Here's my first plan for when Boomsday drops. It's a take on the current (and not very good) Combo Warrior while adding some consistency with Warrior's other new legendary: The Boomship.
The addition of The Boomship adds consistency to your late game burst by being able to pull minions from hand while Woecleaver takes care of the ones in your deck still. The sheer amount of possible combos that you can pull off makes this deck seem really plausible to me. Here's just some off the top of my head:
The Boomship pulling 3 Charge minions = minimum of 12 damage if you cant activate Grommash Hellscream to a maximum of 26 if you can activate him with just 1 Inner Rage
Now for the obvious contingency: Surviving until that stage of the game, enough draw consistency, and decks with tons of Taunt.
For the first issue, I feel this deck is heavily enforced with board clears, so I feel the deck will pilot quite well against aggro, and it will most likely be a favorable matchup.
The second, being enough draw has me a bit concerned. There's only so much draw you can squeeze out of Warrior without having too many minions to ruin your potential Woecleaver or The Boomship setup. So I'm sticking to only 1 Acolyte of Pain for now, while running 2 copies of Shield Block and one Forge of Souls for some quality cycling. Cards like Battle Rage and Commanding Shout don't seem to have enough consistency to draw more than 1 card for 2 mana, so I'm not including them.
The third issue, and it's a big one, is the sheer amount of quality Taunt in the current meta, with cards like Voidlord and just Druid in general being the worst offenders. In this regard, I think I've done all I can with cards like Warpath, Brawl, and the Whirlwind + King Mosh combo to eliminate vast quantities of Taunt minions. Other than that, I think I'll have to just try my best to dodge these decks/cards while on ladder... But hey, at least a card like Spreading Plague has relatively no value against this deck!
Please feel free to drop any constructive criticism or similar ideas to try to try and help me out and thanks in advance!
To be honest, when I was checking out the current options for a Mech Aggro Hunter, Mechwarper and Piloted Shredder are really the only non Odd cards I would want to include in this deck.
I believe the combination of Fel Reaver being an insanely powerful Mech that has great deck thinning synergy with Tracking and the fact that the 2 best Magnetic cards Hunter has access to are both Odd, this deck will be incredible.
If I had to wish for one new card to really beef this deck up even more, it would be one more solid Mech 1 drop. I feel that with the buffed Hero Power, solid 1 drops is the key to pumping out the Steady Shots and putting the opponent on an insanely short clock.
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DONE
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Battletag: SoSlowSolo#1293
Region: NA
Trade Only?: Yes, you go first
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done
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Done
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Here's my first plan for when Boomsday drops. It's a take on the current (and not very good) Combo Warrior while adding some consistency with Warrior's other new legendary: The Boomship.
I made a thread about it here if you like to help me with this idea: https://www.hearthpwn.com/forums/hearthstone-general/general-deck-building/221158-throw-some-ideas-criticism-my-way
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So i came with an idea that might be able to make a somewhat meme deck into a slightly more viable one because of the Warrior card The Boomship
Here's the deck:
The addition of The Boomship adds consistency to your late game burst by being able to pull minions from hand while Woecleaver takes care of the ones in your deck still. The sheer amount of possible combos that you can pull off makes this deck seem really plausible to me. Here's just some off the top of my head:
Woecleaver into any of the 6 Charge minions out of 11 total + Inner Rage + Sudden Genesisx2 = minimum 24 damage with Kor'kron Elite to a maximum of 48 damage with Grommash Hellscream
The Boomship pulling 3 Charge minions = minimum of 12 damage if you cant activate Grommash Hellscream to a maximum of 26 if you can activate him with just 1 Inner Rage
Even something as simple as Leeroy Jenkins + Inner Rage + Sudden Genesis gives you 16 burst damage.
Now for the obvious contingency: Surviving until that stage of the game, enough draw consistency, and decks with tons of Taunt.
For the first issue, I feel this deck is heavily enforced with board clears, so I feel the deck will pilot quite well against aggro, and it will most likely be a favorable matchup.
The second, being enough draw has me a bit concerned. There's only so much draw you can squeeze out of Warrior without having too many minions to ruin your potential Woecleaver or The Boomship setup. So I'm sticking to only 1 Acolyte of Pain for now, while running 2 copies of Shield Block and one Forge of Souls for some quality cycling. Cards like Battle Rage and Commanding Shout don't seem to have enough consistency to draw more than 1 card for 2 mana, so I'm not including them.
The third issue, and it's a big one, is the sheer amount of quality Taunt in the current meta, with cards like Voidlord and just Druid in general being the worst offenders. In this regard, I think I've done all I can with cards like Warpath, Brawl, and the Whirlwind + King Mosh combo to eliminate vast quantities of Taunt minions. Other than that, I think I'll have to just try my best to dodge these decks/cards while on ladder... But hey, at least a card like Spreading Plague has relatively no value against this deck!
Please feel free to drop any constructive criticism or similar ideas to try to try and help me out and thanks in advance!
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Standard = yes
Wild = no
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Done
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Must have Fel Reaver in there.
Here's my idea if you would like to compare/critique
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To be honest, when I was checking out the current options for a Mech Aggro Hunter, Mechwarper and Piloted Shredder are really the only non Odd cards I would want to include in this deck.
I believe the combination of Fel Reaver being an insanely powerful Mech that has great deck thinning synergy with Tracking and the fact that the 2 best Magnetic cards Hunter has access to are both Odd, this deck will be incredible.
If I had to wish for one new card to really beef this deck up even more, it would be one more solid Mech 1 drop. I feel that with the buffed Hero Power, solid 1 drops is the key to pumping out the Steady Shots and putting the opponent on an insanely short clock.
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Battletag: SoSlowSolo#1293
Region: NA
Trade Only?: Yes, you go first