• 0

    posted a message on WTf No Bomb Warrior Nerf Yet?

    I think the current situation does not allow us to have a complete view of what the meta will be when the expansion launches. Several cards are still missing. I suppose that maybe the situation for highlander decks can be resolved (thinking about bomb warrior decks) via a simple tech card such as a neutral Battlecry "defuse" minion that may destroy all bombs in the deck on a low/medium mana cost that allows you to play Elise the Enlightened, Dinotamer Brann, Reno the Relicologist and Sir Finley of the Sands in the immediate. In this way the standard's highlander player can play its deck with its restriction disarming the bombs at least one time, and on the other hand bomb warrior can use wisely its resources to let this happen with the lowest amount of bombs at first to then fill the opponent's deck with an impressive amount of resulting "face nukes" ( having less cards in the deck on an advanced turn means that you have an higher probability of draw a certain card, so think about multiple copies of the same one ;-) ).

    This will be one of the best scenarios and I hope that that card exists or will be released :-D .

    Posted in: General Discussion
  • 0

    posted a message on New Druid Card - BEEEES!!!

    Looking also in the Wild format we can combo this card with Addled Grizzly. Not OP for 6 mana, but it can be used for example as a countermeasure to a turn 5 giant with an empty board...

    Posted in: Card Discussion
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    posted a message on Rank 9 Reno Druid?!

    First of all thank you for the reply =)

    I'm a bit late in posting but I tried different matches and i felt my ladder situation settled down in a different way as I started enjoying this deck. I've started facing in a more efficient way aggro opponents and also my playstyle changed up a bit, being somehow more "conservative" or in other words more reasonable in respect of the resources in hand. So at a certain point the Ultimate Infestation slot became vacant as my hand was always full and the card lost its original purpose.

    For now I've decided to replace the card with a tech and in particular I found that using Deathlord in a wise way let the deck win in different matchups versus aggro, control and combo. In the first case it is a cheap taunt that can waste enemies' resources and it's another wall creature for an emergency Hadronox/N'Zoth, the Corruptor that had to be pulled off before Lucentbark has died enough times. Versus the other matchups it becames a good combo/battlecry breaker and in some cases versus greedy decks, with also some good RNG from Lifeweaver and Raven Idol that adds at least one more Naturalize to the hand, the deck undergoes an unexpected "milling" style drift that often surprises the opponent too xD (this luckily happened at least two times versus quest mages that lost their Archmage Antonidas early and then conceded. I have to underline that this is in particular an unfavorable matchup under different and more common conditions).

    If you have any other good and versatile replacements that were discarded during the deck creation please let me (and also us viewers) know.

    Thank you in advance =)

    Posted in: Rank 9 Reno Druid?!
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    posted a message on Rank 9 Reno Druid?!

    It's really good at low ranks and I had and I'm having a lot of fun playing it.

    Since I'm missing Zola the Gorgon and Ancient of Lore I swapped them for Lifeweaver (with good value played on curve and on healing combo) and Ultimate Infestation (during some matches i felt the lack of efficient card draw in late game, so the card saved my life in some cases).

    In the end the deck is consistent also versus aggro. Until now I haven't faced many priests but i think that the tips you provided are reliable ;)

    Posted in: Rank 9 Reno Druid?!
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    posted a message on Finally, a decent deck for Dollmaster Dorian

     I had sometimes bad openings but I have to say that the deck works pretty well as you described (Sense Demons and Witchwood Piper saved me more than one game when Plot Twist didn't pop out).

    Not having Dr. Morrigan and Cairne Bloodhoof i tried using Arch-Villain Rafaam ( just for value in late game having used all the Plot Twist ) and Safeguard as replacements maintaining the deck consistency. I think that also two copies of Safeguard alone can be a good budget replacement for the two legendaries.

    Posted in: Finally, a decent deck for Dollmaster Dorian
  • 1

    posted a message on Druid nerfs were mistake
    Quote from Deck_Fiend >>
    Quote from LaFlame3500 >>

    Facts they nerfed druid into oblivion idc about token druid i play wild and on wild druid is fucked necause of the nerfs. It was already mad bullshit they nerfed avaiana and they went ahead and nerfed wild growth??? Why? 

     I can see it being annoying. a friend of mine that used to play a lot of taunt druid and stuff as well is having a bad time as his decks are all terrible now. 

    I'm just glad i started playing more rogue than warlock, or I'd be in a similar place right now (for standard at least) I assume you can still build a classic control lock in wild. 

    Token druid does look pretty cool though, I wouldn't completely dismiss it. I mean if you don't like mid range decks then it might not be for you, I happen to love mid range and tempo though so it's perfect for me. 

     I'll be in part off-topic but i think that warlock isn't now in a bad position as it appears. I found all warlock legendaries with a lot of luck in the same pack and I tried to make a deck using the new improved auto-completion feature. After adjusting some cards (adding the new demon that heals by 4 Aranasi Broodmother and Plot Twist) I created a valid Handlock that has potential (I also added Demonic Project in order to ruin some hand strategies and it's fun to play). Returning to Druid and to the original spot, I don't think that the class is only bounded to the token variants, that are really strong at the moment providing board pressure withouth mana-efficient AOE/Removals. I'm experimenting also with Lucentbark and the Crystal Stag and i found out that with mana-cheating cards like Dreampetal Florist and [card]Flobbidinous Floop[/card] the card results playable, but for now the deck i created lack of a defined strategy (in my opinion, create infinite copies of Lucentbark is too slow and doesn't give a win condition, having the minion most of times silenced, bounced back in hand or transformed). With the current sources i think I'll try something with big minions and Wild Pyromancer in order to deal with small minions (like swarming murlocs/treants) also admitting some ramp

    Posted in: Druid
  • 4

    posted a message on New Warlock Card - Plot Twist

    Seems really good when you are out of good options both with a bad starting hand and in mid-late game when you need for example specific removals that you haven't drawn. As a downside of the card, you may draw the same cards you shuffled in the deck.

    It's the same card idea as someone noticed, but it opens new possibilities in Hearthstone for warlock class. I think that it could have a good spot in control decks both in standard and in wild. In particular in wild I think we will see this in some Reno/Kazakus decks in order to cycle cards having the one card in deck restriction

    Posted in: News
  • 0

    posted a message on New Card - Crystal stag

    So, as seen in a certain way from Stalladris (look at his horns), Crystal Power and this card, we may expect other crystal related cards? Like an expected Choose One shape-shifter minion as seen in other expansions?

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Crystal stag

    We'll lose 2 stags in hall of fame and obtain 2 new stags (Gloom Stag =>Crystal Stag). The card may have potential if played with effect by turns 6/7 in order to regain board control having two 4/4 on board that may destroy small two small minions, remaining alive, or a big threat (maximum a 10/10 on turn 7 considering with actual resources that you can  directly buff them with Power of the Wild +1/+1 effect). The new card Crystal Power can be the most feasible solution (also if played with Keeper Stalladris for maximum value) that makes the activation possible. Before we can say that this strategy is optimal we have to see if there will be showed other cards that speedup and enforce this defense tool.

    Posted in: Card Discussion
  • 3

    posted a message on New Shaman Card - Sludge Slurper

    Good synergy also with Likkim and insane value in wild with Tunnel Trogg

    Posted in: News
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