Lorewise this guy ate everything, and even began eating his own kind which started corrupting him. Idea is this, he eats the target(destroys minion) gaining their power and if it is a dragon it corrupts him and makes him more aggressive thus the charge ability. Hope you guys like it and good luck to everyone!
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Lotusassassin2 posted a message on Weekly Card Design Competition #26 - Submission Topic [Up-Voting Only] -
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Setton posted a message on Weekly Card Design Competition #26 - Submission Topic [Up-Voting Only]Basically Lorewalker Cho but for minions.
Edit: Also keep in mind that it triggers off of played and not summoned so spells that summon minions do not trigger the effect.
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user-17135228 posted a message on Weekly Card Design Competition #26 - Submission Topic [Up-Voting Only]Posted in: Fan Creations -
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GeneraleBeduin posted a message on Weekly Card Design Competition #26 - Submission Topic [Up-Voting Only]Posted in: Fan Creationshttp://i.imgur.com/f4Wp4Qi.png
This minion could be an intresting combo piece to reach lethal damage. Allows you to get 6 extra damage from your Bloodlust, or deal 12 with Air Revenant + Air Revenant + Boodlust. I really want to see this in the game.
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aiDen posted a message on Weekly Card Design Competition #26 - Submission Topic [Up-Voting Only]- Wanted to keep it clean this week and try to get some attention for a Common card, as most winners are Epic.
- An interesting Turn 1 play, where the first player also has a chance to get the coin. It has 0 Attack but is still a threat because of the recurring effect! Making it interesting later in the game as well, where it can function like a "heal".
- Inner Fire Priest, Antonidas Mage or maybe even Handlock may love this. Or like any other class that likes the mini-Innervate that is The Coin.
Thank you for your vote :)
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H2050 posted a message on Weekly Card Design Competition #26 - Submission Topic [Up-Voting Only]Posted in: Fan Creations -
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OBoily posted a message on Class Creation Competition Phase III - Submission TopicPosted in: Fan CreationsThe Lorewalker
Thanks
Many thanks to DonnieMcKarlo, Zukuu, Squiddilicious and PupleMD for their precious advice and support.
Basic Set
Tokens :
Example Classic Cards
Diplomacy : Lorewalkers always find peaceful ways to solve problems. Diplomacy is the combination of Sap and Freezing Trap. It acts as a soft-removal in a Control deck. It's also useful in a Mill deck. You may even notice that your opponent can't play his minion directly during his next turn, so you have some time to try to copy it.
Studious Librarian : Lorewalkers love to discover the world's mysteries and to find ancient relics. Studious Librarian helps you play the cards you copy from your opponent. It works well mith many class cards : Careful Research [Basic], Storyteller [Common], Blank Scroll [Epic]. It can act as an early sturdy 2-drop. Its effect becomes much more effective and valuable during the late game.
Highborn Ambassador : Compared to Frost Nova, Highborn Ambassador is stronger. It also works for minions with charge, your opponent can't silence his minions to unfreeze them, and you get a "decent" 0/4 body. It's probably your class' most valuable AoE. However, it costs 1 more Mana and is thus slower, which is enough to make a difference. This card has excellent value with Doomsayer (you're still vulnerable to silence, though) and Recombobulator.
Lorewalker Shuchun : Lorewalker Shuchun "travels around Pandaria in pursuits of knowledge and history, as well as protecting the artifacts from taken. She enjoys telling stories to teach a lesson instead of lecturing." This is the class Legendary minion. It has excellent potential with your Hero Power and some of your class cards (like Storyteller [Common]). Is the Meta too predictable? Include some frequently played neutral minions in your deck, like Piloted Shredder and Sludge Belcher to counter the Meta. Don't underestimate Lorewalker Shuchun...
Note : If you hold the same minion twice, only one minion is summoned when the effect activates.
Remaining Classic Cards
The Commons
Protect : A nice simple spell. It can be used with Wild Pyromancer for some early AoE. In a Hand deck, it's useful to give taunt to your big Twilight Drakes or Mountain Giants.
Zen Master : The Lorewalker's gimmick card, the card you look at and you don't know if you should laugh or take it seriously. This card can have pretty good value! The question is, how many 0-Attack minions do you want to include in your deck? At least, the Lorewalker class provides some good minions with 0-Attack, like Highborn Ambassador [Epic].
Antique Lorevault : Lorevaults are hidden vaults used to store dangerous artifacts. Like your opponent's sharp and pointy weapon. This card is a tech card and thus, sometimes it is useless. At least it doesn't cost too much, you can cycle it and we know that Face Hunters are always popular.
Storyteller : He comes from far away, with great stories to retell. This card works really well with Studious Librarian [Rare].
Meditate : Take a break and empty your mind... The Lorewalker tends to have a lot of cards in hand. Thus, Meditate can easily restore 16-18 Health to your hero.
The Rares
Elderly Tutor : His lessons are always fruitful. This card is meant to be played in a Mill deck. "But wait, this card does the same thing as Gadgetzan Auctioneer, don't you fear a player will draw his entire deck?" Sure, you can, but if you haven't noticed yet, the Lorewalker class doesn't have any kind of burst or direct damage. Draw your deck as you wish, but it won't help you kill your opponent. You may even look at this card like a Coldlight Oracle.
