• 2

    posted a message on Reporting players??

    This is all just gross. 

    I mean, unsurprising that there's always a percentage of people who just seem to think this is fun. But it's sad that it's so bad it's more normal to have requests be harassment than anything else. 

    Also just a big ball of suck about Blizzard response. Getting really fed up with the lack of support options on this game w/ Blizzard. it's not like this is a totally free game. Most of us are paying in some way for this over time. 

    Posted in: General Discussion
  • 2

    posted a message on Hero Portrait in the Tavern Pass rewards

    I've been looking so forward to finally updating my old original Jaina, but after reaching the level, it doesn't work. 

    It allows you to select the hero you want & confirm, and then just spits you back out w/ the reward still marked as unclaimed. 

    Anyone know of any solutions or just need to wait? 

    If it doesn't work before a new rewards track starts, will they still give it to me? 


    Posted in: General Discussion
  • 2

    posted a message on Dragon Identity Thief

    It really is fun!

    I don't think it's a very competitive deck to be honest. However, it DOES have a lot of fun play, so I still go back to it when I'm annoyed by a losing streak in my more competitive decks. 

    Posted in: Dragon Identity Thief
  • 1

    posted a message on Priest / Identity Thief + Dragons
    Quote from Noncolodei >>


    Maybe you can be inspired by Kibler's dragon thief : https://youtu.be/SQ9xdlpj9mk He's always doing nice things :) 

    Personally, I don't think Drakonid Operative is a good card anymore. It was my favourite card back in the days (I always loved thief priest but it was not viable before this extension I think) but it's too slow now. I also tried the caravan, which is really fun but not viable either unfortunately.

    I play a version without the dragon package and I have a really good winrate. I'm still not ok with every card but I love to play it :

    ### Mini set Thief Priest 
    # Class: Priest
    # Format: Standard
    # Year of the Hydra
    # 2x (0) Desperate Prayer
    # 2x (1) Gift of the Naaru
    # 2x (1) Psychic Conjurer
    # 2x (1) Shard of the Naaru
    # 2x (1) The Light! It Burns!
    # 1x (1) Theft Accusation
    # 1x (2) Condemn (Rank 1)
    # 2x (2) Mysterious Visitor
    # 1x (3) Brann Bronzebeard
    # 2x (3) Cathedral of Atonement 
    # 2x (3) Identity Theft
    # 1x (3) Murloc Holmes
    # 1x (3) Prince Renathal
    # 1x (3) Rustrot Viper
    # 1x (3) The Harvester of Envy
    # 2x (3) Venomous Scorpid
    # 1x (4) Incriminating Psychic
    # 2x (4) Lightmaw Netherdrake
    # 2x (4) School Teacher
    # 2x (4) Shadow Word: Ruin
    # 1x (4) Xyrella
    # 2x (5) Clean the Scene
    # 1x (5) Theotar, the Mad Duke
    # 1x (7) Blackwater Behemoth
    # 1x (7) Mutanus the Devourer
    # 1x (8) Murozond the Infinite
    # 1x (8) Whirlpool




    Quote from Seshua >>

    I would replace Pandaren Importer with Venomous Scorpid.
    It's a bigger threat for your opponent in most cases and you can discover copies of cards you already run in your deck which is a big plus since you run many good spells.

    I would also cut Faerie Dragon and Cobalt Scalebane from the list because they don't provide much value other than having the dragon tag.
    Drakonid Operative , Incriminating Psychic and Murozond the Infinite are more than enough to fulfill the Kazakusan requirement.
    Raid Boss Onyxia is probably even better than Murozond the Infinite because it always does something powerful.

    Shadow Word: Ruin should def be on this list.
    I would even run more than 2 copies if i could.

    I also run TWO copies of Cathedral of Atonement because card draw is king.
    Same goes for Gift of the Naaru.

    Thrive in the Shadows is also very good if you need to find your removal.
    Same goes for Illuminate.

    Condemn (Rank 1) can also be quite good if you run into a lot of aggressive token decks (druids, imp warlock).

    Desperate Prayer is better than Flash Heal if you run Xyrella.
    One mana can make all the difference (especially against token decks).

    I would also add another copy of Spirit Guide.

    School Teacher is still really good.
    I even run Brann Bronzebeard just for the combo with this card.

    Speaking of Brann Bronzebeard.
    He can be really good with discovered cards of your opponent or your own discover cards.

    No Theotar, the Mad Duke ?
    C'mon it's a thief deck after all.
    And it's by far the most powerful thief card in the whole game.

    Cards i would also cut:
    Boon of the Ascended - too conditional and a dead card without a minion on the board.
    Soothsayer's Caravan - only (sometimes) worth it if you play it on curve
    Copycat - never paid off for me personally
    Lyra the Sunshard - too slow, too conditional, too much rng and the discover pool isn't as good nowadays (still one of my favorite cards ever printed though)

     [deck]Deck ID or Code[/deck]


    Thank you both so much! I'm on mobile right now, which makes this forum really difficult to navigate, but the info & advice you both gave is amazing & I didn't want it to seem like I'm ignoring it.

    I'll go through it tonight & mix up a few suggestions when I'm on my laptop. Deck manipulation also sucks on mobile imo compared to laptop.

    I am absolutely amazed at the time & effort people are so kind to share here. 


    Posted in: General Deck Building
  • 1

    posted a message on Why do some players refuse to give the deathblow?

    Oh, that makes sense & definitely takes away the annoyance. 

    Thanks - I don't mind helping in that. :)

    Posted in: General Discussion
  • 1

    posted a message on Why do some players refuse to give the deathblow?

    I'm coming back to play after a couple year break, so nearly all the current cards are very new to me. That means a lot of losses as I go through the process of learning & rebuilding my collection. 

    I remember people sometimes refusing to kill you, but it seems to be more common now. It's always been really annoying to me. I've already played a few games today where I'm down to health of just 1 or 2, with no cards in play. But despite having a full board of high attack cards or spells, they continuously refuse to win. 

    I hate conceding, though I assume that a concede is the same value as a direct win. 

    Is there a benefit to the player who does this? Is it just a way to be annoying? 

    Posted in: General Discussion
  • To post a comment, please login or register a new account.