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    posted a message on Finally, a decent deck for Dollmaster Dorian

     I had sometimes bad openings but I have to say that the deck works pretty well as you described (Sense Demons and Witchwood Piper saved me more than one game when Plot Twist didn't pop out).

    Not having Dr. Morrigan and Cairne Bloodhoof i tried using Arch-Villain Rafaam ( just for value in late game having used all the Plot Twist ) and Safeguard as replacements maintaining the deck consistency. I think that also two copies of Safeguard alone can be a good budget replacement for the two legendaries.

    Posted in: Finally, a decent deck for Dollmaster Dorian
  • 1

    posted a message on Druid nerfs were mistake
    Quote from Deck_Fiend >>
    Quote from LaFlame3500 >>

    Facts they nerfed druid into oblivion idc about token druid i play wild and on wild druid is fucked necause of the nerfs. It was already mad bullshit they nerfed avaiana and they went ahead and nerfed wild growth??? Why? 

     I can see it being annoying. a friend of mine that used to play a lot of taunt druid and stuff as well is having a bad time as his decks are all terrible now. 

    I'm just glad i started playing more rogue than warlock, or I'd be in a similar place right now (for standard at least) I assume you can still build a classic control lock in wild. 

    Token druid does look pretty cool though, I wouldn't completely dismiss it. I mean if you don't like mid range decks then it might not be for you, I happen to love mid range and tempo though so it's perfect for me. 

     I'll be in part off-topic but i think that warlock isn't now in a bad position as it appears. I found all warlock legendaries with a lot of luck in the same pack and I tried to make a deck using the new improved auto-completion feature. After adjusting some cards (adding the new demon that heals by 4 Aranasi Broodmother and Plot Twist) I created a valid Handlock that has potential (I also added Demonic Project in order to ruin some hand strategies and it's fun to play). Returning to Druid and to the original spot, I don't think that the class is only bounded to the token variants, that are really strong at the moment providing board pressure withouth mana-efficient AOE/Removals. I'm experimenting also with Lucentbark and the Crystal Stag and i found out that with mana-cheating cards like Dreampetal Florist and [card]Flobbidinous Floop[/card] the card results playable, but for now the deck i created lack of a defined strategy (in my opinion, create infinite copies of Lucentbark is too slow and doesn't give a win condition, having the minion most of times silenced, bounced back in hand or transformed). With the current sources i think I'll try something with big minions and Wild Pyromancer in order to deal with small minions (like swarming murlocs/treants) also admitting some ramp

    Posted in: Druid
  • 4

    posted a message on New Warlock Card - Plot Twist

    Seems really good when you are out of good options both with a bad starting hand and in mid-late game when you need for example specific removals that you haven't drawn. As a downside of the card, you may draw the same cards you shuffled in the deck.

    It's the same card idea as someone noticed, but it opens new possibilities in Hearthstone for warlock class. I think that it could have a good spot in control decks both in standard and in wild. In particular in wild I think we will see this in some Reno/Kazakus decks in order to cycle cards having the one card in deck restriction

    Posted in: News
  • 3

    posted a message on New Shaman Card - Sludge Slurper

    Good synergy also with Likkim and insane value in wild with Tunnel Trogg

    Posted in: News
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