Kobolds and Catacombs Guide
Whenever this minion takes damage, summon a 2/1 Whelp.
Think of them as bullets for your dragon gun.
I was referring to raging worgen, sorry lol. And true, it is actually pretty good with cruel taskmaster, but again that's a 2 card combo that you need in your opening hand. Dragon egg is dramatically outclassed by nerubian egg past turn 3 though. I wouldnt consider it a 2 3 either, because for the first 2 hp, it has no attack. It's still a 1 drop that needs an activator, but doesnt get that much of a pay out when it's the perfect circumstance. Cruel task turn 2 seems amazing, but when you think of it, not only is cruel task one of the most important warrior cards that you need later in the game for executing and finishing off minions, as well as buffing your enrage minions, but cruel taskmaster is already really good if you have a turn 1 war bot. getting a 4 2 for 1 mana. Yet you never see warbot ever used, even though it has mech / hobgoblin synergy.
The main reason Warbot is never used is because Mech Warrior, compared to Control or Combo, sucks way more. Not only that, but a 4/2 at turn 2 easily trades into many removals/1-drops, so doing 4 damage to face (most likely situation) is not worth much, especially for Control. The most common Cruel Taskmaster combo used early game is Armorsmith/Acolyte + Cruel, but that requires you to coin out Armorsmith and use only 2 mana reliably or wait till turn 4 for Acolyte. With Dragon Egg, Taskmaster could be used to secure the board from the very first turns, and maybe mitigate the need for a Fiery War Axe if you do not happen to get it in your opening turns. As I have stated before, I see it a bit like Priest combo cards; Injured Blademaster + Circle of Healing/Light of the Naaru requires two or more cards in the opening hands for the two cards to work (as a combo), but the chances of that happening is fairly low, yet you see both cards being used. Though you can argue that Circle has multiple uses (like with Auchenai Soulpriest), so does Dragon Egg; you could combo it with so many cards, like Death's Bite, Whirlwind, etc. and the same is true for Cruel Taskmaster.
What I am trying to get at is, just because cards require other cards to be of extreme value, does not mean they cannot be of value by themselves. Nerubian Egg, without Power Overwhelming, Abusive, Argus, Rockbiter, Void Terror, or whatever you can think of, is pretty useless, yet you see it being played in many aggro decks. With so much potential Dragon Egg gives to classes that can deal small amounts of damage to their own minions, I think Dragon Egg can be considered a fair, if not good, card and we shall see in the coming days.
.... this might not be a bad card. Sure its a 0/2 and only spawns 2/1 but its only one mana and there in lines it strength. To deal with this minion you need at least 3 damage. Sure that might simply be a minion and then the hero power but that's still a dead turn early on.
I think I'll at least be trying this card in Warrior, Rogue and Druid ... This guy does have some nice synergies: Warrior's Armour smith, Frothing Berserker and a deaths bite. Rogue as a combo starter (and maybe oil oil target). Or simply annoying early game card for druid while they get the mana crystals for their big stuff.
Very synergistic card. On its own it's useless, but played alongside any kind of buffing cards it could be fine so long as it isn't killed immediately.
I'm not sold on this card at all. It's a nerubian egg for 1 mana less, but you get a 4-2 instead of a 4-4, and of course it's split into two 1-health minions. you have to hit it twice to even get he full effect out of it. That just seems really, really lame to me. The slightest AOE kills its minions, as opposed to the nerubian which has much more health. I can't see this card playing anywhere outside of buff decks, and even there it's still weaker than the nerubian egg.
See, the reason why NE was so good was because due to its effect, nobody wanted to attack it, which made it good for buffs and taunt walls. With this, though, everyone will want to attack it immediately, so that you only get the one whelp. That's not good.
Funny thing is, they actually made a better version of this card for blackrock. Imp Gang Boss - 2-4 which summons a 1-1 every time it gets hit. That's at least passable value - 2-4 makes it harder to get down, and it actually fights back. Compared to that, this egg is pointless, especially when you consider that IGB is a warlock class card, which means it'll be all over the place in warlock decks, taking up the spots of this egg.
Im seeing some more warrior combos with this card and the axe flinger. could be cool to see an aggro warrior rise up
Turn 1 Dragon Egg
Turn 2 Cruel Taskmaster
not a terrible combo ...
