Nice pop culture reference, just like the ones in wow, yaay. :D
Long live our queen, Haris Pilton. :v
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Nice pop culture reference, just like the ones in wow, yaay. :D
Long live our queen, Haris Pilton. :v
2
Counter General Guerilla
5
I like this philosophy in principle. However, you do have to reckon with the aggro mindset, which is not very imaginative or creative. Take (as a random example) Face Punters, who appear to think something along these lines: "Hmm, the opponent just ran out Bloodmage Thalnos. Should I maybe kill it with Glaivezooka? Naahhhhh! HIT FACE! HIT FACE! HIT FACE!"
So presumably the same reasoning would apply in the wider sense. "Hmm, I'm seeing a lot of people try Paper in a vain attempt to suppress players like me. Would it maybe be strategic to switch to Scissors? Naahhhhh! ROCK! ROCK! ROCK!"
True, some players will stick to what they know and sometimes you feel bad (man) when a deck that is terribly positioned in the metagame beats your good deck. But in the grand scheme of things and over many, many games there is no way a player that has such a mindset will consistently do better than a player who possesses the needed adaptability.
which is one of the reasons why the 'aggro meta' is always at the bottom ranks, even when the legendary players say "what aggro?" I've seen months when the decks most complained about were mocked as trash by the upper ranks since only the lower ranked players use it.
There's two other reasons for the aggro meta though:
1. Ranked by design encourages aggro play. THere was a post a while back that showed that faster games that win less climb the ranks better than slower, but more effective games. Thus a face hunter that wins 60% of the time did better than a control warrior that won 65-70% of the time. This is why you see the Big Aggro Rush at the start of the season. You want to get back to your old rank as soon as possible, and that means aggro.
2. Lower ranked players do some REALLY unstable builds. A lot of them are gimmicky and, thus, have a poor start as they try to set up their EPIC WIN CONDITION!!!11 After about 5 games of folks who have not a single good move for 4 turns you go "why in the world am I not just slamming his face with small fries?" It's like a boss with a big glowing "weakpoint" spot on thier shoulder.
As said it's poor form to use a deck that's badly positioned against the metagame and to NOT use a deck that counters the meta game. Thing is, at the lower ranks, said 'best positioned deck' IS a face deck. As you get closer to rank 5, you start seeing better decks who's weak points aren't on the face at turn 1, so you're better off switching. Thus the line "go face until rank 5, then go control."
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Turn 3 Fjola or Eydis, turn 4 King Mukla, coin, Lorewalker Cho. ''Play your bananas. I dare you. PLAY THEM!''
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There is no legendary like Dr. Boom or Sylvanas Windrunner that is an auto-include in most decks.
However, there are some staples for certain archetypes. Justicar Trueheart will be good in control decks. It can be a game-changer if you get to buff your hero power and use it over many turns. Definitely a card that will be very powerful in control vs. control match-ups.
Chillmaw I think is a little overrated. Looks to be strong and definitely highly playable but not a top tier legendary imo.
Eydis Darkbane is strong in a deck with spare parts or buff cards. A welcome addition to mech mage and aggro paladin.
Nexus-Champion Saraad seems great on paper but I think he's difficult to use. Ideally he's played together with Coldarra Drake in a mage inspire deck.
There are some powerful class legendaries for sure. Rhonin and Varian Wrynn look to be really good. I can't wait to go turn 8 Rhonin, turn 9 Archmage Antonidas + 2 Arcane Missiles.