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    posted a message on Sick of this. Uninstalling HS.

    He's probably talking about Zephyrs. He's thinking that if the game can figure it what the perfect card is, it's easy to make winratea close to 50% across the board in terms of topdecking and opening hands.

    Posted in: General Discussion
  • 1

    posted a message on Zephry doesnt give lethal

    Zephyrs only offers classic and basic cards, and WILL offer lethal if can.

    Posted in: Standard Format
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Thank you Blizzard, for stroking my ego. You are so concerned with my dominance on wild ladder that you pair me against Big Priests that always have Barnes on 4. And when my wintate still doesn't drop I can always count on you guys to up the stakes and always make Barnes summon Y'Shaarj. If that's what it takes, launching nuclear bombs because I'm too skilled at knife fights, that's cool.

    Posted in: General Discussion
  • 2

    posted a message on The real meaning behind "uninteractive"

    Call me a degenerate but in 15+ years of playing card games competitively, I've always gravitated towards the most uninteractive decks. In Magic I played a lot of vintage and legacy, using combo decks like The Perfect Storm and ANT. If combo decks capable of killing in the first 2 or 3 turns were not available to me, I would pick a hyper aggressive deck like Affinity. When playing Yugioh, I play a Magical Explosion FTK deck. What's my go to in Hearthstone? You've guessed it! Pirate Warrior! It's a hundred times more solitaire than any OTK deck that hasn't been nerfed into oblivion (I play Wild exclusively FYI). Nagalock and Star Aligner Druid are the only decks that piqued my interest because well, it was blatantly obvious that these decks were incredibly uninteractive, but I didn't enjoy playing those decks because they lacked depth. The presence of those decks in Wild forced my hand - they pushed Pirate Warrior out of the format.

    Anyway, the two points I'm hoping to make are 1; there are players out there that enjoy playing "uninteractive" decks. Not because we're looking for free wins, but because we enjoy the aspect of focusing all of our energy and thought into counting damage, as well as looking at our hand and determining our gameplan from the very first turn taking all (limited) information into consideration. In short, we think deeply about what WE try to do, and carefully plan. There are lots of aspects, ranging from the hero the opponent plays, how many cards they mulligan, the odds of me drawing that missing 2-drop that would complete my curve while contemplating my mulligan, the list goes on. I'm trying to kill you before you get a chance to execute your own strategy, so yes, very uninteractive but there's a lot of decision making involved. Maybe not for you, because you opened a hand of 5+ mana cards and I killed you on turn 4, but all things considered, you cannot say the game played out with zero decision making involved.

    Point 2; I believe that decks that  try to avoid interaction (in Wild mode, typically hyper aggressive decks) play an important part in a healthy metagame. It keeps other decks honest. It preys on greedy decks as well as combo decks. When you build your deck, there should be the question; how do I deal with [insert boogeyman deck name]?

    That said, I will admit there is a problem with OTK decks if certain classes lack meaningful ways to disrupt the opponent. That's why I love Wild, where cards like Loatheb and Dirty Rat exist. It's not cool to be pushed into certain archetypes or you're forced to accept you've lost before a game started. At least with Pirate Warrior there's more RNG; mulligan and draws play a big part in the outcome of a game. You can "steal" a win, even when the matchup is super unfavorable.

    Posted in: General Discussion
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    posted a message on Aviana/Kun combos post nerf

    You can play Aviana, let it die, then next turn play Flooped Aviana for 4 mana, at which point you don't need Kun to combo

    Posted in: Druid
  • 2

    posted a message on Pogo-Hopper

    Oh hey! It's BunnyHoppor!

    Posted in: Pogo-Hopper
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    posted a message on Do you think Big Priest should be nerfed?

    As long as there are plenty of counters to the deck, Big Priest is here to stay. T5 said multiple times they don't think it's an issue. They will keep an eye on it but they feel there is enough counterplay available. I agree. Is the deck degenerate? Yes. Do you have a problem with it? Then play some Standard instead. Powerful decks and degenerate combo's are a part of this format. ONLY when they're too consistent and difficult to counter and stifles deck creativity, is when they start swinging the nerf hammer. If anything, this deck encourages you to think about solutions. There's tons of options. Are you upset at turn 3-4 Barnes? Suck it up buttercup. It's the nature of CCGs. Especially in eternal formats.

    And yes, transform effects are viable. Even nice little raptors are a real thing in wild. Muddying res pools is not only good vs. Big Priest. Kazakus is a heavy played legendary right now. Tossing three raptors in their res pool is deceptively powerful. And even though Taunt Druid is niche in Wild, it does see play and it's a hard counter to Witching Hour. I will concede I was being a bit optimistic when suggesting Tinkmaster Overspark, but I just love that card lol.

    Posted in: Wild Format
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    posted a message on Do you think Big Priest should be nerfed?

    It's a powerful deck but it's existence is important for balance in the Wild format. The deck has many counters but Renolock isn't one of them. Renolock would be undisputed champion of the format without Big Priest. They can outvalue any deck but Big Priest, and the combo decks that usually prey on control decks need to dodge a lot of silver bullets like Gnomeferatu, Dirty Rat and sometimes Skulking Geist. Renolock is also good against aggro because of their many tools and Reno of course.

    Countering Big Priest is soooo easy. Rogue has many tools like Sap and Vanish. Mage and Shaman can transform. Warriors have nice little raptors. Warlocks can use Doomsayer + Treachery. Even Tinkmaster Overspark can be thrown in somewhere. Screwing up their res pool is so easy and they immediately lose SO much value. You can then realistically try and control their threats instead of being drowned by infinite powerful res effects. Like half of the classes have tools available by default, other classes have lots of tech options. It's not like Naga where some classes straight up lose the game if the Giants land early. Not to mention good aggro decks always have a chance to run them down before they get their minions out. Also, the decks sometimes is embarrassingly pathetic when they hero power a bunch of times, then Coin + Shadow Essence out a 5/5 Barnes and die.

    Big Priest is NOT an issue.

    Posted in: Wild Format
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    posted a message on What are your favourite minion voice lines / quotes?

    My jaws that bite. My claws that catch. My jaws that bite. My claws that catch. My jaws that bite. My claws that catch. My jaws that bite. My claws that catch. My jaws that bite. My claws that catch.

    Posted in: General Discussion
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    posted a message on Upcoming Golden Card Pack - Strategies to open it
    Quote from MrShmoove >>

    Is this a joke post?  You grab the pack...go in a circle a few times and drop it in the middle.  Then you hover over the cards to see the outline colors for blue/purple/orange.  Then you click on no outline followed by blue, then purple then orange.  That's the strategy.

    Can confirm this is the only viable pack opening strategy.

    Posted in: General Discussion
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