This was difficult to come up with and I don't think it's a competitive card but I do think it's fun.
Any minion with a Mindbender attached to them has 1 attack and 1 health and immune. All other effects are negated. Effect is persistent and will effect any new minions summoned. When Mindbender Ozron is removed all other minions return to their original state. See spoilers for more details.
Over thousands of years in the deep depths of the oceans of Azeroth the old god N'Zoth has been twisting and manipulating mighty sea creatures. Mindbender Ozron was created to instill into the hearts of all creatures their weakness. Waiting in the shadows Ozron continues watch for his moment to assert his dominance over the denizens of Azeroth.
Example and Explanation:
Here is an example of a minion with a Mindbender attached:
Please ignore my lack of photoshop skills.
Rules surrounding minions with Mindbenders attached:
- Minions effected are not transformed they stay the same minion.
- Health and attack will revert back once Ozrom is removed.
- The 1/1 immune minions can be used to kill off Ozrom.
- Battlecry effects still trigger.
- Minions lose Taunt, Divine Shield, Stealth, Charge, Silence, Windfury, Inspire, Enrage as well as any other effects listed on the card.
- When Ozrom is removed all minions are restored to full health and regain Divine Shield, Stealth, etc...
- Minions are not effected by any buffs applied before or while a Mindbender is attached. Those buffs will take effect after Ozrom is removed.
- Minions can be destroyed with hard removal like Shadow Word: Pain immune doesn't prevent that.
- Hex and Polymorph still work on minions with Mindbenders attached. They will still get 1/1 and immune while Ozrom is in play.
- Cards like Savage Roar, Bloodlust, Power Overwhelming, and any other end of turn effects can still be applied to minions but won't change any stats but the effects don't wear off until the end of turn after Ozrom is removed.
- Treants from Force of Nature will stick around until the end of turn after Ozron is removed.
I think this covers most of the strange interaction this card can create.
Edit: Minor corrections to text.
4
One of my favorite minions, it is a great late game card. It won me many games.
5
It is by far my favorite weapon in the game, mainly because it allows you to clear huge minions (8/8) with small minions and usage of weapon. Many time it saved me from losing the game. The immune effect works really well in late game. It is really pricey card when you don't need this immune effect, but I still like it.
3
This card is not super strong on it's own but may add a few good cards to your hand (ref: Jungle Panther).
It would make for not-enough-card-draw problem in beast hunter decks since Buzzards are terrible for 5-drops.