• 2

    posted a message on Spectral Cutlass

    I'm not sure why people are saying this is bad. This weapon can easily win any game if you opponent can't remove weapons. Even if they can, you get two of them. 

    The weapon is easily buffed to high levels and there are plenty of cards from Witchwood and Boomsday to steal cards with. This weapon is really only worth playing if you do plan to build the deck around it, but its a solid deck. The worst thing really is that Cavern Shinyfinder is rotating. 

    Posted in: Spectral Cutlass
  • 5

    posted a message on Harbinger Celestia

    This would be much better if it read something like: 

    "When this minion leaves Stealth become a copy of the last minion your opponent played"

    That's actually what I thought it did. Then you could drop it and let it sit there and wait until a minion that you wanted to copy came along and then come out to Stealth to become a copy of it.

    Posted in: Harbinger Celestia
  • 2

    posted a message on Corpse Raiser

    He's crazy good in Arena. I'm running a deck now with 2 copies and it's literally won all my games. By far the MVP of the deck. I'd craft him for constructed if he weren't about to rotate. Why is this not considered a top tier card, just because of Spell Breaker? So many really powerful combos with this. 

    Posted in: Corpse Raiser
  • 2

    posted a message on Is Secret hunter actually better than Deathrattle hunter?
    Quote from azairvine >>
    Quote from Xophy >>
    Quote from azairvine >>

    Would really love to know what I'm doing wrong with my Secret Hunter.  I run it with Mossy, no Putricide or Shaw.  I believe I'm a competent Hunter pilot having played a lot of Spell Hunter, but I just can't seem to catch a break with Secret Hunter.  Currently have a 39% WR from 64 matches in Rank 4-5.  Would really appreciate some tips or links to matches I can watch and learn from.  It feels like I get out tempo'd by just about everything!

     Without playing the deck myself (but playing a lot against it), I would say that what you do wrong is not including Houndmaster Shaw. That dude singlehandedly enables you to trade through a lot of taunts, activate your cubes, has synergy with Flanking Strike etc. I cannot think of a single reason (other than not having him) to not include the card.

     Well that's my single reason :)

     Yeah, I don't have him either, and I know it sucks for the curve, but I run a Rhino as a  substitute. Yeah, it's not as good, but it does work and IMO its better than skipping that role altogether, and in some cases its actually works out better. 

    Posted in: Hunter
  • 1

    posted a message on How often does Hunter get the egg out of mulligan?

    I prefer Egg on 4 with Play Dead, or on 3 with Coin and Play Dead. But I'm also playing Tracker as the 3 drop, which not everyone does.

    Posted in: General Discussion
  • 5

    posted a message on Odd Paladin is a stupid deck...
    Quote from HackFin >>

    I don't really agree on this. I haven't played odd paladin for quite a while, but when I did it has far more options than odd rogue, even warlock, zoo warlock and tempo mage.
    Maybe you never played it yourself. Against many matchups it is quite some work to get to your level up turn.

     Not sure what options you are talking about. It's basically just a bunch of cheap minions and Level Up. Every turn is literally just press the button, play as many other minions as you can, and play Level Up. There are essentially no decisions to be made. You could probably just create a script that says > Push Button > If you can play Level Up and more than 1 Silverhand Recruit is on the board, play Level Up > play as many other minions as possible, and that simple script could make it to Legend with this deck. That is literally all you do with this deck.

    Posted in: General Discussion
  • 8

    posted a message on Odd Paladin is a stupid deck...

    Well, but that's the issue. Yeah, its a "good deck for beginners", but its also the overall top deck. So to me, when the best deck in the game is a "good beginner deck", that's a bad sign...

    Posted in: General Discussion
  • 6

    posted a message on Odd Paladin is a stupid deck...

    Of all the decks around lately, to me Odd Paladin seems the worst. Yeah, Taunt Druid with Hadronox is pretty bad with all the re-summoning of that epic, but it's still not just as straight-up dumb as Odd Paladin. The thing about Odd Paladin is that it's so basic and so elementary. There is really nothing to the deck. There are no real combos, there aren't any complicated plays you need to make. Just push the button and Level Up and win. At least decks like Test Subject Priest I can respect because setting up and executing that combo is a challenge, cheesy as it may be, but Odd Paladin, come on...

     

    Posted in: General Discussion
  • 1

    posted a message on Surrender to Madness Theory-crafting

    I'd just go all-in on super cheap cards, more like this (not including Shadow Visions):

    Priest Madness
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (24) Ability (6)
    Loading Collection

     

    Posted in: Priest
  • 1

    posted a message on Too much hard removal...

    I think one reason I prefer playing Arena over ranked is that there is simply too much hard removal in the game. It's basically impossible to build any deck that uses strong minions as a focus because it's just too easy remove single targets with simple cheap cards. This is especially true regarding mechs. Mechs are basically worthless because its just way too easy to remove a mech with a simple 2-5 mana single card play.

    IMO, hard removal should be toned down. It should be more expensive and require more than just simple single card plays to be able to instantly kill off any given minion. 

    The result of simple removal is that it makes the game less interesting because it drives toward either OTK or aggro swarming. In response to easy removal the only alternative is massing tons of cheap minions or building 1 turn KOs like Test Subject Priest, because its impossible to keep a large minion on the board these days. And when a large minion comes on, there are no decisions to make about how to trade into it, you just remove it with a single card and move on. 

    Since hard removal is much less reliable in Arena, the Arena matches end up being a lot more fun and interesting IMO. 

    Posted in: General Discussion
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