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    posted a message on [Poll] Which hero portrait do you use for each class?

    Every respectable rogue uses only Valeera

    Posted in: General Discussion
  • 1

    posted a message on Lost Rogues

    Only class I'm playing is rogue. Always enjoyed it since a long time ago when miracle had leeroy for 4 mana. But then it started. Nerfed Blade Flurry, removed conceal, nerfed Cold Blood, nerfed Master of Disguise (not sure if most even know about this card), removed vanish, nerfed my fav card - Preparation, Tomb Pillager rotation to wild as well as Azure Drake that later (with few more changes) resulted to death of miracle rogue, most iconic deck of rogue class. Most rogue decks such as old tempo rogue with Defias Ringleader, Water rogue, Oil rogue, Miracle rogue and a lot of others (Mech, Pirate, even Maly) could have had a bit different win condition but they all had tempo deck type. 

    Now, from what I can see, power level of cards is A LOT higher than secret pala, undertaker hunt even. I hate that they keep forcing some kobold nonsense crap for like 4 expansions I think ? Rogue class indentity is long time lost and unfortunately I dont think it will return anymore. I tried to play all types of rogue decks in wild but they just cant compete with new OP AF cards. Only deck I'm keep playing in wild is all in pirate rogue.

    It is just how it is and it is cool that some of us had an opportunity to enjoy Oil and Maly decks with old blade flurry, old miracle with azure, tomb pillager, conceal, mill rogue, etc. It is just better not to lay hopes to not be disappointed later. 

    Rogue is going in direction which will help blizzard to get more profit from hearthstone, will it be 10 more expansions with dull kobold thing or will it be tempo/curve/miracle/otk rogue I dont know. 

    l feel like a boomer that misses good old days (while being 20 years old) after typing it but I'm fine with that.

    Posted in: Rogue
  • 9

    posted a message on Kingsbane

    As well as kingsbane

    Posted in: Kingsbane
  • 1

    posted a message on New Legendary Minion - Mecha'thun
    Quote from MattMurdock77 >>

    Pairs well with Rogues DR weapon.

     Ye, if we skip part it doesnt work

    Posted in: Card Discussion
  • 1

    posted a message on Just started playing Rogue, and...

    Heal Rogue is not the same as new heal lock or how is it called. You got zero draw as this kind of aggresive rogue so you cant let yourself to play such cards as Voodoo Doctor, Lightwarden and other cards or otherwise you will need to topdeck every game. You can try to add some cards that can be aggresive by themself. Like Vicious Fledgling, Southsea Deckhand,SI7, I tried Bittertide Hydra and it was ok sometimes, maybe it can work for you too if you got it, also Cobalt Scalebane worth trying but he probably sucks now. I tried to play Edwin in Odd and Tempo Rogue as well and in most games he was 4/4 or just tempo 2/2 :) He is obviously better in Miracle or maybe Maly type of decks since you got there a lot of cheap cards (spells) and also can refill your hand easier. 

     

    Posted in: General Discussion
  • 1

    posted a message on Your First Golden Legendary Craft?

    Hogger was first golden legendary that I crafted.

    Posted in: Card Discussion
  • 3

    posted a message on Keeping Hero Cards Through Rotation

    If Bloodreaver Guldan will keep staying in standard, Jaraxxus will never come back :(

     

    Posted in: General Discussion
  • 1

    posted a message on Any suggestions for deck improvements?

     

    Quote from Horkinger >>

    I guess that even for Control paladin the value of Call to Arms is too big to ignore it. Which would then mean to really re-draft teh deck with some more 2 drops.

    But I guess this was on purpose a Dragon Paladin without the call to arms. Thus, Maybe you want to include a Skulking Geist to get rid of Dark Pact , Lost in the Jungle and Naturalize (which should help against cubelock, taunt/Dino Druid and maybe a little bit against odd paladin. Additionally, I also guess that Wild Pyromancer should be included, since equality/consecration as the only boardclear seems risky.

     
     In first version of this deck I used Call to Arms + few more 2 drops like Millhouse Manastorm, etc. There were no doomsayers as well. You are right, it was on purpose a Dragon Paladin with Call to Skill at first and without for now. At first I tried to make it more Midrange with such cards as 2 Cathedral Gargoyle, Ebon Dragonsmith, Cobalt Scalebane without late game cards but Midrange is probably dead by now because of Warlock. Thanks a lot for your reply!
    Posted in: Paladin
  • 1

    posted a message on Any suggestions for deck improvements?

     

    Quote from Kwakdizzle >>

    Any control paladin should have two Spikeridged Steed. Two equalities and and a sunkeeper are enough to keep big minions under check, so I would do away with big game hunter. Dark conviction is also not that good. With equalities, you should also have two wild pyromancers. The dragon package is interesting, so I won't touch that, but I'll just say that a purer control paladin without the dragon package would probably be better. One more truesilver for sure, or valanyr for infinite weapon value. If you find yourself losing in fatigue in control matchups, Elise is a pretty decent body that provides 5 extra cards in the value game. That's all I can think of now.

     
     

    I tried to use Spikeridged Steed earlier but since every deck has silence (thanks to warlocks), it almost always got silenced. Absolutely forgot about Wild Pyromancer. Elise can work if deck gets changed a bit. (Usually didnt need more value since most of the time I lost on turn 9-10). Was thinking about Holy Light but without any draw topdecking this would suck I guess. What do you think about it ? Thanks a lot for your reply!

     

    Posted in: Paladin
  • 1

    posted a message on Any suggestions for deck improvements?

    I tried to use Spikeridged Steed earlier but since every deck has silence (thanks to warlocks), it almost always got silenced. Absolutely forgot about Wild Pyromancer. Elise can work if deck gets changed a bit. (Usually didnt need more value since most of the time I lost on turn 9-10). Was thinking about Holy Light but without any draw topdecking this would suck I guess. What do you think about it ? Thanks a lot for your reply!

     

    Posted in: Paladin
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