I feel like way too many games are decided by someone opening this card. The difference between a deck's performance with and without turn 1 or 2 Undertaker is phenomenal. It's too much variance in my opinion. It doesn't help that the cheap deathrattle minions are already the most cost-effective AND synergistic with "rush/swarm" strategies so there's really no deck building decision. I think card design should promote decision-making, but in the current design of Undertaker and cheap deathrattle minions, "you may as well play Undertaker since you're playing the support anyway and you'll pick up some easy wins off it".
Before the Leeroy nerf, no one ever thought that Undertaker was overpowered. Now it's more like one year ago when everyone mulligans for Defias Ringleader, that the coin Defias sounded like an auto win. Defias Ringleader simply died out without even a direct nerf to Rogue. I think the same could happen to Undertaker. It is making the game blind and horrible, but only because Hunter has no other options while the F2P players need some noncollective way out.
i actually dont play this card in hunter,mage or zoo decks out of self respect and respect to the people i play against, i am serious,its fockin overpowering if you have coin and another deathrattle minion on turn one,so no i dont play this card
i actually dont play this card in hunter,mage or zoo decks out of self respect and respect to the people i play against, i am serious,its fockin overpowering if you have coin and another deathrattle minion on turn one,so no i dont play this card
Wait so you don`t play Undertaker out of self respect,but you play Hunter? Paradox much?
i dont play that agro hunter stuff that all people are playing,i play older midrange with kodos version,i dont have that high winrate but i play it
i think the best nerf to undertaker would be to make it a 4 mana 4/4. at this stage the snowballing would be inferior and you oponent has more turns to develop the board or draw his answers, and also for you it is more helpfull in topdeck mode.
Perhaps you should focus your own decks a bit more around early game removal. In 90% of the times undertaker dies immediatly. You can play 10 games in a row and you do not get it in your starting hand etc.
I run Zetalots rattle-priest. And frankly spoken: cabal and auchenai won me much more games than undertaker.... and I also do not lose very often to undertaker unless my hand is terrible.
There are tons of early game removal and undertaker in lategame is simply a dead card....
i actually dont play this card in hunter,mage or zoo decks out of self respect and respect to the people i play against, i am serious,its fockin overpowering if you have coin and another deathrattle minion on turn one,so no i dont play this card
Wait so you don`t play Undertaker out of self respect,but you play Hunter? Paradox much?
i dont play that agro hunter stuff that all people are playing,i play older midrange with kodos version,i dont have that high winrate but i play it
In that case props to you man.I `m gonna buy you a beer if i ever meet you!
i hold you on that boyo :)
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I feel like way too many games are decided by someone opening this card. The difference between a deck's performance with and without turn 1 or 2 Undertaker is phenomenal. It's too much variance in my opinion. It doesn't help that the cheap deathrattle minions are already the most cost-effective AND synergistic with "rush/swarm" strategies so there's really no deck building decision. I think card design should promote decision-making, but in the current design of Undertaker and cheap deathrattle minions, "you may as well play Undertaker since you're playing the support anyway and you'll pick up some easy wins off it".
I've seen turn 2 4/5 undertakers before, it's just ridiculous.
I can't remember who suggested this, but I think a good change would be to make it a 1/3 who only gains attack when deathrattles are played
Agreed.
Let's be honest here - there is a reason that a good number of Naxx cards happen to be OP.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Before the Leeroy nerf, no one ever thought that Undertaker was overpowered. Now it's more like one year ago when everyone mulligans for Defias Ringleader, that the coin Defias sounded like an auto win. Defias Ringleader simply died out without even a direct nerf to Rogue. I think the same could happen to Undertaker. It is making the game blind and horrible, but only because Hunter has no other options while the F2P players need some noncollective way out.
i actually dont play this card in hunter,mage or zoo decks out of self respect and respect to the people i play against, i am serious,its fockin overpowering if you have coin and another deathrattle minion on turn one,so no i dont play this card
i dont play that agro hunter stuff that all people are playing,i play older midrange with kodos version,i dont have that high winrate but i play it
i think the best nerf to undertaker would be to make it a 4 mana 4/4. at this stage the snowballing would be inferior and you oponent has more turns to develop the board or draw his answers, and also for you it is more helpfull in topdeck mode.
Perhaps you should focus your own decks a bit more around early game removal. In 90% of the times undertaker dies immediatly. You can play 10 games in a row and you do not get it in your starting hand etc.
I run Zetalots rattle-priest. And frankly spoken: cabal and auchenai won me much more games than undertaker.... and I also do not lose very often to undertaker unless my hand is terrible.
There are tons of early game removal and undertaker in lategame is simply a dead card....
i hold you on that boyo :)