What I don't like about the arena is the lack of balance - on my last run I got to choose rares twice and no legends while 2 of my opponents had (at least because that's what they managed to put on the board) 2 legends each. I wish there was something like a granted one legendary and let's say two or three epics. Still got a golden Molten Giant after a 1-3 run :P
this change nothing my best runs the 12-0 were mostly without nay epic/legendary. and i got bad runs (5 wins) with 1-2 legends. the epic and legend card does not have such a high impact in arena mostly because they are situational cards or cards that help with some synergie, and also soemtimes because you misplay in order to gain value out of them
druid with wild growth and double innervate (with things like spectral knight or ancient of lore as follow ups) in starting hand! not so uncomon i faced 8 in a row yesterday with control warrior back to rank 5 from rank 3...
midrange mage i think destroys control warrior. an unanswered water elemental shuts down half of our removal, and we can not really play around duplicate. but this kind fo deck is so rare because of hunter.
it is so easy to get burned at hearstone specially because the lack of change (i know we got a patch 1 month ago with nerfs... but during the time we get only naxxramas in mtg they got 4 expansion cards!!) so to avoid it i try to change beetween gimmickie decks in casual or constructed, or serious games in constructed, serious arena, and yolo arena (like only taking the cards on the left...) and also sometimes seeing streams,.
i think the best nerf to undertaker would be to make it a 4 mana 4/4. at this stage the snowballing would be inferior and you oponent has more turns to develop the board or draw his answers, and also for you it is more helpfull in topdeck mode.
i know a friend in a similar situation that disencahnted his golden harrison for getting a silvanas.
i personally love golden cards and i even craft them, but in his case eh was f2p and his colection is very tiny. if you expect to do not get a full collection and want a specific legendary for a deck go for it ( epics are easier to get in packs). but you cna go for it... if you wnat giants they are more usefull in handlock
it is an original deck but i think to show if a deck works in the video you should show games at higher ranks. i myself have played a suboptimal shaman deck that crushed in lower ranks but peaked at rank 3 . also trump tryed a tempo rogue and also it arrived to peak to rank 3 and then understood that the deck is not viable to do all the way. i would like to know if yours is able (do not know) so if you can add gameplays in the end of the season it would be nice.
a healing card that punishes overcomiting like a 2 mana stealhed 0/4 with whenever a creature dies you win 2 lifes! (maybe only 1? only enemy minions? anyhow in tha spirit)
if you play midrange hunter with no explosive and realease the hounds is quite normal shamans destroys you, they got the better removal to take out your minions and you got no way to take back the game ( you win arunod 40%)
if you got realease/explosive with midrange the game is even. (you win around 55%)
if you play face hunter without realease/explosive so it is all when he arrives to play taunts. (you win 65%)
if you play face hunter with realease/explosive.... shaman need to get a god draw and you a very bad one to get a chance to survive... (80%+ win)
(all aproxiamtive as how i feel playng all shamans variants.)
100% thalanos is utility is worthy in all miracle variants, it is the only legendary needed for msot of shamans midrange decks also.
van cleef is the most diifcult card to master in miracle, if you do is very good, but until you arrive to understand how and when to use it can even be a liabilitie. ¨what i cleaned my hand in turn 3 for having a 14/14 and my oponent silenced it?? ( even if savjz did it in seatstory it was because of the oponent wild growth )
malygos miracle is just one fo the variants of miracle so his use is very limited.
i played a kind of very retroactive shaman like 2 seasons ago that had a very high winnrate against zoo and hunter (70%+), with double wild pyromancer in order to be more sure to get a board clear. beta shamans used to run wild pyro so it is a legitimate card for shaman, (it also helped to deal with miracle rogue stealthed auctioneer) . the problem of this deck is that it is mostly auto-lose against druid (35% winrate) and priest (15%....) so i use it no more. but yep zoo vs midrange shaman is just who gets the better starting hand .
most versions of miracle run no naxxramas or only a loatheb or sludege betcher (or in rare cases shades of naxxramas) but yep 20$ for 30 cards with like half of them usable is a quite fair price.
