First one didn't fit the criteria so here goes my 2nd attempt. The shuffle will shift the farthest right minions to your opponent's side of the board while theirs comes to yours if you go counter-clockwise. If you go clockwise it the farthest left minion goes to your opponent's side of the board while theirs come to yours.
Why does everyone seem to think that this card must be immediately removed? Playing this card means you're a control mage. Control mages dont have much to do with their mana. Control mages play board clear spells. Are you gonna be playing board clear spells every turn and does it matter if you're playing them for free or not?
Assuming you get to play flamestrike for free the next turn, what are you gonna do with the rest of your mana? As an aggro player, I will just keep going face ignoring it like I would ignore Ysera. As a control player, I wouldn't be caring if you are playing spells for free or not. Anyway control match ups are battles of attrition so you will be conserving your tools anyway. So why is it Kalecgos a soft taunt compared to Ysera? Ysera is even more of a must remove to opposing control players compared to Kalecgos because she gives you guaranteed value each turn. Maybe playing one spell for free each turn is not guaranteed value, in fact it's the opposite of that as you are using up your own resources.
We have no idea what we are getting for Mage, might be pretty nuts with whatever the twin spell does. Make as much sense to praise as it does to bash it. It potentially could be a good legendary.
Out of the three, I'd say the first or third card, 99% of the time your 2nd spell is going to just be summoning Leokk and Huffer. If plotter was a card atm, I'd run him in my warlock deck so I know the perfect moment to Gnomeferatu
The wording was a bit odd but basically if it's a deal damage card, it must have multiple outcomes based on the target or if it is a non targetable minion / spell then multiple options have to be present. Yes?
I think she looks good, any change up to hearing the same emotes is welcome to my ears. I would like to see an update to the classic heroes to what they are now in BFA though.
I will buy the standard bundle, the mega bundle, the adventure bundle, and also this first week special bundle all as soon as I get paid in April/when the others are released.
I'm kind of a whale.
I'm just imagining Dori speaking whale and a huge credit card comes swimming up
My final try. I think I will finally submit this after possible balance changes.
I think the difference here is quite obvious: while the Paladin weapon is self-sufficient, the Succubus requires damaging cards to work.
Weapon is probably broken. Imagine you almost have an opponent paladin in a losing situation with an 8/8 on the board. Then he just hits the minion and heals himself for 8 as an example. I think it's a good idea, just a weapon might be too much.
I was spinning around some ideas and was wondering if you guys think this idea is interesting enough to use. Basically for a priest this is a premium Injured Blademaster with a taunt but for a warlock, it is more interesting. Warlock will need to summon the demon on the board some specific ways to not trigger its battlecry or buff it in their hand before playing it. Do you think this idea is interesting enough or is it just another boring self damage trick?
I don't think the warlock card would work. If it's a buffing zoo type odds are you are top decking and won't get to buff this thing anyhow. Or even if it does get buffed it loses 90% of its hp and then trades with a 1 drop or hero power. As for priest, eh I dunno, the last thing that damn class needs is another inner fire enabler that also craps on other priest.
The only example we've seen so far has a fair mana cost. Constructed will adapt to what gets used and develop counter play to that. The only one I'm worried about is arena.
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Fits the much needed 4 slot of hunter.
Must be a warrior card, must have armor synergy.
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First one didn't fit the criteria so here goes my 2nd attempt. The shuffle will shift the farthest right minions to your opponent's side of the board while theirs comes to yours if you go counter-clockwise. If you go clockwise it the farthest left minion goes to your opponent's side of the board while theirs come to yours.
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We have no idea what we are getting for Mage, might be pretty nuts with whatever the twin spell does. Make as much sense to praise as it does to bash it. It potentially could be a good legendary.
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I believe that qualifies since the spell effect changes depending on it's target.
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The wording was a bit odd but basically if it's a deal damage card, it must have multiple outcomes based on the target or if it is a non targetable minion / spell then multiple options have to be present. Yes?
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Welp yep, seems to be the issue. Since they are already swapped you'll keep your shifters.
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Patching till 11 AM pacific
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Next image is Must be a hero card that interacts with totems.
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Ticket Scalper nothing more evil than that.
In all seriousness though, Lich King will probably be everybody's go to villian
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I think she looks good, any change up to hearing the same emotes is welcome to my ears. I would like to see an update to the classic heroes to what they are now in BFA though.
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I'm just imagining Dori speaking whale and a huge credit card comes swimming up
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The only example we've seen so far has a fair mana cost. Constructed will adapt to what gets used and develop counter play to that. The only one I'm worried about is arena.
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I know not a lot of people like being on the first page but I'll get her going since I'm pretty happy with my cards overall.
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Hmm, day 1 I'm going to make a Bon Appetite rogue deck.