• 4

    posted a message on I am discussed with the disrespect shown to the player base

    To be fair, I think paladin is getting about as screwed over as priest is in this expansion, and in the meta.

    Ok I'm a bit triggered, not because they're getting BAD cards, but at what the two classes are getting in general.

    Hunters get a 3 drop that is INSANE that has natural synergy with the class itself, warlocks get a new archtype, shamans get a decent 4 drop and a 2 mana better arcane explosion, warrior gets an awesome new weapon. I just feel like blizzard is almost afraid to give paladins early game after minibot or preist any early game at ALL, but nah totem golem is fair. Don't get me wrong I LOVE the idea of dragon pali, but a good 3 drop on top of blackwing tech and aldor just seams...redundant, and wont help against an enemy imp gang boss, or barrage of secrets from hunter, or a mana wyrm hitting you in the face for 5 the turn after. This is even a BIGGER problem in priest, which has next to NO early game. What paladins, and priests, needed was a good, not amazing but GOOD 2 drop. This, coupled with that DISASTER of a portal card and a great 6 MANA card for paladin, and this garbage set for priest, just makes me a bit disappointed that my favorite classes wont be playable in any tier 1 form until blizzard starts paying attention to the meta. We have plenty of cool cards in priest and paladin, between stand against darkness and now ivory night, Hearold and cabal shadow priest, lightlord and tirion. What we need now is a 2. MANA. PLAY.

    I would have taken a 2 mana 2/3 taunt, something that basic. I don't like having to run flame juggler in all of my pali  and priest decks except n'zoth, and in that deck I have to play doomsayer and HOPE I draw it.

    I'm not mad that paladin OR priest are getting 'bad' cards. The cards are OK, fair, and interesting to blizzards credit. But I AM mad that nearly every other classe that didn't need great cards nearly as bad as these two did are getting some amazing ones. In my opinion, paladin and priest are almost in the same place shaman was pre- WotOG. Which, for those of you who don't remember, was not a good one.

    {Rant is over you may exit by scrolling below thank you for reading through my madness}

    Posted in: Priest
  • 1

    posted a message on Divine Strength
    Quote from Archangel2736 >>

    You are so funny :))
    Games/movies copy ideas, borrow, rip off, important is to create your own graphics, programming so is this way you are legit.

    Is like Some porn companies make parodies xxx from genuine movies aka Superman, etc...are legit and legal after laws!
    One small examples, I can give a lot, but no need:

    Even if in some cases law is broken, important to have guts to do it and follow your dreams...
    In the end, Do what the fuck you want even others like/not like or both!

     Legendary reply my friend 
    Posted in: Divine Strength
  • 2

    posted a message on Bladed Cultist

    Turn 1:

    Coin into 2 of these. turn 1 with 2 2/3's. Yep, balance

    Posted in: Bladed Cultist
  • 8

    posted a message on Carrion Grub

    Solid 3 drop for a follow up Houndmaster on turn 4. Ok in arena, decent constructed beast card, 6/10 in my book for the synergy

    Posted in: Carrion Grub
  • 1

    posted a message on New Legendary Card - Soggoth the Slitherer
    Quote from TheD0nMega >>

    Nice one. Stops the hunter...

     I feel like this IS ok anti aggro, but for certain decks. Hunter by turn 9 is using spells to hit your face, making this kinda useless, but is good agains a more slow zoo deck that can't siphon soul or assassinate it sap it away. 
    Posted in: Card Discussion
  • 2

    posted a message on Call of the Wild

    This is a much different path that blizzard has taken in combining cards and their effects. Just look at Ball of Spiders, 3 one mana cards in a 6 mana package. Much more expensive. 

    Here, we have 3 3/4 mana cards (3.5 as animal companion minions are random, so their effects are closer to 4 mana minions) for only 8 mana! It makes sense given the constraints of the game to have it that way, and e cards have some differences in terms of card advantage, but the cards can be compaired using their late game potential and the combination of cards into one. 

    Posted in: Call of the Wild
  • 2

    posted a message on Mire Keeper

    This is a Silver Hand Knight with -1/-1, worth 1 less mana, and with a powerful 'or' effect. All in al, a solid card and replacement for shredder in ramp/combo druid (if combo is still a thing) in Standard.

    +1 Blizzard for a powerful, yet manageable, card.

    Posted in: Mire Keeper
  • 2

    posted a message on Vilefin Inquisitor

    There is a Deck that a lot of people are discounting here that this card fits perfectly into

    Tempo Paladin

    No, you read right. Tempo, With divine shield and buffs, you have the possibility to generate huge board swings in turs 2 and 3 with Argent Protector and Seal of Champions. And of course, Murlocks fit this role perfectly, both with this new card and the other murloc buff cards available to the class.

    The deck even had mi to late game sustainability with Murloc Knight generating value for you late,

    There are murloc decks outside of the norms of Agro or Combo, and I hope that people can see this and experience fun games like I've had playing the deck :)

    Posted in: Vilefin Inquisitor
  • 18

    posted a message on Cabalist's Tome

    This. This is the Bible to which we pray to the RNG Gods.

    "Jania 3:24- And the lord said on to them "LET THERE BE PORTALS". And so there was.

    Posted in: Cabalist's Tome
  • 5

    posted a message on Scaled Nightmare

    Late Game Pali card. Jut imagine the possibilities with Seal of Champions

    a 9 mana 5/8 dragon with divine shield that doubles its attack at the start of your turn! That's a legendary card.

    Great possibilities, can't wait to play this over a clumsy twilight drake in Dragon Paladin!

    Posted in: Scaled Nightmare
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