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this change nothing my best runs the 12-0 were mostly without nay epic/legendary. and i got bad runs (5 wins) with 1-2 legends. the epic and legend card does not have such a high impact in arena mostly because they are situational cards or cards that help with some synergie, and also soemtimes because you misplay in order to gain value out of them
0
druid with wild growth and double innervate (with things like spectral knight or ancient of lore as follow ups) in starting hand! not so uncomon i faced 8 in a row yesterday with control warrior back to rank 5 from rank 3...
midrange mage i think destroys control warrior. an unanswered water elemental shuts down half of our removal, and we can not really play around duplicate. but this kind fo deck is so rare because of hunter.
1
it is so easy to get burned at hearstone specially because the lack of change (i know we got a patch 1 month ago with nerfs... but during the time we get only naxxramas in mtg they got 4 expansion cards!!) so to avoid it i try to change beetween gimmickie decks in casual or constructed, or serious games in constructed, serious arena, and yolo arena (like only taking the cards on the left...) and also sometimes seeing streams,.
0
i think the best nerf to undertaker would be to make it a 4 mana 4/4. at this stage the snowballing would be inferior and you oponent has more turns to develop the board or draw his answers, and also for you it is more helpfull in topdeck mode.
0
i know a friend in a similar situation that disencahnted his golden harrison for getting a silvanas.
i personally love golden cards and i even craft them, but in his case eh was f2p and his colection is very tiny. if you expect to do not get a full collection and want a specific legendary for a deck go for it ( epics are easier to get in packs). but you cna go for it... if you wnat giants they are more usefull in handlock
1
it is an original deck but i think to show if a deck works in the video you should show games at higher ranks. i myself have played a suboptimal shaman deck that crushed in lower ranks but peaked at rank 3 . also trump tryed a tempo rogue and also it arrived to peak to rank 3 and then understood that the deck is not viable to do all the way. i would like to know if yours is able (do not know) so if you can add gameplays in the end of the season it would be nice.
0
a healing card that punishes overcomiting like a 2 mana stealhed 0/4 with whenever a creature dies you win 2 lifes! (maybe only 1? only enemy minions? anyhow in tha spirit)
1
some cards that i thin k did not needed nerfs even in beta are :
lorewalker cho! 1/4 is completely fair! instead of todays 0/4.
capitan parrot 1/2 is mroe logical than the 1/1 we got now.....
dalaran amge is useles everywhere at 2/4 it was not the strongest card but at least a viable 3 drop!!
for the rest they are fine... you do not want to see again novice..
0
ok i understand you also playing ramp druid ( and shaman and control warior )
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why you conceded against the rogue! for once that you got a diffrent match!
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if you play midrange hunter with no explosive and realease the hounds is quite normal shamans destroys you, they got the better removal to take out your minions and you got no way to take back the game ( you win arunod 40%)
if you got realease/explosive with midrange the game is even. (you win around 55%)
if you play face hunter without realease/explosive so it is all when he arrives to play taunts. (you win 65%)
if you play face hunter with realease/explosive.... shaman need to get a god draw and you a very bad one to get a chance to survive... (80%+ win)
(all aproxiamtive as how i feel playng all shamans variants.)
0
no man! golden cho is the funniest ever golden card!!! try it in randuim! man what a huge mistake (unless you dislike casual in this case it is fine)
0
100% thalanos is utility is worthy in all miracle variants, it is the only legendary needed for msot of shamans midrange decks also.
van cleef is the most diifcult card to master in miracle, if you do is very good, but until you arrive to understand how and when to use it can even be a liabilitie. ¨what i cleaned my hand in turn 3 for having a 14/14 and my oponent silenced it?? ( even if savjz did it in seatstory it was because of the oponent wild growth )
malygos miracle is just one fo the variants of miracle so his use is very limited.
0
i played a kind of very retroactive shaman like 2 seasons ago that had a very high winnrate against zoo and hunter (70%+), with double wild pyromancer in order to be more sure to get a board clear. beta shamans used to run wild pyro so it is a legitimate card for shaman, (it also helped to deal with miracle rogue stealthed auctioneer) . the problem of this deck is that it is mostly auto-lose against druid (35% winrate) and priest (15%....) so i use it no more. but yep zoo vs midrange shaman is just who gets the better starting hand .
0
most versions of miracle run no naxxramas or only a loatheb or sludege betcher (or in rare cases shades of naxxramas) but yep 20$ for 30 cards with like half of them usable is a quite fair price.