Keli'dan the Breaker
Card Text
Battlecry: Destroy a minion.
If drawn this turn, instead
destroy all minions
except this one.
Flavor Text
He calms down a lot if you just give him a turn.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Deathwing, Dragonlord | Minion | 10 | 12 | 12 | |
Bloodreaver Gul'dan | Playable Hero | Warlock | 10 | 0 | 30 |
Zul'jin | Playable Hero | Hunter | 10 | 0 | 30 |
Colossus of the Moon | Minion | 10 | 10 | 10 | |
Yogg-Saron, Master of Fate | Minion | 10 | 7 | 5 | |
Y'Shaarj, the Defiler | Minion | 10 | 10 | 10 | |
C'Thun, the Shattered | Minion | 10 | 6 | 6 | |
Bloodreaver Gul'dan | Playable Hero | Warlock | 10 | 0 | 30 |
The Jailer | Minion | 10 | 10 | 10 | |
King Krush | Minion | Hunter | 9 | 8 | 8 |
Majordomo Executus | Minion | 9 | 9 | 7 | |
Arch-Thief Rafaam | Minion | 9 | 7 | 8 | |
Sathrovarr | Minion | 9 | 5 | 5 | |
N'Zoth, God of the Deep | Minion | 9 | 5 | 7 | |
The Scourge | Ability | Death Knight | 9 | 0 | 0 |
Lord Jaraxxus | Minion | Warlock | 9 | 3 | 15 |
King Krush | Minion | Hunter | 9 | 8 | 8 |
Cenarius | Minion | Druid | 9 | 5 | 8 |
King Krush | Minion | Hunter | 9 | 8 | 8 |
The Scourge | Ability | Death Knight | 9 | 0 | 0 |
Cenarius | Minion | Druid | 8 | 5 | 8 |
Lord Jaraxxus | Playable Hero | Warlock | 8 | 0 | 30 |
The Boogeymonster | Minion | 8 | 6 | 7 | |
Sindragosa | Minion | Mage | 8 | 8 | 8 |
Hagatha the Witch | Playable Hero | Shaman | 8 | 0 | 30 |
Void Contract | Ability | Warlock | 8 | 0 | 0 |
Octosari | Minion | 8 | 8 | 8 | |
Pit Crocolisk | Minion | 8 | 5 | 6 | |
Kargath Prime | Minion | Warrior | 8 | 10 | 10 |
Archwitch Willow | Minion | Warlock | 8 | 5 | 5 |
Kazakusan | Minion | 8 | 8 | 8 | |
Bru'kan of the Elements | Playable Hero | Shaman | 8 | 0 | 30 |
Cenarius | Minion | Druid | 8 | 5 | 8 |
Lord Jaraxxus | Playable Hero | Warlock | 8 | 0 | 30 |
Lord Marrowgar | Minion | Death Knight | 8 | 9 | 7 |
Maddest Bomber | Minion | 8 | 9 | 8 | |
Jace Darkweaver | Minion | Demon Hunter | 8 | 7 | 5 |
Sheldras Moontree | Minion | Druid | 8 | 5 | 5 |
Sindragosa | Minion | Mage | 8 | 8 | 8 |
Lord Marrowgar | Minion | Death Knight | 8 | 9 | 7 |
does anyone know if it is possible for it not to be drawn in the first 4 turns? i always seem to have it in starting hand :D
So, why does this card not read - Battlecry: Destroy a minion. If drawn this turn, destroy all other minions instead.
The current wording - Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one.
The current wording seems rather clunky in comparison.
ultimate topdeck
Some Plot Twist synergy
Worst case scenario it's a Siphon Soul with a 3/3 body instead of the tiny heal. Best case scenario it's a top-deck board clear that saves your life, lets you keep 1-2 minions alive, and still have up to 4 mana left.
Another powerful destroy card !!! Control Warlock waiting room ... !!!
This card is not as bad as it looks, worst case scenario is a assasintate+1 mana 3/3.
Best case scenario a twisting nether 2 mana cheaper that gives you a 3/3, It Is rare but It can happen, also plot twist sinergy.
uses too much resources, best case scenario you use dark portal to draw it and make it cost 1 mana.
How do you possibly "use too many resources"? It is a one-card unconditional board clear in the best case and a siphon soul that gives a 3/3 instead of a heal in the worst case. It is one card that can potentially 7-for-1 or even 8-for-1 your opponent. It is the definition of good use of resources. I think you need sleep, friend.
You need to draw it when you need it, otherwise you might draw it while having control over the board, it's 2 or 3 star as a card but really shitty as a legendary compared to the other classes, you still need something like dark portal,or plot twist to control it, I don't really think it's worth crafting, but who knows maybe it has support.
This card is strong I guess, a single removal is good and a full removal is good.
8/10
The original text made the card seem better than it does now (the text implied that if you destroyed a minion you drew this turn, you'd destroy everything else instead). Current text makes it sound like it depends on when you draw Keli'dan, which makes it a lot less flexible - you can have a fair few 4-or-less cost minions in your deck to force a sweeper effect if it depends on the other minion; if it depends on Kel you have literally 1 in your deck and basically no control over when you draw it.
I mean, it's decent regardless because Assassinate on a 3/3 body for 6 is a decent package, but if the sweep does indeed depend on when Kel is drawn then it's basically luck-city if you're able to pull off a sweeper with it or not.
Yeah I saw the card before the change. It's sad, the previous text would make it a way more interesting card. Now it's just another removal. It really feels like they run out of idea's