[Legend in 2 days S32] Pirate Warrior
- Last updated Nov 1, 2016 (Yogg Nerf)
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Wild
- 19 Minions
- 7 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Pirate Warrior
- Crafting Cost: 4540
- Dust Needed: Loading Collection
- Created: 10/2/2016 (Karazhan)
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Total Deck Rating
395
SMOrc
This is my warrior deck I rushed legend with season 31 EU.
The deck features Leeroy Jenkins for hard burst.
Card swaps: 1- Leeroy Jenkins
1+ Malkorok
1+ Gorehowl
1+ Grommash Hellscream with xBlood To Ichor
But xLeeroy Jenkins has worked best for me <----- Recommended.
1- xFrothing Berserker or Huge Toad
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1st October Rank 17 to Rank 8.
2nd October Rank 8 to Legend.
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Mulligan without Coin: xN'zoth's First Mate x Huge Toad xFiery War Axe
Mulligan with Coin: xN'Zoth's First Mate xFiery War Axe xFrothing Berserker xBlood To Ichor
Advise: Play some practice games with it to get a grip of the gamestyle. <-------- Important.
See how u can combo xFrothing Berserker with Fiery War Axe and xSouthsea Deckhand xBlood To Ichor etc etc.
GL!
Update 1: This deck might have some difficulties against some decks out there, but for me it was straight domination stomp to legend. Also, use Sir Finley Mrrgglton hero power choice wisely depending on situation/hero opponent.
Update 2: I often keep xHeroic Strike against shamans for removal of xTotem Golem
Update 3: Sometimes this deck wins you at round 4/5 with good setups like xFiery War Axe xBloodsail Raider xBloodsail Cultist And sometimes you just push your opponent to 12 hp and win at round 8 with a crazy 2x Mortal Strike
Update 4: - CONFIRMED: This deck works in WILD aswell and performs outstanding replace Argent Horserider Flame Juggler Blood To Ichor with 2 x Ship's Cannon 1x Dread Corsair
- This deck is absolute BOSS and is one of the best decks I've crafted and teched with so far!
May The RNG Gods Be With You.
For all the people asking why no card draw :
If you are in a situation where you need card draw you probably already lost .
This deck is supposed to win fast and is not able to sustain a long game even if you would have a lot of cards in hand . That's because the cards in the deck are very low value .
So if the opponent can survive long enough to start making threats of his own you will not stand a chance to stop them .
Topdecking direct damage on turn 7,8,9 is much better that topdecking card draw because it means you have more mana to do stuff .
The most funny fact is people believing this deck is new...
Wheres the proof?
In my opinion, your own home brew deck with no playtesting is probably better than this. If you get a great draw, you could win by turn 5, but 70-80% of the time, you're effectively playing the equivalent of a basic warrior deck.
This deck has no card draw. How can it win? I end up with no cards turn 6-7
I used a similar deck before, I added on Coldlight Oracle to card draw, useful to pick some final damage points at the end.
You're supposed to kill the opponent by then .
Many people (I included) do not have good wild cards like Dr Boom, naxxramas etc .
Plus, standard is easier to play with less surprises . When playing standard the deck lits are netdecks so it's very clear how to play your best strategy vs them.
Most have played with all the cards for a good time now, and Standard is a fresh place to use some cards that wouldn't see play otherwise. Wild is also not balanced at all. But guess soon will be the time thateveryone will want to go to Wild cause now that's the fresh place to play.
This deck actually works . You just have to play a lot of games :)
It basically crushes every deck that has no heal or taunt (not that many decks actually run such things )
Fun deck, but not for getting legend!
Smorc is fun?
i feel the spirit of pirates, all or nothing, like in those times in caribbean sea))
Currently using Leeroy.
BUT what are all your thoughts on +1 Skycap'n Kragg -1 Leeroy Jenkins?
Just hear me out for a second.
Arguably better stats. Since Skycap'n Kragg has 10 stats for 7 mana but will be reduced by at least 1 or 2 mana in most situations.
And Leeroy Jenkins has 8 stats for 5 mana, although you can take away 2/2 for the whelps.
So imagine Kragg gets discounted by 2 mana you have a 5 mana 4/6 with Charrrrrge.
Whereas Leeroy can be considered 5 mana for 4 stats with Charge.
So basically a 4/6 with the pirate tag synergy vs a 6/2 summon two 1/1's for your opponent. (Both with charge)
Kragg is more costly assuming you have no discounts (which you should). He is considerably harder to remove. 6 health compared to 2. + the fact that he can not be shadow word death'd. Leeroy may have 2 more burst damage that turn, but will be more than likely die the next turn either by the 1/1's if you don't remove them or by another charge minion, most damage spells etc. So it is possible that Kraggs body allows him to stick around another turn or two and do more damage than Leeroy OR force your opponent to use more removal.
First pirate deck I've used, I'm not sure but I believe that Skycap'n Kragg is not/has not been used competitively.
So I guess what I'm asking is do you guys think he is viable in this deck as an inclusion or substitution for Leeroy?
I may have to craft him to perform some science. TIA for any replies!
Yeah all of this makes sense.
But if I'm popping off Leeroy its to go for lethal, its why I prefer him over Kragg.
I think its an ok sub for Leeroy if you don't want to use him. If you really wanted to, you could tech out a few other non-pirate cards for pirate synergy. But the point of aggro decks though is that you don't need the synergy.
I think Leeroy Jenkins is just a finisher so 6 damage from hand for 5 mana is better than 4 Damage for 7/6/5.
Skycap'n Kragg: Do me trade ?
Leeroy Jenkins: ME GO FACE !!!
Enough said .
Yes he allows for 2 more damage that turn, but if he is only used as a finisher he is a bit more restricting/awkward in the hand than Kragg.. Kragg can be used to trade into a taunt minion and remain on board. Allowing for more possible face damage the next turn. I think I'm going to craft and test him.
Is Sir Finley really needed ? , I dont have this card world u suggest any replacement ? TY for answer
I think that Faerie Dragon in this deck is better than Huge Toad or Flame Juggler.
It dodges early game spells like Frostbolt , Arcane Blast, Shadow Word: Pain, Holy Smite, Quick Shot, Slam, Soulfire etc allowing you to control the board from the start forcing the opponent to trade into it, meanwhile doing at list six damage to the face.
I think this is better than the ping from Toads and Jugglers.