Wild Astral Communion deck will happily play this card. The Curator into Deathwing/Ysera and Tyrantus? Seems pretty good.
- ReinVos
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Member for 8 years, 8 months, and 11 days
Last active Mon, Apr, 19 2021 18:50:17 -
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TURUL0 posted a message on New Druid Legendary - TyrantusPosted in: Card DiscussionAgreed, I love Astral Communion decks! -
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user-24285864 posted a message on Meme Cards DumpPosted in: Fan CreationsI decide to turn Good guy Greg into a HS card. Because he's such a good guy he has a battlecry that helps your hero in three different ways; Heal, cards and a weapon. What more could you ask for? Greg has your back.
I like it. You inspired me, I will add a personal interpretation to my card dump. -
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Maukiepaukie posted a message on How to navigate Freeze vs. Priest?Posted in: Wild FormatThe way I generally win.
In the earlygame: CYCLE, CYCLE, CYCLE! and don't be afraid to drop early doomsayers on a non-frozen board.
And honestly from there you need your Thaurissan and Alex, because those flash heals and that heropower aren't enough to outheal a freeze mage. I think what you can generally make from this: Cycle as much as you can.
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xorrokawaii posted a message on How to navigate Freeze vs. Priest?Posted in: Wild FormatReplace pyro for sure. If you need something about freeze mage, just ask LuaghingHS or watch his streams.
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Droguett posted a message on How to navigate Freeze vs. Priest?Posted in: Wild FormatTry to mulligan for draw only, and thaurisann in the late game so you can otk your opponent
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DarthMageJab posted a message on How to navigate Freeze vs. Priest?Posted in: Wild FormatAs you know, Freeze Mage is a complicated deck to navigate. You need lot of practice to know when and how to swing the board in your favor. Priests have removals to deal with both your board clears and your heavy minions with the Shadow Words. One way is to have Malygos and have good draws, so you can OTK them. But if you are using torches and Alex, you have to remove their minions efficiently and be very greedy. Remember that their hero power is useless without a minion on board against a Mage. Priest is a fairly easy match up if you can pressure them to play slowly and find your damage spells. Bloodmage Thalnos is a very good card to keep for the explosive spell damage when you want to burst Priests down.
A typical Freeze Mage can ideally do 48 raw spell damage to face. If they heal too much after you Alex them, plan ahead and stall the game so that you hold most of your damage spells by the time you Alex them. Priest can't soak damage like Warriors, so if timed well, you can burn them to crisp.
Also try playing in standard if wild Priests are eating your secrets.
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GiantDwarf0 posted a message on How to navigate Freeze vs. Priest?Posted in: Wild FormatAgreed that you need to try to set up the OTK , which is hard to do against priest period and is especially tough against rez priest since it is essential a midrange deck and can pressure you consistently .
I've generally found that carrying one Polymorph is useful; and if you run one you should mulligan for it against priest. Poly on the injured blade master can really muck up the resurrect strategy.
In general though, this is not a good matchup.
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Schnitzel97 posted a message on How to navigate Freeze vs. Priest?Posted in: Wild FormatYou have to wait for a great emperor... Search your burst and try to OTK him. You should also, if you don't have it already, put a evolved kobold in your deck in my opinion. Sometimes you have to play really ballsy in this match-up. Like if he's missing 2 dmg on board to kill/proc you, maybe consider not to play frost nova, if it isn't looking too good for you, just to freeze next turn when he plays something else. And you just have to keep in mind that alex probably isn't a big win condition in this match-up.
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Deadly_Pants2 posted a message on How to navigate Freeze vs. Priest?Posted in: Wild FormatOTK is the best way if im correct
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Mr_butts posted a message on Nerf cards really bring out whining...lolPosted in: Card DiscussionI'm actually enjoying the whining because it is coming from almost exclusively shaman and hunters. These nerfs are nowhere near as hard as previous nerfs but they act like it's the end of the world. I think if we see less hunters and shamans it will be good for hearthstone as a whole because those 2 classes made up almost 50% of all decks played and I think that's why Blizzard nerfed them. People forget hearthstone is played by millions of people worldwide and 90% of them are fairly casual about it and constantly seeing the same 2 classes over and over is boring. Most people don't like going against hunters or shamans, shamans don't like the mirror games, hunters don't like the mirror games and if more and more people are unhappy with the meta, Blizzard will lose out on millions of dollars. Blizzard is here to make money and make the average player happy not some guy on a forum who has played 300 straight games with his midrange shaman.
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He's probably talking about Zephyrs. He's thinking that if the game can figure it what the perfect card is, it's easy to make winratea close to 50% across the board in terms of topdecking and opening hands.
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Zephyrs only offers classic and basic cards, and WILL offer lethal if can.
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Thank you Blizzard, for stroking my ego. You are so concerned with my dominance on wild ladder that you pair me against Big Priests that always have Barnes on 4. And when my wintate still doesn't drop I can always count on you guys to up the stakes and always make Barnes summon Y'Shaarj. If that's what it takes, launching nuclear bombs because I'm too skilled at knife fights, that's cool.
