BLIZZARD STOP. FFS hand disruption is complete cancer. Literally every deck runs all the available hand disruption. You cant reliably do any strat in the game unless it involves "pick a class and make a deck of its best cards". I want to play fun decks again. Why can't I have fun?
they didnt touch theotar, prince renathal, or denathrius, which were way bigger problems than the stuff they nerfed, and they buffed cards again which they said they werent going to do this patch, so sorry, I wont be playing until the next patch again.... What a waste of time.
I actually defended them for doing this at first because I assumed the BG rewards track would only be 5 bucks, but hoooooly shit, 15+ dollars?????? Thats indefensible.
The times ive considered reporting, it wasnt available yet, and the reason why I wanted to report was because my opponent played the whole game out whilst every turn, playing a card, waiting for the rope to go to the end, then ending his turn. From turn 1. Made the game go on an extra 10 mins in which I had to patiently watch the screen. That's what I'd consider innapropriate
I'd really love to see Theotar, the Mad Duke banned (won't happen) or nerfed - but how? Maybe "swap a random card with your opponent"? I can understand the idea behind the card and why having a combo disrupting tool could be healthy for the game, but I also think that it also punishes T2/T3/Offmeta/Meme decks way too hard. While Druid or Mage can survive and win perfectly fine if you steal their Sire Denathrius or Kel'Thuzad, the Inevitable because they have so many other effective tools, stealing an infused Artificer Xy'mox or a Lightforged Cariel or any other card you were holdig onto to get that one shot at winning is way, way too much disrupting. Especially as the card is often played by the very dacks that have access to so many control tools anyways (the same Mage and Druid, but also Shaman).
TL;DR: Theotar is like an inverted Robin Hood, stealing from the poor to give to the rich and therefore needs to go, because it badly hampers deck diversity.
I couldn't agree more. You said it way better than I did. I saw this card announced day 1 and said it was the worst card design theyve ever did. This card shapes the meta right now, its in more than half of decks and its by far the least interactive card ever. My favorite deck of all time is my 40+ spell yogg paladin in wild and the existence of theotar makes my deck literally unplayable. As a result of him and Prince Renathol, the meta has become "mandatory 40 card decks including only your class's best cards and at least 4 class specific legendaries." this is the most whale meta of all time, and I have 0 desire to play any of the boring tier 1 control everything and then spam legendary decks.
So to the people complaining about runestones, and I was apprehensive myself, their cover story of "it makes it so we don't have to charge as much surcharge fees to smaller products" actually makes sense and is a legitimate reason. Also, the prices of the runestones are identical to the money you put in. One of the things a lot of these other companies do is sell "bundles" at reduced price. For instance, youll get 500 tokens for 5$, but you'll get 1100 for 10$ "oooh, you save if you get more" and if you get the 100$ bundle, by golly, youll get 2000 tokens for free! Which always feels bad, and is scummy, but it doesn't look like blizz is doing that.
As much as I hate spending money, they do need to make it to keep the business running and if you compare video games to every other industry, unfortunately they've already been much more generous in terms of prices changing due to inflation. Food's like 40% more expensive, at least by me, but games have only gotten like 10% more expensive since 2000
The problem is, the divide between the Haves and the Have-Nots from this expansion is so massive that nerfs alone would not save it. We're talking about multiple classes pulling sub-40% winrates, you'd need to obliterate everything from orbit thrice over to give these classes a chance using only nerfs alone. It's much more practical, and likely to produce results, to push the weak and underperforming archetypes to match the current power level instead of dragging everyone else down to their level.
Also, your example of Wildfire is very flawed because since its buffs, Wildfire is not core to EVERY Mage deck. Spooky, Ping, and some versions of Naga Mage did run Wildfire as a core card, but not Mech or Big Spell, and the latter two were much more popular last expansion.
