interesting card. Now it's just another removal. It really feels like they run out of idea's