• 0

    posted a message on New Curse Warlock!

    Good meme, but dead on ladder right now

    Posted in: New Curse Warlock!
  • 0

    posted a message on i see people playing after rope

    HS devs have never listened to what community has to say, this issue been around for years and years and still 0 reaction

    sad

    Posted in: General Discussion
  • -8

    posted a message on Book of Mercenaries: Tamsin Roame - Warlock

    HS is just a pile of worms and bugs, devs && their managers are just absolute worthless human garbage unfortunately

    THe most bugged expansion of all! Check youtube, all kinds of shit is beyond broken(game breaking bugs) not even talking about wild balance which went to total shit...

    Posted in: News
  • 4

    posted a message on Aggro Taunt Druid (early top25)

    Mage and shaman got so many good AOE spells this deck gets demolished pretty quickly and by turn 6-7 they always complete the quest and your face explodes to burn damage(while having absolutely no board because it gets demolished by spells every turn)

    HS went to total shit this days... oh yea and there's still quest warlock but he at least rarely survives due to lack of proper AOE in standard

    Posted in: Aggro Taunt Druid (early top25)
  • 2

    posted a message on [x5 Legend] RIP With Patch 22.2

    This deck always falls short in something - draw, damage, mana... Feels like it neefs more "oomph" in general or a lot more "oomph" in one area to be viable...

    Posted in: [x5 Legend] RIP With Patch 22.2
  • 2

    posted a message on [x5 Legend] RIP With Patch 22.2

    lol this deck is hilarious

    Posted in: [x5 Legend] RIP With Patch 22.2
  • 0

    posted a message on Glide

    Agro not supposed to counter control decks!

    It can rush them down in early game, sure...

    But cards like this is complete BS, the only tool control has is a viable hand and a lot of planning is involved in wisely dosing your removals and wisely drawing through your deck - because as soon as you're unable to deal with the threat, game is lost. This card ruins any possible planning.

    Fucking RNG bullshit.

    Posted in: Glide
  • 0

    posted a message on Glide

    Punish them with your money - don't buy anything at all, better yet - quit HS as I'm going to when this shit is getting printed and released. It's clear that those morons completely lost any touch with reality printing cards like this

    Posted in: Glide
  • 6

    posted a message on Glide

    A card that completely obliterates the control?

    Well fuck this game definitely not buying anything from this expansion and probably getting out of this game all together.

    Even more outraging than divine favor which btw should have been nerfed years ago.

    Posted in: Glide
  • 0

    posted a message on [RoS] Pogo Rogue (Post Buffs)

    This deck either requires pretty decent amount of luck or some better-than-average draw engine which I don't see here...

    Thing is vs aggro u absolutely have to hit both a decent number of pogos (at least 3) and zilliax - otherwise you are dead right on spot, vs good aggro/tempo deck u also have to shuffle additional zilliaxes. Often you can't even control how much u can shuffle(damn u togwaggle scheme) sometimes too many is really bad for future draw consistency.

    Seems meme tier, way too unconsistent

    Posted in: [RoS] Pogo Rogue (Post Buffs)
  • 0

    posted a message on SN1P-SN4P OTK, Kinda Fun [Wild]

    I gotta confirm this shit works way too consistent, especially in warlock with summoning portal

    Just imagine how broken it is for 8 mana u can draw 2+2+3(2x coldlight oracle + soularium) cards and setup a lethal just having a single mech on board all on the same turn

    For 9-10 mana you can even silence his taunts on the same turn... insane?

    Feels broken on the same level as the darkest hour and barnes this just kills u unless u are a druid/warrior with 30+ armor

    And combo can come as early as T4 with coin... requires just 3 cards and mech on board, from those 3 cards u run 2x as duplicates doubling chances to draw them early on...

    Posted in: SN1P-SN4P OTK, Kinda Fun [Wild]
  • 0

    posted a message on It Is Time To Nerf SN1P-SNAP?

    People cry about this card in wild but what they really should be crying about is inner fire priest - same shit, can't leave not just any mech on board but anything at all with over 3-4 HP ^^

    Posted in: General Discussion
  • 0

    posted a message on SN1P SN4P Cubelock

    With no healing this deck is doomed to fail. Need 2x sac pact and 2x mistres

    Posted in: SN1P SN4P Cubelock
  • 2

    posted a message on SN1P-SN4P-M4DN3SS (Wild)

    I run a similar deck and it's far from being meme - viable competitive deck with otk as early as T5 which is pretty insane

    Posted in: SN1P-SN4P-M4DN3SS (Wild)
  • 0

    posted a message on When will Sn1p Sn4p be on eu servers?

    Nothing yet... Delayed?

    Posted in: Card Discussion
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