Couple more expansions and we will have 100% "steal the deck" priest in Wild mode.
- Sirsir
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Member for 7 years and 28 days
Last active Tue, Jun, 5 2018 08:27:02 -
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Keitaro3660 posted a message on ChameleosPosted in: Chameleosin standard, priest can't peek 'some' of your deck again via draconic. (i already hate draconic for this ability, not to mention that he also can 'choose' 1 of 3 card)
But now... that pervy priest can see you naked!!
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ShadowsOfSense posted a message on ChameleosPosted in: ChameleosShifter Zerus, equipped with his trusty Molten Blade and accompanied by his faithful pet Chameleos, set off into the Witchwood to find the mythical Shifting Scroll.
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SnorlaxBR posted a message on Blackhowl GunspirePosted in: Blackhowl GunspireThis really should have Taunt. Not only balance-wise (Quest warrior could use some help), but flavor-wise. It's a goddam turret, it sure as hell is a must destroy target in a battlefield.
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Echo_ posted a message on Lady in WhitePosted in: Lady in WhiteGoing off of Firebat's list (this one), this card sticks out like a sore thumb. The only creatures to get more than 1 attack are Stormwind Knight, Netherspite Historian, Northshire Cleric and Twilight Acolyte, with the rest of the minions have either health equal to it's attack or only 1 more health than attack. Meanwhile, both Twilight Acolyte and Twilight Drake are actively hurt by this, with the first giving your opponents creature the dreaded 4 attack and the other having 1 attack and some high amount of health.
The reason why the Inner Fire deck works well is because you can pump up the health to some absurd amount and then Inner Fire it. This card just doesn't do that as it doesn't let you interfere with health of minions before you Inner Fire them.
Your second point also does not make much sense as once an opponent knows your playing Inner Fire Priest, they have to just not let you keep any minions out, making stupid trades or wasting boardwipes/single target removal to just prevent the combo. Having high attacks turn these small, defenseless (for the most part) 1-2-3 attack minions into an actual threat and makes them get targeted more. The only thing being sacrificed in this would be ability to surprise somebody with absurd amounts of burst.
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Velerios posted a message on Sound the Bells!Posted in: Sound the Bells!What realistically will happen:
Priest copy Sound the Bells!, then play 2x Radiant Elemental and this.
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nickphillipz posted a message on Sound the Bells!Posted in: Sound the Bells!Reporting for duty! BONG
Reporting for duty! BONG
Reporting for duty! BONG
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SamTheHam posted a message on RavencallerPosted in: RavencallerQuoth the ravens, "The Marsh Queen".
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Bogia posted a message on Hagatha the WitchPosted in: Hagatha the WitchThis card has interesting synergy/anti-synergy with Unite the Murlocs. Complete the quest, refill your hand with Megafin, then blow up your board with Hagatha, but refill your hand with juicy spells while you're rebuilding the board.
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Defile comparison aside, the numbers seem pretty weak... at its base its Arcane Explosion that does self-harm. It maxes out at 10 mana deal 5 to the board. With Fishes gone I'm not even sure if the Whirlwind mechanic will be that good anymore.
That said I certainly wouldn't make it 1 cost. Maybe 3 cost 2 damage?
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Some people enjoy not having each match be a brain wracker. Some people like chess, some like checkers
Some people just like to win. Aggro decks pound for pound (rarity wise) tend to be superior.
Some people like fast games one way or another. At least with aggro decks you tend to win or lose fairly quickly. Better than playing against fucking DMH Warrior, where you just sit there and struggle to do anything for 15 minutes until your opponent gets their stupid little combo together. (seriously tho fuck quest mage)
Some people like the consistency in these types of decks. Half the time I lose a control game I think to myself 'If I had just drawn my Dragonfire potion this game would have been so easy' (it probably doesn't help that I like Kazakus decks, and therefore only have one)
And some people don't have the dust for 20 epics and 5 legendaries per deck. Lets face it, you look at most cubelock lists and start asking if you really need that retirement fund. Control decks tend to rely on swingy epics. DMH warrior for example, the top 2 decklists both have 9+ epics
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Nice! Even if the pic won't load.
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As I said in the bottom of the guide, Old Gods is rotating out soon. This guide is for the next Hearthstone 'year', I just wrote it down while I still had it in my head
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Aw, thanks <3
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I get that. About a third of this deck is Zoo, and it seems like theres always at least a semi-relevant murloc deck.
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I'm glad you're having success with it. That means I did it right...
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I just knew that would get a giggle
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One of few 3 drops you'd be happy to see at turn 9
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The only good non-legendary revealed so far