I stopped commenting here since I didn't really have any extra points to make, but I think it should be noted that I don't know much about the standard environment - but Big Priest is really unfun to play with and against in Wild, in my opinion. Sure, you can argue that wild has a higher power level, but that doesn't stop it from being an annoying deck.
That being said, I don't think this issue is the only one. There's plenty of issues with the game, I just wanted to single one out rather than list everything I find to be an issue. I like the game, but I'm also critical of it.
I don't even think Big Priest is considered a t3 deck anymore in Wild. It gets rolled by heavy tempo or aggro.
As an effect in general terms, there's nothing wrong with resurrect. However, Blizz ould do a better job of squaring the mana cost with the effect.
If they want it to be as cheap as they usually make it, they should stop limiting the rez pool to friendly minions (as has been suggested above). They can still print a limited number of friendly-only rez effects, but those should be WAY more expensive. Getting three friendlies at a time should be impossible due to the prohibitive mana cost -- something like that should cost around (15) or so.
It's not that powerful of an effect compared to many others. Basically any fully loaded Galakrond (minus priest) has an effect that can be much more powerful. DQ Alex also has almost the same effect and can't be countered by plague, hex, poly, etc.
This is another Rocks thinks Paper is OP threads. There are a thousand things that you can tech to beat a rez priest, especially in wild.
I'm going to help. Tinkmaster, Plague of Murlocs, Polymorph, Devolve, Hex are just a few of the many tools to help you beat them. The easy answer is you destroy their rez pool and will never have a problem with the deck or you can chose a heavy aggro deck and just smorc them down before they have a chance to get big minions out.
I'm glad we agree. Next time come up with a solution or don't contribute. You don't have to click on something, but I assume your life is so empty that hearthpwn forums is the only place you think your voice matters.
I find that people that are jerks are generally the least creative people as well. They do things to "spite" people, but generally are just the least skilled players that need something like Odd Pali or Secret Mage just to climb.
God these threads are quite irritating, no shaman does not need nerfs, not quest not galakrond. What does is faceless corruptor, but really that's not really needed
Absolutely incorrect. 2/1 w/ rush on double invoke is insane. 8/8s with rush are insane. Shuddering them back is insane. Mogu mutate is insane. The whole class has absolutely no weakness, clearly proven by the data from the first two days of the patch.
Your tone comes across as really quite wound up, it's just a card game mate, shit happens sometimes but they've already said they will be pushing out more fixes for zephrys.
Why even post if you have nothing to say? To say that it's "just a game" is so remarkably shallow that you might as well have just said: "it is what it is", only then could it be a greater non-response. Yeah, it is a game, and we're here on this forum discussing said game, so what's your point? Nothing, exactly.
I think he is just pointing out that this feels more like a salt thread than a serious discussion. You were given an answer earlier to which you replied "you must be a comedian".... so calm down buddy. It's just a card game.
I agree with the rain proofing your basement. As someone that had trouble with that on my first house it can make life a nightmare when you have a wet year. Drainage ditches, clearing gutters, and dirt grading are easy ways to make sure that doesn't happen. Water in your basement can erode the foundation of the house and that can be a really serious and expensive issue.
I'm enjoying my Highlander Mage Deck and I've had fun playing around with the different archetypes. Quest Shaman seems particularly strong but I don't think anything is outright broken or too frustrating with a lot of viable decks out there right now.
I agree with what others are saying. You're burned out on Hearthstone. I've been playing since Beta and this happens to me periodically. Take a couple of weeks off and do other stuff, play other games. I often find a break reignites my interest.
After years of playing the game it still shocks me to face t1 net decks in causal. Standard is full of cyclone mages and wild is full of quest mages and big priest.
I honestly flame a good amount of them, which hopefully discouraged a couple of people to play like that. 99% of people make excuses like they know what they are doing is unfun for other people, but are still surprised by getting flamed.
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I don't even think Big Priest is considered a t3 deck anymore in Wild. It gets rolled by heavy tempo or aggro.
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It's not that powerful of an effect compared to many others. Basically any fully loaded Galakrond (minus priest) has an effect that can be much more powerful. DQ Alex also has almost the same effect and can't be countered by plague, hex, poly, etc.
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This is another Rocks thinks Paper is OP threads. There are a thousand things that you can tech to beat a rez priest, especially in wild.
I'm going to help. Tinkmaster, Plague of Murlocs, Polymorph, Devolve, Hex are just a few of the many tools to help you beat them. The easy answer is you destroy their rez pool and will never have a problem with the deck or you can chose a heavy aggro deck and just smorc them down before they have a chance to get big minions out.
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I'm glad we agree. Next time come up with a solution or don't contribute. You don't have to click on something, but I assume your life is so empty that hearthpwn forums is the only place you think your voice matters.
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I find that people that are jerks are generally the least creative people as well. They do things to "spite" people, but generally are just the least skilled players that need something like Odd Pali or Secret Mage just to climb.
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I think the problem with rogue isn't in scheme but in the deathrattle version and most people think that make take a nerf.
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Absolutely incorrect. 2/1 w/ rush on double invoke is insane. 8/8s with rush are insane. Shuddering them back is insane. Mogu mutate is insane. The whole class has absolutely no weakness, clearly proven by the data from the first two days of the patch.
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I think he is just pointing out that this feels more like a salt thread than a serious discussion. You were given an answer earlier to which you replied "you must be a comedian".... so calm down buddy. It's just a card game.
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I agree with the rain proofing your basement. As someone that had trouble with that on my first house it can make life a nightmare when you have a wet year. Drainage ditches, clearing gutters, and dirt grading are easy ways to make sure that doesn't happen. Water in your basement can erode the foundation of the house and that can be a really serious and expensive issue.
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This just seems strictly worse than seance.
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Not a bug. Promo copies are given to everyone regardless of having the card. In Standard you are using the promo copy of the card.
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What is that like 20k dust?
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Lol what? This might be the most non sense thing I've read on these forums.
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After years of playing the game it still shocks me to face t1 net decks in causal. Standard is full of cyclone mages and wild is full of quest mages and big priest.
I honestly flame a good amount of them, which hopefully discouraged a couple of people to play like that. 99% of people make excuses like they know what they are doing is unfun for other people, but are still surprised by getting flamed.