• 5

    posted a message on Cult Apothecary

    I disagree, while the meta is slowing down, this card shines most against a more midrange zoo deck, not an aggro deck. Especially in the new control/heal paladin Blizzard is pushing, this will be a great addition.

    Posted in: Cult Apothecary
  • -2

    posted a message on Cult Apothecary

    All aboard the Hype Train

    Posted in: Cult Apothecary
  • 3

    posted a message on Validated Doomsayer

    I feel like the most interesting matchup for this card is a control Paladin, like the one blizzard seams to be pushing with cards like Forbidden Healing and the new legendary for Paladin, Ragnaros. 

    On one hand, cards like Aldor and Keeper are useless. The attack just resets, and that takes away a large part of the Paladins removal tools.

    However, a big component for control Paladin in the past was Stampeding Kodo, which wrecks this card 3 ways from Sunday. The tempo loss is to extream, and would let the paladin catchup for a massive heal or a big drop.

    So, I say cautiously that this cards playability is directly correlated to how popular Paladin is. Now, if that means more or less play is yet to be seen, but it will certainly be an interesting series of plays none the less. Interesting card and design, happy to see Blizzard experimenting with cards like this.

    Posted in: Validated Doomsayer
  • 3

    posted a message on Tentacles for Arms

    Before I say anything, this is a BAD card.

    That out of the way, this card has a few possibilities, namely in Pirate warrior. Pirates usually synergize with weapons, and having a constant one for the entire game, despite the value you lose, *might* be worth it. Then again, one may argue that the low attack of this weapon doesn't synergize enough. To them I say, Upgrade! A scarcely seen card that has huge implications, especially with The 1/1 First Mate pirate that gives you a 1/3 weapon. Not that it makes it playable on its own, but it can be done.

    We cannot judge this card by its strength alone, yet by how powerful Pirate Warrior will be. That Archtypes' strength is directly correlated to the strength of this card. And the power of that deck is yet to be determined, if Blizzard keeps going with the pirate theme in Warrior.

    Posted in: Tentacles for Arms
  • 43

    posted a message on Ragnaros, Lightlord

    The fact that they replaced the "The" with a comma is the most upsetting to me.

    Otherwise its a balanced card, great for-

    Ok, I cant get over it. WHY. just "Ragnaros THE Lightlord" not hard. 3 Letters blizzard 

    Anyways getting back to the card, the late game for paladin is strong to start, and this-

    Ok like but why a COMMA? it makes no sense! its separating itself form its counterpart in a totally unnecessary way! *sigh*

    Posted in: Ragnaros, Lightlord
  • 2

    posted a message on Why do people HATE secret Paladin?

    I get that's is a bit over powered. But so is Tempo mage, and any other good teir 1 deck. And you know what, Paladin has ALWAYS, since pre nax, been a teir 2 class. Now it finally gets some love, and everyone screams "Overpowerd!!!"

    I just feel like paladin is getting bashed a bit, but that's my opinion. Am I to soft towards the class? Maybe. I just feel like paladin has the most interesting mechanics of all the classes, and I want them to get some love form the community and blizzard.

    Posted in: General Discussion
  • 3

    posted a message on [LEGENDARY] DeathRattleDin [S24]

    Argent protector, or an argent lance, to get more value form the divine shield/weapon.

    Posted in: [LEGENDARY] DeathRattleDin [S24]
  • To post a comment, please login or register a new account.