Almost want to boycott this one just to protest The Demon Seed bullshit.
- let4be
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Member for 5 years, 8 months, and 25 days
Last active Thu, Sep, 8 2022 06:45:17 -
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dragonsdemesne posted a message on Book of Mercenaries: Tamsin Roame - WarlockPosted in: News -
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FortyDust posted a message on i see people playing after ropePosted in: General DiscussionThe fact that these "beyond the rope" animations still eat into the other player's turn in 2021 is a travesty.
I would love to see this cause someone to lose a game in an official tournament. The uproar would be deafening.
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CoKrokToPrd posted a message on i see people playing after ropePosted in: General DiscussionIts cards like Sanctum Chandler that make these effects possible. The animation time is so long, that you just watch animations while the turns happened long ago i guess. Its also painful for the opponent itself tho...
I already lost couple of games cause the animation of Sanctum Chandler just take so fucking long, that i cant finish my turns and lose, even when i was just 2 cards from a win away.
Yeah, its a stupid deck, but atm i play just everything that somehow can survive or beat Quest Warlocks.
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EnigmaXIV posted a message on i see people playing after ropePosted in: General DiscussionI was wondering about something similar to this.
I had a match recently where the opponent had a 4-minute turn. Thankfully, I had a ton of armour, and the opponent did not win on his turn before running out of time; however, my next turn was skipped completely. So these mages are getting infinite time too.
I have played matches against others who have killed me via Ignite OTK. I too have been attempting to play this deck, I have been struggling greatly with getting enough cards in to win. The part I really want to know about is addressed in the OP: How is it possible? With all the drawing and deck animations you have to wait for to continue playing, how is it possible to play and queue countless cards and effects before time runs out?
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Anakin posted a message on i see people playing after ropePosted in: General Discussionim playing sanctum chandler mage deck and i literally lose a lot of games i could win just because of the rope
because even if i play fast as possible the animation of the ignite shuffling into the deck is taking too much time
in the same time i see a lot of players roping.. but they still play after the rope is gone.. and they manage to finish the game even if the rope is gone
how it is possible?
sorry for my grammatical errors and thank you in advance for answer
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JYJ86 posted a message on Post-nerf Darkglare... without Darkglare!Posted in: Post-nerf Darkglare... without Darkglare!Already got 500 warlock wins, so I’ve been resisting to play warlock…but can’t solve the problem, time to join the problem, and work on my 1000 wins 🤣 FU blizzard
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Microbio posted a message on Post-nerf Darkglare... without Darkglare!Posted in: Post-nerf Darkglare... without Darkglare!secret mage spent 2 years with 80% winrate and was not nerfed, just like in every complaint post about secret mage there was a person who said ''it's easy to play against''. The cry of the community is selective!
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Beep_Beep posted a message on Hearthstone not fun in this statePosted in: General DiscussionYou are not wrong....worst state its been in ... ever.
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Grizimetak posted a message on Hearthstone not fun in this statePosted in: General DiscussionIs this the worst state the HS has been in years? I have been playing at legend rank for years and cant remember when was the last time the game has been so broken unfun and one-dimensional. Am I wrong? Please tell me if this is not the case. I cant find a single fun deck or matchup.
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Biomass posted a message on The Demon Seed is Killing WildPosted in: Wild FormatI don’t think they care. Our opinions don’t matter, only numbers do, and quicker matches is the only design they seem to have in mind.
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Check out nomi priest builds :D
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This shit seriously needs a nerf, total cancer with big low cost cards like mountain giant
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Mirror is not always an auto lose without brew master though! I won several mirror matches by heckleboting their brewmaster/elyse :D
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meta changes, but 1 owl is absolute must in any meta in CW build. Today had quite good success running just 1 copy of owl
Brew master is absolute super greedy trash in this deck... In 75% it's a tech against mirror, those matchups are so rare and so extremely boring I better just concede if they run brew master, saves time. There is a chance to use it against bomb warrior to nuke bombs, but again it's problematic - don't want to lose ur value cards(boom, assembly, etc)
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This deck -really- needs at least one owl, better 2. Sometimes you just can't win at all without silence and most of the time it's useful as soft removal
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Fuck me... So if I wanna swipe his board all his shitty 1/1 dudes gonna survive?
Why the hell do they print such broken cards?...
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Super trash for standard, might see some play in wild though with cheap spells such as raven/jade idol
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LoL this deck... Poor big priests
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I replaced it with Millhouse Manastorm and got twice as much wins!
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Another cancer deck... Good thing I run half deck of aoe :D