• 1

    posted a message on Bad cards you are attached to.
    Quote from Infirc >>

    Twilight Guardian if youa re running dragon builds this thing has been power crept out of the wazoo and no longer fits but i still have my fond  memories of destroying many an aggro deck from the past by just playing this thing.

     

    also Shadowboxer because it enabled  a stupid otk that went pewpewpewpewpew before the interaction had to be nerfed

     I mean, pretty sure Twilight Guardian is still core to any dragon centric raza priest, its still a good card

    Posted in: General Discussion
  • 4

    posted a message on Priest and mage nerfs when

    I mean, I play wild ladder. And to me, neither Priest nor Mage need nerfs. 

    With the nerf to the mage quest, quest mage gets rolled by aggro and reno mage has serious issues completing the quest, so those decks have been balanced. 

    Secret mage is an evergreen wild deck that has enough tempo to beat out many of the other aggro decks, but I consistently destroy it with Cubelock, and I feel like a lot of its power comes from rolling the meme/unoptimized decks that wild is full of. Secret mage is strong, but not exactly a huge offender. If it got nerfed I wouldn't be sad, but it really doesn't need it. 

    For priest, I assume you're referring to Raza priest. Raza priest is T1 and is very strong. However, it isn't particularly oppressive, and it's also a unique deck in the wild meta. Raza priest is the only removal based control deck (excepting Odd Warrior) in the meta. Its healthy for the meta for there to be a removal based control deck. 

    Cubelock is another strong control deck (depending on how it is teched) but Cubelock is a minion based control deck, which plays fundamentally differently from removal based control. Most of the other decks in the meta are variations of aggro, and Raza priest provides some variety. 

    Rez priest is trash since the barnes nerf, so no problems there. 

    Anyway, wild is wild. Part of the fun comes from playing the powerful stuff we remember from past expansions. The meta is well balanced at this moment, no nerfs are needed. 

    Posted in: General Discussion
  • 1

    posted a message on What is a fun wild deck for getting to legend?

    Well cubelock is pretty meta, but right now it is the best deck in the meta, and should get you to legend fastest. 

    The sheer amount of aggro that has shown up recently has pushed down the deck with the highest power level (quest mage), so this is the time to pull out the control. 

    As it stands, cubelock is the best control deck. And in this meta, leave those doomguards at home, you don't need them against odd DH or secret mage. Run Unstable Felbolt instead. 

    I should note that my experience is of the meta in NA. I can't speak to any of the other regions. 

    Posted in: General Discussion
  • 2

    posted a message on The state of wild games

    That feeling when Secret Mage plays Explosive Trap is real.

     Yes he made a mistake, I'm sure you understood what card he was talking about. 

    In response to the OP: 

    Yes the power level of wild is extremely high. I personally enjoy wild because I like to play both cubelock (which you mentioned) and even shaman (which you did not). If you don't enjoy playing any of the 'meta decks' and aren't having fun losing with off meta decks, perhaps try to find some middle ground. However, it is also possible that you would enjoy one or several of these meta decks if you tried playing them. As I said, cubelock and even shaman are right up my alley, but I never have any fun playing secret mage. 

    My advice is to find a good deck to play that you enjoy. Libram paladin simply doesn't cut it. The pure power level difference between libram paladin and say quest mage is immense, and you simply won't win many games playing a bad deck against good ones. 

    Posted in: Wild Format
  • 1

    posted a message on Rare card Season rewards gave duplicates
    Quote from Skyi101 >>

    Saying you invited debate by stating the rewards are bugged is not a debate rather a statement and nothing else. A statement that's wrong.

    Secondly you can't say you wanted a debate yet tell someone who doesn't agree with you they need to move on. Others agreeing with you that they expected and feel they should get more/better doesn't make you right. It just makes them wrong and entitled too.

    This attitude of while it was expected because the card packs now have a no dupe rule is the same as the preverbial saying "give a little and they'll take a mile". It's literally the definition of entitlement. Sorry to burst your bubble.

     Now I don't really want to get into a fight about this, but you certainly could be a little nicer, and you haven't been fully intellectually honest either. 

    You using Ad Hominem by accusing the OP (and those who agree with them) of being entitled. While this does not discredit your belief that the system is working as intended, it is still a logical fallacy. 

    I feel a little hypocritical here (I'm accusing you of attacking people unjustly, which is Ad Hom on my part), but I do believe that I am justified in pointing this out. It is not my intent to change your belief, but to draw attention to the fallacious arguments that are currently in play. 

    Posted in: General Discussion
  • 2

    posted a message on I don't have fun in ladder and casual sucks, what can I do?

    To be honest it really depends what you want. I like winning, but I don't care too much about ladder. As long as I am playing a deck that I enjoy with a positive winrate, I am happy. 

    I am a f2p player, started playing in Gadgetzan, but took a year and a half off at the end of boomsday. This is my second expansion back. 

    Because I currently have a pretty small standard collection, I turned to wild. There were several wild decks that were very cheap for me (secret mage, even shaman, cubelock). Secret mage just because it only has one legendary (which I have already), even shaman because it is also very cheap and I already had Genn, and Cubelock because I had played the standard version in Kobolds so there weren't very many cards to craft to play the wild list. 

    I played Cubelock and even shaman to legend (first time yay!) without spending more than like 5k dust total for both of those decks. 