Velen's Chosen is not bad, right? +2/+4, Spell Damage +1, and Whelps? Plus, you can heal!
im suprised not many people have noticed it's potential in warrior.
turn 1 you drop this, they ignore it, and play something for 1 or 2 mana (depending on if your first or second or they use the coin)
turn 2 you can play cruel task master or inner rage, you just did 1 damage to it, gave it +2 attack and you gained a 2/1 whelp. now you use the egg to kill whatever they dropped, 2 damage is usually enough to take care of most 1 or 2 drop minions (though there are a lot that has 3+) and most likely your egg just died or took damage, but now you have a second 2/1 whelp. thus in total you have 2 - 2/1 whelps + 1-2/2 cruel task master. and you did 2 damage to your opponent's minion.
seems pretty good to me.
i fail to see how this would be useful...1 mana is enough for a 2/1 that requires no activator, so a normal 1 drop will always be better in my mind.
untill i get beaten badly by this card, i will note that this card is inferior to magma rager.
Dragon egg in constructed will always have an activator. If it's destroyed by the enemy, then it's basically a 2/3 for 1 mana. It also has synergy with Warrior combos and Zoolock combos, where you can keep the egg alive and still use its effect, or you use spells/minion battlecries to trade with the egg. Either way, you have a solid card.
But you need TWO activators for it to be worth it, not just one activator but TWO.
The best thing about Nerubian egg is that you get a 4/4 for spending 2 mana, which is way above curve, which is why Millhouse Manastorm can backfire badly. But a 2/1 is the same as a normal 1 drop.
Two activators is just wasting cards on a weak effect. The only upside to this card is it in a way is a counter-play to knife juggler or shadowboxer.
I fail to see what two activators you are referring to. Also, Nerubian Egg actually requires more than 2 mana and one card for receiving a 4/4 Nerubian. The egg itself is 2 mana, and the activator would cost another card/mana crystals. The reason I see Dragon Egg as useful is because your opponent has to kill it in one shot for only triggering a 2/1 once. Otherwise, assuming you were playing Warrior (as an example), if you turn 1 Dragon Egg --> turn 2 Cruel Taskmaster, you get three 2/1s. It's insane what this thing could do.
Nerubian egg only needs to die and you get something more than what you payed for, easy ways to do that since you might hellfire, use void terror or use sunfury/argus anyway, and that's just warlock.
Dragon egg needs to get damaged more than once before it's better than an ordinary 1 drop, and that's a lot of investment just to get 2/1s.
I should also mention Destroy effects will not trigger dragon egg.
Your logic about Nerubian Egg requiring only 2 mana to activate can be used the exact same way about Dragon Egg. Trying to justify that Nerubian Egg only requires the Egg card itself to activate because it's a "warlock" thing is completely flawed because you are still using two cards or more to activate it, and Warlock is not the only class to use Nerubian Egg. Dragon Egg is actually a 2/3 in stats, and obviously you are forgetting that the initial 0/2 is part of its stats as well. A 2/3 without any drawback is insane stats, even if it is broken up.
If your Dragon Egg soaks up a hard removal, then you've already succeeded. I should also mention that half-decent players will never waste a hard removal on a 1-drop. If you are playing against those players, then I suggest you get better at the game.Dragon Egg has so many ways to activate its effect, some classes more than others, of course, but that's the same scenario with Nerubian Egg. Overall, Dragon Egg is a good, if not great, card, and if you disagree, you should have logically sound arguments before you speak and humiliate yourself.
Murloc Raider is a 2/1 minion for 1 mana that's the stats of a typical 1 drop...Dragon egg when damaged which will usually only be 1 time spawn without significant investment on a weak card.
So you put effort into getting a 2/1 that you could have gotten if you just put a 2/1 in your deck in the first place and get something else like the buff from Young Priestess or 2 health restoration with Voodoo Doctor
Nerubian Egg gives you a 4/4 which is the same as a 4 drop like Ogre Magi or Dark Iron Dwarf, without the card text....which means which are better than normal 2 drops
Can't argue with you there, I have to say the egg is a disappointment, doesn't even compare to the likes of Nerubian Egg.
You actually dare compare this card with Nerubian Egg? Are you insane?
Dragon Egg is complete garbage in every single way. It's hilarious how so many people theorycraft about how the card is 'solid' or 'playable' when in reality it's just trash and will never see play. Not even sure how Quirriff gets down voted when he is 100% correct. Your wet dream of Dragon Egg being good obviously never came true.
It's also hilarious when people look back at people's initial impressions on new cards being released and spew shit about discussions of a card not even released. I love it when, after months of seeing new cards, judge people that had logical impressions on new cards just because it doesn't see play after months of coming out. You must be pretty damn genius to judge every card correctly.