Why would you not run wildfire in any mage deck other than mech mage??? They do run it in the skeleton mage too! I'm watching a tournament right as I'm typing this where they're running it! They even run the freaking card in big spell mage. And once again, if they nerf cards and the meta's still bad, just nerf more lol. It's that simple. One of HS's problems is that they're too conservative about how they nerf cards now, and they only ever nerf the most problematic things. The Legends of Runeterra balance team is way better because they don't just nerf the best deck. They have the foresight to know that nerfing the best deck makes the 2nd best one the best.
stop buffing cards... When you nerf cards, you're effectively buffing every other card in the game, which is great. When they buff cards, 99/100 times, the card was "fair" before and now the buff makes the card overtuned, overplayed, and mandatory to include in every deck, like Wildfire. Only stupidly weak cards like Moorabi should see buffs. There is no reason whatsoever that they should buff VanCleef or the hero cards 2 expansions ago. Card's already played in every freaking rogue deck...
I forget his name, but the first Bomberman game was apparently made by 1 guy in a weekend by himself. He was infamous for obsessively chewing gum too and when he'd run out of gum, hed grab handfuls of pencils and chew the wood and lead to a pulp LOL
It's a common theme that has worked since beta. Take one out and the system collapses. Blizzard has been diligent in making most combo decks waiting until 8 or 9 to pop. Which in turn gives each play style a chance to counter its counter. But cards that outright stop combos are bad for the game. Why not just stop making game ending cards to begin with?
"Why not just stop making game ending cards to begin with?" EXACTLY. Finally someone who gets it. I hate combo decks and I think they're the worst thing in the game usually, but cards like this are total cancer. Not only will you have to run this in every deck, which you will because everyone else will, it's a legendary AKA you need to waste 1600 of your hard-earned dust to craft, but it also eats a deck slot. The only feasible way this won't be in every deck is if we have an aggro meta which all the dummies on this site will hate even more.
Hand distruption makes sense in games like MTG and Legends of Runeterra, but it never works in HS because you can only have 2 copies of a card or 1 legendary. Every time cards like Mutanus and Dirty Rat are used, they either have 0 impact, or your opponent concedes on the spot because they lost their win condition because of something they had no control over.
Here's an idea Blizzard: if people don't like oppressive combo decks, instead of printing BS frustrating cards like this that 1: take up a deck slot and may not even be drawn vs these combo decks and 2: ruin fun decks as well as combo ones, WHY NOT JUST NERF THE COMBO DECKS. So freaking aggravating.
All the idiots here praise this crap because "it's our savior vs combo decks" now, but just wait until every deck runs this and some shaman deck running this, Mutanus, and Dirty Rat becomes popular and you go against it every game and YOU become the one who can't interact with THEM, not the other way around. Enjoy the meta because we all know that if every deck isn't running this card, they're all going to be playing aggro decks instead!
Why don't people realize this card is perfect to just throw into an aggro face deck? Only reason this card isn't the most broken card they've ever printed is because it's a legendary and in those sorts of aggressive decks, you don't tend to draw many cards and you can't reliably get it in your opener. This is Flamewreathed Faceless with an upside instead of overload 2 lol.
9
BLIZZARD STOP. FFS hand disruption is complete cancer. Literally every deck runs all the available hand disruption. You cant reliably do any strat in the game unless it involves "pick a class and make a deck of its best cards". I want to play fun decks again. Why can't I have fun?
-3
they didnt touch theotar, prince renathal, or denathrius, which were way bigger problems than the stuff they nerfed, and they buffed cards again which they said they werent going to do this patch, so sorry, I wont be playing until the next patch again.... What a waste of time.
0
I actually defended them for doing this at first because I assumed the BG rewards track would only be 5 bucks, but hoooooly shit, 15+ dollars?????? Thats indefensible.
0
The times ive considered reporting, it wasnt available yet, and the reason why I wanted to report was because my opponent played the whole game out whilst every turn, playing a card, waiting for the rope to go to the end, then ending his turn. From turn 1. Made the game go on an extra 10 mins in which I had to patiently watch the screen. That's what I'd consider innapropriate
1
I couldn't agree more. You said it way better than I did. I saw this card announced day 1 and said it was the worst card design theyve ever did. This card shapes the meta right now, its in more than half of decks and its by far the least interactive card ever. My favorite deck of all time is my 40+ spell yogg paladin in wild and the existence of theotar makes my deck literally unplayable. As a result of him and Prince Renathol, the meta has become "mandatory 40 card decks including only your class's best cards and at least 4 class specific legendaries." this is the most whale meta of all time, and I have 0 desire to play any of the boring tier 1 control everything and then spam legendary decks.