Inner Peace : A soft-removal which is a stronger version of Humility. Remember that this card doesn't silence the targeted minion and that your opponent still can buff his minion afterwards.
Ceasefire : A good early AoE. Unlike Equality, this card can work alone to stop your opponent's aggression. It does affect your own board, but that's not always bad...
Kun-Lai Academy : A renown training temple at the top of Kun-Lai Summit. This card has the same purpose as Ancient of War ; provide an end-game taunt. Your two minions will mostly act as a 3/12 with Taunt, which seems fair.
The Epics
Forgotten Knowledge : This card is meant to be played in a Fatigue deck, to ensure that your deck doesn't thin too fast. Compared to Gang Up, it costs less and it draws a card. However, you never know what you may find in an abandoned library...
Blank Scroll : Hidden in the North of Pandaria, the Blank Scroll is an artifact that "has the ability to make any story become true"... Well, I don't think this is THE Blank Scroll, it's surely only an old parchment. Like Unstable Portal, you know you want to try it.
Tokens
Note : Quotes are from WowPedia.
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2
Anyone watch Noxious go 3 for 3 with his poisoned blade rogue? He used sideshow to make his HP not useless. Was really fun
2
^ This. I love Kripp and Noxious. They are my favorite steamers and players. They are clearly not the best Constructed players, but both of them could reach legend if they had any desire to do so. The fact that they don't care about grinding and grinding to achieve something that validates their skill and just love to have fun and explore the crazy things that can happen makes them entertaining. Its also the reason I enjoy them so much.
Not sure why people jump to the conclusion that because someone doesn't enjoy the grinding involved with competitive constructive play that nothing they say can be taken seriously. Besides if you actually listened to the video he never said "No one should buy packs." He said IF you are the kind of player that prefers to play for free, don't feel the need to buy a gazillion packs to stay competitive. That was his main point. Most people saying he is salty over the poor cards in this expansion clearly didn't watch the video or any of his other videos. He is pumped for the expansion. And why wouldn't he be, it is by far the biggest fuel for his livelihood. I mean now he can continue his "How good is ****" series for months. And I will watch them all, because he is entertaining, and good ENOUGH.
Also I find it funny that people say "just play for fun" as if it is an argument against Kripp's point. When that is probably one of his number 1 hearthstone mantras.
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Any consideration for Prophet Velen instead of 1 Kodorider? Also Holy Fire seems really important for a Shadowform deck.
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Just posted a deck a lot like this. Check it out and let me know what you think. It uses more of the new inspire mechanic
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Skychaser chieftain is broken. This is silence or bust. Combined with the deathrattle trigger means gg. Also rebirth is still a very bad convert. The new 2 mana priest card. But you have to kill the minion first. It's 6 mana draw a conditional card of your choice. I really like the spiritwalk thing. I think reincarnate is broken though.
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Alpine Rider would make more sense if it read: Battlecry: Reincarnate a friendly minion.
Edit: Disregard, was ninja'd on the clarification. I understand. But the Keyword explanation should say something about a copy.
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Some of this is really cool, some of it is really confusing.
Some clarification questions and comments:
Rebirth - What is 7 mana getting me here? Seems like a really really bad gang up. Since this is used on your turn, it gives you a copy of a minion that was alive at the start of your turn, 1 copy. (gang up gives 3). And you have to kill your minion to use it. Gang up costs 2. I must be missing something.
Spirit Howl - Cool card, one of the cheapest hard removals in the game, leaves a shell of the minion. Weak to rebuffs or brewmaster, time rewinder effects.
Alpine Rider - I don't think I understand this card either. The description of reincarnate gives me the impression that you pay 6 mana to put this card from your hand back into your deck, and then it costs 5 mana to do the same thing the next time you draw it.
Prodigal Skywalker - Sounds cool, does this cost (1) less if you play other spiritwalk cards THIS turn? Or for the entire game. Does the effect stack forever or is it always at most a 1 mana discount. .
On the whole the hero powers sound cool. Useless on minions with 2 or less attack, bad on a 3 attack minion (unless you want to deal 1 damage twice), breaks even on 4 attack, Potentially broken as you increase attack. Depending on attack buff availability. But there is always Thaurissan --> Arcane Golem, Hero Power, Abusive, Abusive, Lance Bearer, Lance Bearer for a 20 damage charging combo for 6 mana.
Look forward to more
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Here is my shot at a Dreadsteed Control Warlock
Might need some tweeking still.
The Dream is to fill the board with unkillable Dreadsteeds using KT, then after they off KT play Dirty Mal for the Quartermaster buff.
You can get 6 dreadsteeds in one turn with 9 mana, no need to have KT live a turn. Requires both Dreadsteeds on the board with a enemy minion they can both suicide into. Then play KT for 8 mana, Sac Pact a Dreadsteed and mortal coil the other. 4 Dreadsteeds died so KT fills the board with Dreadsteeds. The Combo can cost 7 with Thaurissan. Imagine Turn 4 Voidcaller into Turn 5 Voidcaller, both summoning Dreadsteeds for turn 6 Thaurissan, into Turn 7 KT combo and turn 8 Dirty Mal.
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I am excited to try something like this out. Thoughts.
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Youthful Breakwater anyone or recombobulator