My absolute favorite card, hands-down, is Yogg-Saron, Hope's End. I love this Old God and how ridiculous his effect is so much that I regularly run Yogg decks in seven of the nine classes. There's no worse feeling than seeing your favorite card cast a wacky spell or two, cast one that destroys/polymorphs/silences itself, then stop the effect.
I understand where Blizzard was coming from when they made that change to Yogg back in Karazhan. After all, why should something that isn't in play anymore keep its effect going? It makes sense, but every time my build-around fizzles out before anything crazy and fun can happen, I wish I was back in the Old Gods glory days. I just can't bring myself to agree with their whole "we still want to maintain the dream for Yogg fans" stuff in those patch notes. And ever since I saw that they reverted a previous nerf to Molten Giant with the arrival of the Year of the Raven and its subsequent restriction to Wild, I've held out hope that they can make Yogg as exciting as I remember him. It's not like he's a huge threat to the format or anything. I regularly deal with Resurrect Priests and Psychmelon Druids on the ladder, and that's the stuff we should be concerned about.
I'll make a bit of a stretch and say that, prior to the printing of Mechano-Egg and, to a lesser extent, the Magnetic keyword, Meat Wagon was absolutely awful. Now that it can fetch things like your Mechano-Egg and Mechwarper in Wild, it's objectively a lot better than it was when it was introduced. It's at least playable.
5
Three years later, and here we are with Living Monument.
4
Power creep on Faceless Behemoth! I can’t believe Blizzard would do such a thing, invalidating such a wonderful card. :(
0
I'm gonna assume you meant a card with the Combo keyword that can blow out of proportion, so I'm gonna say Spectral Pillager.
A ghost.
0
Yogg-Saron, Hope’s End.
A build-around that sometimes does more harm than good.
0
Elise Starseeker.
A blue Night Elf.
0
I'm gonna count the stuff Tess Greymane does as a crazy combo.
A child of a prominent Warcraft character (in this case, Tess is Genn Greymane's daughter).
0
Twisted Worgen.
A card with predominantly purple artwork.
0
My absolute favorite card, hands-down, is Yogg-Saron, Hope's End. I love this Old God and how ridiculous his effect is so much that I regularly run Yogg decks in seven of the nine classes. There's no worse feeling than seeing your favorite card cast a wacky spell or two, cast one that destroys/polymorphs/silences itself, then stop the effect.
I understand where Blizzard was coming from when they made that change to Yogg back in Karazhan. After all, why should something that isn't in play anymore keep its effect going? It makes sense, but every time my build-around fizzles out before anything crazy and fun can happen, I wish I was back in the Old Gods glory days. I just can't bring myself to agree with their whole "we still want to maintain the dream for Yogg fans" stuff in those patch notes. And ever since I saw that they reverted a previous nerf to Molten Giant with the arrival of the Year of the Raven and its subsequent restriction to Wild, I've held out hope that they can make Yogg as exciting as I remember him. It's not like he's a huge threat to the format or anything. I regularly deal with Resurrect Priests and Psychmelon Druids on the ladder, and that's the stuff we should be concerned about.
0
I'll make a bit of a stretch and say that, prior to the printing of Mechano-Egg and, to a lesser extent, the Magnetic keyword, Meat Wagon was absolutely awful. Now that it can fetch things like your Mechano-Egg and Mechwarper in Wild, it's objectively a lot better than it was when it was introduced. It's at least playable.
A vehicle.
0
Potion of Madness.
A card that interacts with something with a specific attack/health value.
0
Deathlord.
A card with a health stat that's a multiple of its attack stat.
0
DOOM!.
A card that functions as a board wipe/mass minion removal.
0
Galvanizer.
A 1/2 Mech.
0
Bloodreaver Gul'dan.
A hero card that gives a hero power that deals damage.
0
Ozruk.
A card that involves crystals/gems.