While the stuff about limiting design space is all well and good (you should definitely move Magma Rager out of classic so we can all happily pay for another one in a future expansion without the risk of having four equally statted minions in a deck... :s) I would like to know how Ragnaros is impeding this design space?
Are there plans to add another card that deals 8 damage to a random enemy at the end of a turn? Do you want to add more cards that deal differing amounts to random enemies but feel that having too many of them would be bad for the game? Maybe a card that activates "end of turn abilities" immediately?.. Most likely.
Respectfully I would ask you to leave Rag alone. He's one of the few neutral legendaries from classic that is playable in various deck types.
Oh and P.S. I probably wouldn't like it at the time but right now I would sooner lose to multiple shots from Rag in one turn than die on turn 3 or 4 to this pirate bullshit we currently have. Followed by a "Well Played" from the other player as if they did something good and original.
Please add a "yawn" emote so I can burn them with the full extent of my hatred.
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This is a great new series! I love the idea! I would also like to suggest something completely new to play that I came up with yesterday, and that shows real promise (and at least is really fun to play). Check it out!
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Flame Leviathan is pretty dang fun!
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In my opinion, your own home brew deck with no playtesting is probably better than this. If you get a great draw, you could win by turn 5, but 70-80% of the time, you're effectively playing the equivalent of a basic warrior deck.
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