Trade Only: yes, you go first
I'm pretty sure thats because the core set hasn't been come out so those hof cards haven't been added in yet, I think you have to wait till the expansion drops on the 30th and sets all switch. I could be wrong though
Have you tried installing the old stick of ram to see if it sorts the problem out so then you can rule out it being a game issue? You definitely have it the ram installed in dual channel mode? But guessing that other games run fine you must have. Can hearthstone utilise 16gb of ram, can remember a while back being really over spec on some games would fuck up.
Not getting the tin foil hat out or anything because im sure some one will come out with some stats and stuff but i do have to agree i have open a fair few packs and i do feel like i have opened a lot less golden cards recently.
Heard some other people talking about waste warden and if it would be good or not, its the only really tech card that all classes can use to clear a board of murlocs.
trying to get a Mage deck to work as it is one of the trash classes
What? Hey, words hurt, man.
I don't feel like mage is trash at all. It's not at the top these days, but I've had a lot of success with spell (no minion) mage. I've gotten to legend with it two months in a row, so I think that's good enough.
I think C'thun works well in that deck because discounting the pieces with Incanter's Flow makes them better overall.
This version runs a lot of burn and Deck of Lunacy because it's how I like my mage. Hate me if you like, but I have fun with it. And it works more than 50% of the time.
Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck Minion (1) Ability (28) Playable Hero (1) Loading Collection
Haha sorry about that, im just going by what most sites like vicious syndicate say.
Yeah I've thought about no minion mage and ill give it a try, I get the deck of lunacy choice I love the randomness but I want to be about to use c'thun as the way to win. I did try it with incanters flow but found it a bit to slow but in no minion mage its perfect.
Don’t u play c’thun mage like normal mage the only difference is the c’thun cards . . Why do u need help what help can we give.
Well I guess if you slot it onto a normal mage deck then yeah, but what I'm trying to do is make c'thun the win con of the deck as if you took it out the deck then this deck would not work so more of a combo deck I guess. I am looking for help with refining the deck to make it more consistent. If im missing any synergies or if I'm making my synergies weak by having to many different bits. I'm just looking for people to give a different perspective.
|Minion (17)||Ability (13)|
Hi all, I'm trying to get a Mage deck to work as it is one of the trash classes and I like trying to deck build even though I'm bad at it. So with the kinda nerfs to some aggro decks I thought I'd try make mage work.
I'm having some success with it mainly against control warriors but I want to see if I can make it a bit more well rounded, I have made changes and got to this point, it can draw fast and some times a bit to fast, I find it does alright in the early game as it has a lot of low cost cards so some tempo isn't a problem I'm just trying to think if its to many things shoved into one deck like spell dam for draw with ele draw package, is it better to drop one of them, or maybe go down the secret route.
I added Yogg as I play a lot of spells and is always active on 10 and just helps in the late game when you don't draw C'Thun and need to try live another round, as I have had it on rather a lot of games with 5 or so cards left and C'thun has been last card and I have lost because they have manage to fill the board so there is to much hp.
Any thoughts and ideas are much appreciated.
You don't have to play bad cards to get lethal with it i think its just luck I play it in a pure heal paladin deck to try and disrupt things like skull and the 10 mana druid spell. I almost got lethal with it on a priest because they used the 1 mana heal on face and oh my yogg cast lighting bolt instead. I mean there a chance that druid will cast pyro blast on them self. There are loads of spells that they could cast to kill themselves its just going to take a while to do.
On wild, I played against odd hunter with the same behaviour - pressed HP and then rope with hovering over used HP.
He does not cared about the overdraw, so I made him burn some cards.
I won :D
I dont think they care about winning just the exp earned, which is time based not on if they win or lose.