• 1

    posted a message on Magnetic Mechanic - some questions

    Well turns out the Reckless death enchantment is lost during magnetization. There are quite a few inconsistencies. Off to do more research.

    Posted in: General Discussion
  • 1

    posted a message on Magnetic Mechanic - some questions

    Did anyone of these questions ever get answered by a Dev? I ran into an interesting interaction with how toxmonger's bonus gets added to Skaterbot and then transfered during magnetizing, but Hobgoblin's buff does not get transfered. Gonna quick test the experimenter interaction and report back.

    Posted in: General Discussion
  • 1

    posted a message on Inconsistent Interaction between Whenever Effects and Magnetic

    I found an interesting and goofy inconsistency when playing magnetic hobotox Hunter. The idea is you play a bunch of 1 attack and 1 mana magnetic Mech and cards that go well with them as well as toxmonger and hobgoblin.

    If you have a toxmonger on the board and you play a 1 cost skaterbot to magnetize onto another mech, the toxmonger gives the skaterbot poisonous and then it merges giving the base minion poisonous. A sweet interaction.

    However if you have a hobgoblin on the board and magnetize a skaterbot onto another Mech, the hobgoblin triggers giving the skaterbot +2/+2, but when the Mech merge the buff disappears. Or at least is disappeared when I tried to merge with a hobgoblin buffed mecharoo.

    The deck is still a blast but that throughs a wet blanket of some of the most exciting plays.

    Posted in: Wild Format
  • 3

    posted a message on Mirror Boomsday Puzzle - Dr. Boom

    This was my solution to #3

    1. Play Archmage's Insight
    2. Play Boots of Haste
    3. Play Betrayal on Dire Mole
    4. Play Toxic Arrow on Howlfiend
    5. Play Vanish
    6. Play Gloves of Mugging
    7. Play Novice Engineer
    8. Fireblast your Novice Engineer
    9. Play Naturalize/Faceless on The Darkness
    Posted in: Hearthstone Puzzle Lab
  • 3

    posted a message on Board Clear Boomsday Puzzle - Dr. Boom [THE FINALE!]

    I had one of the craziest solutions for "The Test"

    1. Play Radiant Elemental
    2. Play Vivid Nightmare on the right most Test Subject
    3. Play Inner Fire on the same Test Subject (undamaged) and suicide it into any Cairne
    4. Play Vivid Nightmare on the Radiant Elemental
    5. Play Shadow Word: Pain on the 1-Health Test Subject
    6. Play Divine Spirit on the now right most Test Subject
    7. Play Vivid Nightmare on the same Test Subject
    8. Play Shadow Word: Pain on the 1-Health Test Subject
    9. Play Vivid Nightmare on a Radiant Elemental
    10. Play Shadow Word: Pain on the 4-Health Test Subject
    11. Play Kobold Geomancer
    12. Play Battery Pack
    13. Play Divine Spirit on the now right most Test Subject
    14. Play Vivid Nightmare on the same Test Subject
    15. Play Shadow Word: Pain on the 1-Health Test Subject
    16. Play Vivid Nightmare on the Kobold Geomancer
    17. Play Shadow Word: Pain on the 4-Health Test Subject
    18. Repeat Steps #13 - #17 on the last Test Subject
    19. Play Sargent Sally
    20. Play 4x Divine Spirit on Sargent Sally
    21. Play Shadow Word: Pain on ANY Radiant Elemental
    22. Play Vivid Nightmare on the Kobold Geomancer
    23. Play Spirit Lash
    24. Play Confuse
    25. Use the Fireblast Hero Power to Kill Sargent Sally

    It was really cool using a 5 damage Spirit Lash to wipe the whole board leaving just a 1/11 Sargent Sally and then Confusing the board to ping her off.

    Posted in: Hearthstone Puzzle Lab
  • 4

    posted a message on Weathering the Netherstorm on a Budget - RegisKillbin's Boomsday Essentials

    I agree with the sentiment of Regis doing the next expansion stream over Day9. Sean is OK, Regis would we way better. Moregenuine excitement and likely less dumb play.

    Posted in: News
  • 1

    posted a message on BD Rogue is amazing to play so far. (share your ideas)
    Quote from Deck_Fiend >>
    Quote from swinkscalibur >>

    I'm playing odd rogue with quest to give it sustain. It's way better than most people would think.

     Looks good. If I had the quest I would be trying it in something myself.

    I heard about some decks where people are using giggling as the target for the quest. sounds annoying. although then you can't start the quest till turn 5 so I don't really see it working. surely you want to start the quest right away with a lower cost minion? 

     The Giggling inventor is part of the stall and defend portion of this deck. Sonya + charge is the most common means of finishing the quest and you need to get to turn 7 usually. Also the inventer is bonkers after the quest is finished. Even more so after you play Valeera as it can be played twice for four 4/4's with taunt and divine shield and two more 4/4's for 10 mana and one card. Besides loosing to the best combo decks like Mecha'thun priest it can go toe to toe with almost any deck out there.

    Posted in: Rogue
  • 1

    posted a message on BD Rogue is amazing to play so far. (share your ideas)

    I'm playing odd rogue with quest to give it sustain. It's way better than most people would think.

    Oddly Cavernous
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (24) Ability (5) Playable Hero (1)
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    Posted in: Rogue
  • 1

    posted a message on A new CANCER DECK was born!

    For those saying mana wrath is a counter. There is a 0 mana spell that removes the effect of the mana wraith called silence. It does not really hurt the player to save a silence for the combo as silencing you experimenter just before you end turn does not stop the combo. Does hurt the consistency a smidge though as you have to draw silence before you play Hemet.

    Posted in: General Discussion
  • 1

    posted a message on Fresh out of Boomlabs: MECHA'THUN QUEST PRIEST!

    I played against the best combo yet for a Mecha'thun priest. Reckless Experimenter + 6 mana 6/5 summon a deathrattle + 2x ticking abomination. (Mecha'thun is the last card in hand) everything dies at end of turn including Mecha'thun unless you misplay the order.

    Posted in: Priest
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