-7
So to the people complaining about runestones, and I was apprehensive myself, their cover story of "it makes it so we don't have to charge as much surcharge fees to smaller products" actually makes sense and is a legitimate reason. Also, the prices of the runestones are identical to the money you put in. One of the things a lot of these other companies do is sell "bundles" at reduced price. For instance, youll get 500 tokens for 5$, but you'll get 1100 for 10$ "oooh, you save if you get more" and if you get the 100$ bundle, by golly, youll get 2000 tokens for free! Which always feels bad, and is scummy, but it doesn't look like blizz is doing that.
As much as I hate spending money, they do need to make it to keep the business running and if you compare video games to every other industry, unfortunately they've already been much more generous in terms of prices changing due to inflation. Food's like 40% more expensive, at least by me, but games have only gotten like 10% more expensive since 2000
3
I chuckled at the "dispose of evidence" bug fix lol
2
Why would you not run wildfire in any mage deck other than mech mage??? They do run it in the skeleton mage too! I'm watching a tournament right as I'm typing this where they're running it! They even run the freaking card in big spell mage. And once again, if they nerf cards and the meta's still bad, just nerf more lol. It's that simple. One of HS's problems is that they're too conservative about how they nerf cards now, and they only ever nerf the most problematic things. The Legends of Runeterra balance team is way better because they don't just nerf the best deck. They have the foresight to know that nerfing the best deck makes the 2nd best one the best.
-9
stop buffing cards... When you nerf cards, you're effectively buffing every other card in the game, which is great. When they buff cards, 99/100 times, the card was "fair" before and now the buff makes the card overtuned, overplayed, and mandatory to include in every deck, like Wildfire. Only stupidly weak cards like Moorabi should see buffs. There is no reason whatsoever that they should buff VanCleef or the hero cards 2 expansions ago. Card's already played in every freaking rogue deck...
0
I forget his name, but the first Bomberman game was apparently made by 1 guy in a weekend by himself. He was infamous for obsessively chewing gum too and when he'd run out of gum, hed grab handfuls of pencils and chew the wood and lead to a pulp LOL
2
"Why not just stop making game ending cards to begin with?" EXACTLY. Finally someone who gets it. I hate combo decks and I think they're the worst thing in the game usually, but cards like this are total cancer. Not only will you have to run this in every deck, which you will because everyone else will, it's a legendary AKA you need to waste 1600 of your hard-earned dust to craft, but it also eats a deck slot. The only feasible way this won't be in every deck is if we have an aggro meta which all the dummies on this site will hate even more.
Hand distruption makes sense in games like MTG and Legends of Runeterra, but it never works in HS because you can only have 2 copies of a card or 1 legendary. Every time cards like Mutanus and Dirty Rat are used, they either have 0 impact, or your opponent concedes on the spot because they lost their win condition because of something they had no control over.
-2
Here's an idea Blizzard: if people don't like oppressive combo decks, instead of printing BS frustrating cards like this that 1: take up a deck slot and may not even be drawn vs these combo decks and 2: ruin fun decks as well as combo ones, WHY NOT JUST NERF THE COMBO DECKS. So freaking aggravating.
All the idiots here praise this crap because "it's our savior vs combo decks" now, but just wait until every deck runs this and some shaman deck running this, Mutanus, and Dirty Rat becomes popular and you go against it every game and YOU become the one who can't interact with THEM, not the other way around. Enjoy the meta because we all know that if every deck isn't running this card, they're all going to be playing aggro decks instead!
3
Why don't people realize this card is perfect to just throw into an aggro face deck? Only reason this card isn't the most broken card they've ever printed is because it's a legendary and in those sorts of aggressive decks, you don't tend to draw many cards and you can't reliably get it in your opener. This is Flamewreathed Faceless with an upside instead of overload 2 lol.
2
I wonder how this works with Spirit of the Rhino
0
If you're playing a mill deck and you queue vs another deck playing this card, you're going to have a bad time. Hate this card design :/