they rly have been testing out disruption a lot recently,well,time will tell if they stick with it or not,or if its just a one time only thing like jousting,but....wild is doomed,but hey...who cares about wild lul
see the problem is that there are a ton of disruption cards in other games like magic the gathering and theres a card called "aloof travelers" in legends of runeterra which are strong, but they're not a big deal. The reason why is because in those games, you can put 3 or more copies of a card in your deck, even if its a legendary card, so if your card gets destroyed in hand, you still have at least 2 other copies. In HS, you only get 2 copies of a card and 1 legendary, so these cards are completely toxic. Half the time, when a card like this is played, one player's win condition is ruined and they have no way to win the game so they end up conceding. That's horrible game design. People complain about a lot of stuff in this game, but it is legitimately the worst feeling in the game when you have to concede because your opponent played 1 card.
As a result of this and the abundance of hand disruption, people just dont play decks anymore that are weak to it, so deck variety has plummetted and most decks on ladder are just "pick a class and choose all the best cards". It's really freaking lame, but so many dumb people on the forums and streamers like it.