I am also not sure about Doomsayer. He is very good in first 3 turns, but in a late game he is often useless. But i prefer keep him in deck.
As for big taunt minions. Last time i play against Big Priest he has two statues on a board. So i play four giants than Archmage for double extra turn, on next turn i play murloc and monkey to increase chances for my giants to survive after deathrattles triggers and than kill him. I think it is favorable matchup.
Are you talking about wild? (sorry it is not specified, but I'm hearing stuff mentioned that sounds like it might be wild)
Was going to say, I don't think it's that good currently in Standard in the current meta state. It is a great deck in terms of mechanics, but there is no space for it to do well right now. One to watch out for though if anything changes.
Yes, about wild, that's why i create this topic in a wild section :)
Right now i feel that i need more practice with this deck. Maybe i'll add more freeze effects. I don't like that it is hard enough to complete quest in this version...
Maybe i will try Control's version with questing adventurers and cyclone elementals =) Looks stronger for me. Did u saw it? :)
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Nice) glad that my expirience helps you)
This deck is so cool, i cant remember when another one gave me so much of excitement!
Its like u almost want to concede but after a few turns, some crazy draws and rng u crush opponent face with a horde of giants!
Also its hard to play with it, and u need to think a lot and made right desicions to win a game)
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I have updated my current deck:
Manage to climb to top50 with it, so it is preatty solid :D
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I am also not sure about Doomsayer. He is very good in first 3 turns, but in a late game he is often useless. But i prefer keep him in deck.
As for big taunt minions. Last time i play against Big Priest he has two statues on a board. So i play four giants than Archmage for double extra turn, on next turn i play murloc and monkey to increase chances for my giants to survive after deathrattles triggers and than kill him. I think it is favorable matchup.
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I see :)
My final version probably looks like this:
Sad that Kalecgos didn't find home here but i am sure he will in some Reno or Big spell Mage decks.
As for this quest architype i think it is quite dirty. I imagine how my opponent piss off after poping 5th Ice Block during one game :D
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Yes, about wild, that's why i create this topic in a wild section :)
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Right now i feel that i need more practice with this deck. Maybe i'll add more freeze effects. I don't like that it is hard enough to complete quest in this version...
Maybe i will try Control's version with questing adventurers and cyclone elementals =) Looks stronger for me. Did u saw it? :)
3
I made some changes:
-1 Ice Barrier
-1 Coldlight Oracle
+2 Molten Giant
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Thanks for another great deck! :)
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https://m.youtube.com/watch?v=AUvabFD2qdY
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I saw a lot of such deck in a legend rank and i think highrolling 4-5 big dudes on turn 3-4 is really stupid.
What do you think?
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Good job!
Maybe i'll try to build something similar to your BIG secret paladin. Might work.
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Tnx!)
Now we know that Murloc Shaman can be good in wild)
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I did, guys!
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Wild is awesome!!! U GET IT?!!!
:D
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Hi, mate!
I don't know how good will be murloc shaman with new cards. Before that it wasn't good enough, but fun enough to play.
At rank 5+ there are a lot of Big Priests, Warlocks and Even Shamans and they probably destroy you.
As for me, wild is fun, because i play non-meta decks and i have huge collection, so i can play whatever i want.