    I don't have Vessina or The Storm Bringer, and even shaman is viable without them. Just add extra 4 mana 7/7s or the 4 mana 5/7 dragon instead. Tempostorm has the deck at 7.8k dust, and without these two legendaries it will only cost you 4.2k dust, which should be manageable. The bulk of that comes from Genn Greymane two Splitting Axe and two Sea Giant, which are 3.2k dust. Genn is probably one of the safest crafts you could ever have, and although I'm pretty sure even shaman is the only deck packing Sea Giant right now it has in the past had a place in zoo, and I wouldn't be surprised if it pops up in other decks over the years. Splitting Axe is key in standard totem shaman (also a good, cheap deck) so it's a pretty safe craft. 

     Anyway, my advice to you is to craft either even shaman or secret mage and play wild. I personally dislike secret mage, and really enjoy even shaman, so the choice was obvious there. 

    These decks are competitive, and you should be able to get better at the game while having a positive winrate and climbing through the wild ladder. 

    Also as a bonus low ranked wild is typically filled with meme decks and people completing quests, so it shouldn't be too hard for a newcomer such as yourself (if you got a free deck you can't have had your account for long, I'm assuming you haven't played in the past)

    Spell druid is also really cheap in standard, so you could try that too. 

    Posted in: General Discussion
  • 3

    posted a message on Hearthstone What If: Ideas for Multi-Class Decks

    Razakus mage with Coldarra Drake

    Posted in: Fan Creations
  • 1

    posted a message on Backstab removed from collection?!?

    What I'm assuming has happened is you pressed the 'craft' button, and all of the uncraftable cards disappeared. 

    This means all the basic cards, including backstab. 

    Posted in: Card Discussion
  • 5

    posted a message on pls blizzard design the game around me

    Although the praise is appreciated, I am not the Stanley Kubrick of satire, nor a Tarantino of meta analysis. My deepest loyalties lie with Hobbes, although it unquestionable to me that none the less supreme executive power derives from a mandate from the masses.

    These can appear to be contradictory notions; Hobbes argued it is better to accept the flaws of the system (in this case, Hearthstone), than to live without it at all and risk tasting a solitary, poor, nasty brutish and short life. However, I also fully stand by the idea that the power to design the game derives from none other than the player base, and as such it is the players who have ultimate control. These two ideas can be reconciled with the recognition that the players can exercise their control their control without rioting against blizzard; rather, they must work with it. 

    With distaste I look upon the Lockean idealists who flee to Legends of Runeterra, for they shall find disappointment, and, unable to quell their pride, shall find themselves without a game at all, at which point Hobbes' prophecy shall be complete. 

    I deal not in satire, or sarcasm, although I do enjoy wit. I deal in philosophy, I live by Aristotle, and I will not exaggerate a virtuous act to the point where it becomes full of vice. 

    Posted in: General Discussion
  • 3

    posted a message on pls blizzard design the game around me

    As this title suggests, everything I'm about to discuss is based upon both my perception about how the game 'should' be played, as well as how I want to play it. 

    Lets dive right in

    I consider myself a 'shaman main.' Shaman is certainly the class I like the most, and the class I always want to do well in the meta. However, I certainly do not exclusively play shaman, and there are several other classes I enjoy and have played a lot of. 

    I love theorycrafting, and, as someone who loves shaman, always try to make shaman decks work in the new meta. This latest reveal season has been very disappointing to me in this respect. Although I love the power levels of Marshspawn and Serpentshrine Portal, it seems clear that shaman is in for some bad times. As Trump said, 'sad shaman days.'

    This got me thinking. I want shaman to be good, but there are also specific shaman archetypes I want to play. I want to be playing midrange shaman. 

    I define a 'midrange deck' as a deck that basically follows these basic principles: it is willing to give up tempo on turns 1 and 2, it then uses strong tempo swings on turns 3, 4, and perhaps even 5, then seeks to win the game with proactive cards played on turns 5, 6, 7 and 8. The goal is to win on turns 8, 9, or 10. 

    To create a strong midrange deck, these gaps must be filled. Although Serpentshrine Portal fits perfectly the requirement of a turn 3 tempo swing, shaman is lacking ANY strong 'game winning' cards that define the midrange archetype. This expansion, demon hunter has been given most of these. Priestess of Fury (besides being absolutely broken) is a perfect midrange card. It comes down on turn 7 and will win the game if it sticks. Coilfang Warlord is another great midrange tool, as is Imprisoned Antaen

    Because of the play style I want, I am being pushed to classes other than my beloved shaman. If a unicorn shaman exists, I will most certainly play it, no matter the type of deck. But this expansion I predict I will be playing a lot of demon hunter (and maybe ramp druid). 

    However, as I said, Serpentshrine Portal is a great place to start for shaman. In the following expansions, I want to see more cards for shaman in the line of jades, Ragnaros, or even Thunder Bluff Valiant

    Evolve shaman used to be another true midrange deck, trying to win with a turn 6 Doppelgangster and Evolve. This archetype received two cards (admittedly, relatively weak ones), so maybe ever the next couple of expansions evolve shaman will return. 

    Mostly I'm just disappointed that it looks like shaman isn't going to work out this expansion

    Posted in: General Discussion
  • To post a comment, please login or register a new account.