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Call me a degenerate but in 15+ years of playing card games competitively, I've always gravitated towards the most uninteractive decks. In Magic I played a lot of vintage and legacy, using combo decks like The Perfect Storm and ANT. If combo decks capable of killing in the first 2 or 3 turns were not available to me, I would pick a hyper aggressive deck like Affinity. When playing Yugioh, I play a Magical Explosion FTK deck. What's my go to in Hearthstone? You've guessed it! Pirate Warrior! It's a hundred times more solitaire than any OTK deck that hasn't been nerfed into oblivion (I play Wild exclusively FYI). Nagalock and Star Aligner Druid are the only decks that piqued my interest because well, it was blatantly obvious that these decks were incredibly uninteractive, but I didn't enjoy playing those decks because they lacked depth. The presence of those decks in Wild forced my hand - they pushed Pirate Warrior out of the format.
Anyway, the two points I'm hoping to make are 1; there are players out there that enjoy playing "uninteractive" decks. Not because we're looking for free wins, but because we enjoy the aspect of focusing all of our energy and thought into counting damage, as well as looking at our hand and determining our gameplan from the very first turn taking all (limited) information into consideration. In short, we think deeply about what WE try to do, and carefully plan. There are lots of aspects, ranging from the hero the opponent plays, how many cards they mulligan, the odds of me drawing that missing 2-drop that would complete my curve while contemplating my mulligan, the list goes on. I'm trying to kill you before you get a chance to execute your own strategy, so yes, very uninteractive but there's a lot of decision making involved. Maybe not for you, because you opened a hand of 5+ mana cards and I killed you on turn 4, but all things considered, you cannot say the game played out with zero decision making involved.
Point 2; I believe that decks that try to avoid interaction (in Wild mode, typically hyper aggressive decks) play an important part in a healthy metagame. It keeps other decks honest. It preys on greedy decks as well as combo decks. When you build your deck, there should be the question; how do I deal with [insert boogeyman deck name]?
That said, I will admit there is a problem with OTK decks if certain classes lack meaningful ways to disrupt the opponent. That's why I love Wild, where cards like Loatheb and Dirty Rat exist. It's not cool to be pushed into certain archetypes or you're forced to accept you've lost before a game started. At least with Pirate Warrior there's more RNG; mulligan and draws play a big part in the outcome of a game. You can "steal" a win, even when the matchup is super unfavorable.
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You can play Aviana, let it die, then next turn play Flooped Aviana for 4 mana, at which point you don't need Kun to combo
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Oh hey! It's BunnyHoppor!
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As long as there are plenty of counters to the deck, Big Priest is here to stay. T5 said multiple times they don't think it's an issue. They will keep an eye on it but they feel there is enough counterplay available. I agree. Is the deck degenerate? Yes. Do you have a problem with it? Then play some Standard instead. Powerful decks and degenerate combo's are a part of this format. ONLY when they're too consistent and difficult to counter and stifles deck creativity, is when they start swinging the nerf hammer. If anything, this deck encourages you to think about solutions. There's tons of options. Are you upset at turn 3-4 Barnes? Suck it up buttercup. It's the nature of CCGs. Especially in eternal formats.
And yes, transform effects are viable. Even nice little raptors are a real thing in wild. Muddying res pools is not only good vs. Big Priest. Kazakus is a heavy played legendary right now. Tossing three raptors in their res pool is deceptively powerful. And even though Taunt Druid is niche in Wild, it does see play and it's a hard counter to Witching Hour. I will concede I was being a bit optimistic when suggesting Tinkmaster Overspark, but I just love that card lol.
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It's a powerful deck but it's existence is important for balance in the Wild format. The deck has many counters but Renolock isn't one of them. Renolock would be undisputed champion of the format without Big Priest. They can outvalue any deck but Big Priest, and the combo decks that usually prey on control decks need to dodge a lot of silver bullets like Gnomeferatu, Dirty Rat and sometimes Skulking Geist. Renolock is also good against aggro because of their many tools and Reno of course.
Countering Big Priest is soooo easy. Rogue has many tools like Sap and Vanish. Mage and Shaman can transform. Warriors have nice little raptors. Warlocks can use Doomsayer + Treachery. Even Tinkmaster Overspark can be thrown in somewhere. Screwing up their res pool is so easy and they immediately lose SO much value. You can then realistically try and control their threats instead of being drowned by infinite powerful res effects. Like half of the classes have tools available by default, other classes have lots of tech options. It's not like Naga where some classes straight up lose the game if the Giants land early. Not to mention good aggro decks always have a chance to run them down before they get their minions out. Also, the decks sometimes is embarrassingly pathetic when they hero power a bunch of times, then Coin + Shadow Essence out a 5/5 Barnes and die.
Big Priest is NOT an issue.
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My jaws that bite. My claws that catch. My jaws that bite. My claws that catch. My jaws that bite. My claws that catch. My jaws that bite. My claws that catch. My jaws that bite. My claws that catch.
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Can confirm this is the only viable pack opening strategy.