Glad to hear you are enjoying it! I think those are very reasonable changes, the first version I built also ran Ultimate Infestation but I found it too hard to cast most of the time, but we might also have different playstyles so you might not have the same issue. The Lifeweaver was one I at first considered but didn't end up including, though now that I've played a ton of games with the deck, you might be right that it's a solid inclusion, we do after all heal A LOT. =)
- bersa125
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Ns955 posted a message on New Druid Cards - Dreamway Guardian & LifeweaverPosted in: NewsI see the card Lifeweaver then I hear
“LET ME CHANGE YOUR MIND”.
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Bcvolpe posted a message on New Warlock Card - Plot TwistPosted in: NewsMid-range Beast warlock maybe? WithUntamed Beastmaster + Betrug + Plot twist + Oondasta + Hir'eel, the Bat.
OTK warlock? Malygos + Dollmaster Dorian + Darkmire Moonkin + Betrug + Plot Twist + Gepetto?
Plot twist is game breaking, just belive me.
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I had sometimes bad openings but I have to say that the deck works pretty well as you described (Sense Demons and Witchwood Piper saved me more than one game when Plot Twist didn't pop out).
Not having Dr. Morrigan and Cairne Bloodhoof i tried using Arch-Villain Rafaam ( just for value in late game having used all the Plot Twist ) and Safeguard as replacements maintaining the deck consistency. I think that also two copies of Safeguard alone can be a good budget replacement for the two legendaries.
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I'll be in part off-topic but i think that warlock isn't now in a bad position as it appears. I found all warlock legendaries with a lot of luck in the same pack and I tried to make a deck using the new improved auto-completion feature. After adjusting some cards (adding the new demon that heals by 4 Aranasi Broodmother and Plot Twist) I created a valid Handlock that has potential (I also added Demonic Project in order to ruin some hand strategies and it's fun to play). Returning to Druid and to the original spot, I don't think that the class is only bounded to the token variants, that are really strong at the moment providing board pressure withouth mana-efficient AOE/Removals. I'm experimenting also with Lucentbark and the Crystal Stag and i found out that with mana-cheating cards like Dreampetal Florist and [card]Flobbidinous Floop[/card] the card results playable, but for now the deck i created lack of a defined strategy (in my opinion, create infinite copies of Lucentbark is too slow and doesn't give a win condition, having the minion most of times silenced, bounced back in hand or transformed). With the current sources i think I'll try something with big minions and Wild Pyromancer in order to deal with small minions (like swarming murlocs/treants) also admitting some ramp
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Seems really good when you are out of good options both with a bad starting hand and in mid-late game when you need for example specific removals that you haven't drawn. As a downside of the card, you may draw the same cards you shuffled in the deck.
It's the same card idea as someone noticed, but it opens new possibilities in Hearthstone for warlock class. I think that it could have a good spot in control decks both in standard and in wild. In particular in wild I think we will see this in some Reno/Kazakus decks in order to cycle cards having the one card in deck restriction
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Good synergy also with Likkim and insane value in wild with Tunnel Trogg