Mirror matches aren't that boring... tech cards matter a lot in those... and having 3 sets of tech cards can be pretty interesting...
- Namir_Dargorad
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Member for 8 years and 11 months
Last active Sun, Aug, 25 2019 08:54:04 -
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Trimutius posted a message on Introducing Hearthstone Masters - Qualifiers, Tour, GrandmastersPosted in: News -
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Akrosian94 posted a message on Introducing Hearthstone Masters - Qualifiers, Tour, GrandmastersPosted in: NewsKind of sucks that Qualifiers are run through Battlefy. If they had implemented the tournament mode it'd be perfect for this kind of events.
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Fluxflashor posted a message on Introducing Hearthstone Masters - Qualifiers, Tour, GrandmastersPosted in: NewsThis and the new format is really cool. I think we could see a fresh wave of players interested in the competitive format. The odds that tournaments end up being just one class being brought and played should be slim because all it takes is for one "random" to show up and sweep the event by countering that top deck.
It adds an interesting element of mind games. Can't wait to see how the first few events go.
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Monkshow posted a message on Rastakhan's Rumble Launches Today! Hearthstone Expansion Survival GuidePosted in: NewsGot a golden Zul'jin!!! :O :-|
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RagnarokMay posted a message on Halazzi, the LynxPosted in: Halazzi, the LynxWell hello there Toxmonger
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Trimutius posted a message on Mojomaster ZihiPosted in: Mojomaster Zihiyes that is what I said in my second comment with example of Living Mana, it basically works similar to Living Mana which was confirmed by Blizzard in some post it seems... if you use him on 6 mana you have no mana left, if you use him on 10 mana you have 4 left... but if you think about it... 4 drop and a 5/5 is pretty good turn when your opponent in restricted to only 6 mana, if you are not behind too much on tempo that is...
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Ispira posted a message on Bloodsail HowlerPosted in: Bloodsail Howlerook her in the dooker
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Bogia posted a message on Mojomaster ZihiPosted in: Mojomaster ZihiI don't get it; is the potion drinker fluffy, or are they drinking fluffy potions???
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Trimutius posted a message on Mojomaster ZihiPosted in: Mojomaster ZihiI mean does it actually hurt yourself tho. What i realized that it might actually keep you crystals full and playing a 4 drop alnogside it while you opponent has only a 6 mana turn can be a decent tempo swing...
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rafeime posted a message on Mojomaster ZihiPosted in: Mojomaster ZihiI think this card will be used against Shudderwock, Aviana and Kun the Forgotten King combos ( Malygos, King Togwaggle ) and even some powerful late game cards like Bloodreaver Gul'dan, Frost Lich Jaina, maybe even some other "not so popular combos" like Archmage Antonidas and probably rest in peace C'Thun for the ones who still like to play it.
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It is a great card fro Patron decks and 'math' (one where you play on damage combo), [card]Emperor Thaurissan[/card] will be useful so this will be just a solid card for the deck and allow to have more late game.
This is a really solid minion and in right deck it buffs card draw in two ways, first if you draw it then Battle Rage will be buffed because all friendly minions are damaged... so more card draw!
Also when you draw cards your Frothing Berserker, Armorsmith, Acolyte of Pain, [card]Grim Patron[/card] and [card]Grommash Hellscream[/card] will activate.
To get more value we can put Dragon Egg, Axe Flinger, Gurubashi Berserker, [card]Raging Worgen[/card], [card]Tauren Warrior[/card] and Warbot for more synergy with taking damage.
This is pretty neat! Maybe new Patron decks will be played, no combo just solid Patron/take damage/enrage decks.
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This card will be always there so it allows to get a lot minion synergy since you will always have small and weak minion to buff. That is an upside.
OK, so this card is something like guarantied board presents. It buffs for Mortal Coil in a way, it can do 1 damage. Also it is a great card against divine shield. But the price is high even for super sticky minion like this.
It can work well with Anima Golem and [card]Undertaker[/card].
Also will work with Void Terror and [card]Power Overwhelming[/card].
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This card is good, and it can have a lot of synergy.
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I already dislike this card because it will be painful to play against it, but it is anti-agro.
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Finally a good beast, I will try it in my beast hunter, it will synergize with other minions in the late game, it is generally a good card but I would love to have 4 health on this. There is too much early-game removal that deals 3 dmg.
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Druids are able to get to late game without any problems, they have a lot of good taunts and spells so this card might be good.
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It could be a beast, would be awesome.
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I don't know why but this card seems weak, 8/4 for 9 mana. It bounce back to your hand but 8/4 + 4/4 + not-so-good card in your hand for 9 mana seems slow, and it dies to well distributed 8 damage.
Well it is a great card to top deck when both players are out of cards. But it is like plan B.
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I think that this is the best card from the reviled cards in this expansion, it is great if you compare it to Lightwarden which can be killed by anything, with 5 health this card can survive base removals and almost all AOEs.
And one turn kill decks can be build around this and Lightwarden as a core.