Halloween is coming up, so here's an obligatory Halloween-themed question: Which Hearthstone card would make the best costume for Halloween?
My vote goes to Lord Jaraxxus.
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Halloween is coming up, so here's an obligatory Halloween-themed question: Which Hearthstone card would make the best costume for Halloween?
My vote goes to Lord Jaraxxus.
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even if you already own these legendaries with the standard art, you're basically getting 1 legendary for the cost of 2, that's questionable. imo i rather craft chillmaw or thalnos. thalnos can be used in a huge array of decks, same with chillmaw, if you want to try dragon decks. dragon decks, i think, are currently very good (with priest, mage, warrior and even rogue). all of these 4 are very consistent for me with high win rates. give it a try :)
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It will be a golden naxxramas or BRM legendary that cannot be obtained by other cards' randomness more often than other legendaries (i.e. no beast etc). This is because you never add them to your collection randomly by opening packs and therefore cannot have it in your deck, unless you crafted it. The most useless of these cards are candidates. E.g. Rivendare, Rend Blackhand, Majordomo.
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No Ball of Spiders? So much value for only six mana!
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Your list is definitely too fast for either Rhonin or Ragnaros. Toshley is not a bad choice (nothing that can give Antonidas stealth is ever a bad choice), but he's pretty low impact. Doesn't do much to slow down aggro, doesn't provide much value vs. control. As somebody above said, he's mostly good at beating up on other midgame minions like Belcher.
I would recommend Loatheb if you want to make the deck a little faster and a little safer against aggressive opponents (he's very effective in the mirror) or Nexus-Champion Saraad if you want a little more juice against slower opponents (while maintaining some of the spell synergy Toshley offers).
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I actually completely disagres with people saying Rhonin is better. I like Toshley over Rhonin because he costs two less, is BGH proof therefor he's stickier (harder to kill) and opponents are less likely to use a Sheep/Hex/removeal spell on him because he's not THAT strong and they may be afraid of a bigger card coming that they'll need that removeal spell for. Toshley gives you 2 spells, Rhonin gives you 3 missiles on deathrattle only. I've played a LOT of tempo mage and there isn't much of a difference between 2 one mana spells and 3 one mana spells when it comes to Antonidas. Basically if you can get Antonidas down, get 1 or more fireballs AND you can keep Antonidas alive until next turn you basically win. Toshley can give you a taunt or a stealth spare part which BOTH achieve that goal. Obviously arcane missles are a great combo with flamewakers. But typically can't pull that manuever off until turn 8 through 10+++. Where as Toshley is a nice BGH proof wrecking ball that can kill 2 minions himself because he's a 5/7.
No to rag. He's a key removal target and is not good in an aggro meta.
To be honest though, when I play tempo mage now-a-days I don't run Rhonin or Toshley or Rag... I include either a Harrison/Saraad/GrandCrusader. They are lower cost. Plus I run a flamestrike in my tempo mage so having to many 7 mana cards is hurting tempo a lot... If you want to go Rhonin i'd suggest adding sludge belchers and making the deck more control oriented. You can't remove Dr Boom or Antonidas. You could consider removing Flamestrike, but that's iffy. So adding a 4th 7 mana card in a tempo deck is really bad.
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Note: You know Dream Cards from Ysera.
Next Up:
Hunter, 2/4 stats.
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Here's how it works. The first person makes a legendary with mana cost 1, the next person makes a card cost of 2, then 3, and so on and so on until after the tenth person, then it goes back to 1. BUT... You must follow the class and stats of the above poster.
I'll start:
Next Up:
Druid, 1/1 stats.
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Not bad. Seems a bit strong, maybe 7/6 or something, but I like the idea.
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It's not just trying hard or picking the right deck. It takes skill to reach legend. Playing a good deck is far from enough. You're better off piloting a shit deck with skill than piloting a top tier deck poorly. Also, people who complain a lot or label certain decks as ''cancer decks'' are usually NOT the players who reach legend.
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I voted for Thijs and got a 40 dust pack.
Can't feel too bad. I feel worse for Thijs who I think is a great ambassador for the game. Would pick him as my champion again.
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Moderators are not in charge since the nerf. They can't OTK threads anymore.
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I'd go for Kel'Thuzad. Neutral, good and a lot of fun. Also has good synergy with your Soggoth. If you can get Kel'Thuzad to hide behind Soggoth or Sludge Belcher you're in a great spot.
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Make some more HS friends and invite them to casual games. You can ask them to play a match where top tier decks are forbidden. Problem solved.
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Rock, paper, scissors is difficult to attain in HS because there is no counterplay. You can't interact on the opponent's turn. In most card games, you'll have aggro decks that are able to rush control decks down, but they don't play any/sufficient disruption so they get defeated by combo decks who are usually one or two turns faster than the aggressive decks. The control decks would regularly beat combo decks though, because they play hand disruption (combo decks need to combine cards together to win and having your hand picked apart ruins your plans) as well as counter cards that stop the combo chain. Then, by the time the combo player re-assembles his combo cards he gets beaten down by a gigantic monster because the control player successfully disrupted the combo player and bought himself time to win.
Hearthstone is different. Control decks should be able to beat aggro decks because of their AoE and powerful spot removal. Combo decks should beat control decks because they get plenty of time to assemble their pieces and just go off because the opponent can't interact once they have the cards and mana. Aggro decks should roll combo decks because they lack the removal control decks have. But in Hearthstone there's too much overlap.
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I like the entrance music of Ragnaros, Lightlord.
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Liquify on Icehowl is really good. You can also use it on Rag.
You can even use Shadow Madness on something and silence it. Isn't it yours then? Isn't the Shadow Madness clause imprinted on the minion?
It's not a very good card but there's some cool ways to utilize it.
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Well, obviously Pokemon Go popularity will decline a bit after the initial rage and when the summer ends. But from what players have told me they love the socializing and activity so much they're not interested in going back to playing pc games by themselves. We'll have to see if Pokemon can sustain this popularity but I personally would go so far as to say this game will be the first of a new era of gaming. Pokemon Go downloads have crushed every other download in the app store and it's usage surpasses the likes of twitter and instagram. Something Hearthstone was never ever even close to doing. So even if Pokemon Go will lose it's popularity there will be a game that uses the magic formula of Pokemon Go, and improve on it.
Games with amazing graphics will be less affected but Hearthstone much more so.
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Lol. It's true. You make the same swiping motions when attacking as when catching Pokemon.