I didn't use it at first, but now run two copies. It's absolutely nuts in mill rogue mirrors. They can try to burn you, but overdrawing Ambushes is all gravy and they have to really consider the board and whether they can risk summoning 16/16 worth of stats.
For me, nothing beats Aviana Kun C'Thun... drawing 10-12 cards, playing a huge board and dealing 90+ damage in one turn is an amazing feeling. Aviana Kun Malygos with Ixlid for 4x Malygos is pretty great too.
I like running Treacherys with Doomsayers for yet another wicked board clear. Sure it's a two piece combo but it's even more consistent than Frost Nova/DS. I have also cut one Defile in favor of a Tainted Zealot. Defile is an amazing card but too many times it was dead in my hand if I didn't have the perfect math for it to stack.
I agree with your logic on cutting PO in light of Geist, but it is sad to see it go as it was so epic with Shadowflame. Any thoughts on Corrupting Mist? Seems like it could be a good fit.
I tried a pure fatigue version with no win condition besides fatigue and using Geist to blow out 1/3 of the deck so you can start comboing off sooner. It's been very frustrating to test, wildly inconsistent but good enough to keep trying.
I love to have my favorite cards in gold, ie Coldlight Oracle. Valeera was an easy choice as well, and N'Zoth always brings the golden value. Would love to have 2x Dead Man's Hands in gold but it's sadly not in the cards.
Hey guys, after a lot of testing I can say what's working for me and what's not. Most shuffle turns are Dead Man's>Brann>Coldlight>Bring It On, so part of me wondered about cutting Brann so there would be one less dead draw, and comboing off with two Coldlights instead? Then I thought of adding in Doomsayers and Dirty Rat. Doomsayer is great early against aggro, and if you can get it into the shuffle it adds needed stall. Dirty Rat combos well with Brawl, and has a nice Brann combo before a Brawl. Basically what I found was that high cost cards just stay dead in hand, and screw up the shuffle because you never find time to play them. So I tried to keep everything around 2-3 mana cards with either a cycle or some kind of high impact for their cost. I cut executes and sleep with fishes due to a lack of activators, and cut acolytes of pain for the same reason. It's possible that the new warrior DK could help make those cards viable, so I will try again when I have the dust to craft him. Edit: Just broke down and crafted him so I will keep testing!
What's cool about the deck is the playstyle is totally different. You are literally discarding 1/3 of your deck, then constructing a new deck in your hand and shuffling it. I do think that Bring It On is an important card in the deck... by reducing the cost of the opponents minions, you would theoretically bait out a Brawl, which a better player can play around, unless they are being forced to draw 4+ cards per turn. The card also has synergy with Dirty Rat as it can tell you if their hand contains no minions.
4
It's not that insane, because you need Brann and bounce. I completed regular Togwaggle on turn 4 today. A smaller combo is just more consistent.
0
If the first draws your whole combo, Azalina will delete the second.
0
Leaning towards no.
0
I'm running Hemet, if you don't draw Melon right away, you will draw a Piper and ramp.
0
I currently run Zola in wild Mill Rogue, this seems better in most situations. Not sure if two copies will fit, but one will for sure.
0
I didn't use it at first, but now run two copies. It's absolutely nuts in mill rogue mirrors. They can try to burn you, but overdrawing Ambushes is all gravy and they have to really consider the board and whether they can risk summoning 16/16 worth of stats.
1
For me, nothing beats Aviana Kun C'Thun... drawing 10-12 cards, playing a huge board and dealing 90+ damage in one turn is an amazing feeling. Aviana Kun Malygos with Ixlid for 4x Malygos is pretty great too.
0
Evasion is absolutley bonkers. It wrecks wide boards, Exodia mage, DK Priest combos, etc. Let's you stall into Valeera or Vanish.
2
You need 2x Bring It On, but I'm running 2x Doomsayers as well. This deck thrives on cheap epics, every card has to pull a lot of weight.
2
I like your choice to cut Armorsmiths, I feel the same way.
1
Now that it reduces the cost of Giants, maybe it really is it's time to shine? Handlock anyone?
0
I like running Treacherys with Doomsayers for yet another wicked board clear. Sure it's a two piece combo but it's even more consistent than Frost Nova/DS. I have also cut one Defile in favor of a Tainted Zealot. Defile is an amazing card but too many times it was dead in my hand if I didn't have the perfect math for it to stack.
I agree with your logic on cutting PO in light of Geist, but it is sad to see it go as it was so epic with Shadowflame. Any thoughts on Corrupting Mist? Seems like it could be a good fit.
0
I tried a pure fatigue version with no win condition besides fatigue and using Geist to blow out 1/3 of the deck so you can start comboing off sooner. It's been very frustrating to test, wildly inconsistent but good enough to keep trying.
0
I love to have my favorite cards in gold, ie Coldlight Oracle. Valeera was an easy choice as well, and N'Zoth always brings the golden value. Would love to have 2x Dead Man's Hands in gold but it's sadly not in the cards.
0
Hey guys, after a lot of testing I can say what's working for me and what's not. Most shuffle turns are Dead Man's>Brann>Coldlight>Bring It On, so part of me wondered about cutting Brann so there would be one less dead draw, and comboing off with two Coldlights instead? Then I thought of adding in Doomsayers and Dirty Rat. Doomsayer is great early against aggro, and if you can get it into the shuffle it adds needed stall. Dirty Rat combos well with Brawl, and has a nice Brann combo before a Brawl. Basically what I found was that high cost cards just stay dead in hand, and screw up the shuffle because you never find time to play them. So I tried to keep everything around 2-3 mana cards with either a cycle or some kind of high impact for their cost. I cut executes and sleep with fishes due to a lack of activators, and cut acolytes of pain for the same reason. It's possible that the new warrior DK could help make those cards viable, so I will try again when I have the dust to craft him. Edit: Just broke down and crafted him so I will keep testing!
Here's my current list:
What's cool about the deck is the playstyle is totally different. You are literally discarding 1/3 of your deck, then constructing a new deck in your hand and shuffling it. I do think that Bring It On is an important card in the deck... by reducing the cost of the opponents minions, you would theoretically bait out a Brawl, which a better player can play around, unless they are being forced to draw 4+ cards per turn. The card also has synergy with Dirty Rat as it can tell you if their hand contains no minions.