• 2

    posted a message on Call to the Stand
    Quote from gametest >>

    they rly have been testing out disruption a lot recently,well,time will tell if they stick with it or not,or if its just a one time only thing like jousting,but....wild is doomed,but hey...who cares about wild lul

     see the problem is that there are a ton of disruption cards in other games like magic the gathering and theres a card called "aloof travelers" in legends of runeterra which are strong, but they're not a big deal. The reason why is because in those games, you can put 3 or more copies of a card in your deck, even if its a legendary card, so if your card gets destroyed in hand, you still have at least 2 other copies. In HS, you only get 2 copies of a card and 1 legendary, so these cards are completely toxic. Half the time, when a card like this is played, one player's win condition is ruined and they have no way to win the game so they end up conceding. That's horrible game design. People complain about a lot of stuff in this game, but it is legitimately the worst feeling in the game when you have to concede because your opponent played 1 card. 

    As a result of this and the abundance of hand disruption, people just dont play decks anymore that are weak to it, so deck variety has plummetted and most decks on ladder are just "pick a class and choose all the best cards". It's really freaking lame, but so many dumb people on the forums and streamers like it.

    Posted in: Call to the Stand
  • 9

    posted a message on Call to the Stand

    BLIZZARD STOP. FFS hand disruption is complete cancer. Literally every deck runs all the available hand disruption. You cant reliably do any strat in the game unless it involves "pick a class and make a deck of its best cards". I want to play fun decks again. Why can't I have fun?

    Posted in: Call to the Stand
  • -3

    posted a message on 24.2.2 Patch Notes - Constructed, Battlegrounds, and Duels Balance Changes & Bug Fixes

    they didnt touch theotar, prince renathal, or denathrius, which were way bigger problems than the stuff they nerfed, and they buffed cards again which they said they werent going to do this patch, so sorry, I wont be playing until the next patch again.... What a waste of time.

    Posted in: News
  • 1

    posted a message on Standard Balance Changes Coming Soon - Might Include Neutral Cards!
    Quote from Kumasan >>

    I'd really love to see Theotar, the Mad Duke banned (won't happen) or nerfed - but how? Maybe "swap a random card with your opponent"? I can understand the idea behind the card and why having a combo disrupting tool could be healthy for the game, but I also think that it also punishes T2/T3/Offmeta/Meme decks way too hard. While Druid or Mage can survive and win perfectly fine if you steal their Sire Denathrius or Kel'Thuzad, the Inevitable because they have so many other effective tools, stealing an infused Artificer Xy'mox or a Lightforged Cariel or any other card you were holdig onto to get that one shot at winning is way, way too much disrupting. Especially as the card is often played by the very dacks that have access to so many control tools anyways (the same Mage and Druid, but also Shaman).

    TL;DR: Theotar is like an inverted Robin Hood, stealing from the poor to give to the rich and therefore needs to go, because it badly hampers deck diversity.

     I couldn't agree more. You said it way better than I did. I saw this card announced day 1 and said it was the worst card design theyve ever did. This card shapes the meta right now, its in more than half of decks and its by far the least interactive card ever. My favorite deck of all time is my 40+ spell yogg paladin in wild and the existence of theotar makes my deck literally unplayable. As a result of him and Prince Renathol, the meta has become "mandatory 40 card decks including only your class's best cards and at least 4 class specific legendaries." this is the most whale meta of all time, and I have 0 desire to play any of the boring tier 1 control everything and then spam legendary decks.

    Posted in: News
  • -7

    posted a message on Announcing Runestones - With Usage and Frequent Questions

    So to the people complaining about runestones, and I was apprehensive myself, their cover story of "it makes it so we don't have to charge as much surcharge fees to smaller products" actually makes sense and is a legitimate reason. Also, the prices of the runestones are identical to the money you put in. One of the things a lot of these other companies do is sell "bundles" at reduced price. For instance, youll get 500 tokens for 5$, but you'll get 1100 for 10$ "oooh, you save if you get more" and if you get the 100$ bundle, by golly, youll get 2000 tokens for free! Which always feels bad, and is scummy, but it doesn't look like blizz is doing that.

    As much as I hate spending money, they do need to make it to keep the business running and if you compare video games to every other industry, unfortunately they've already been much more generous in terms of prices changing due to inflation. Food's like 40% more expensive, at least by me, but games have only gotten like 10% more expensive since 2000

    Posted in: News
  • 3

    posted a message on 24.2 Patch Notes - Big Battlegrounds Update, Mercenaries Update, In-Game Reporting, Wild Heroic Brawliseum & More

    I chuckled at the "dispose of evidence" bug fix  lol

     

    Posted in: News
  • 0

    posted a message on Battlegrounds Reveal: Legendary Skins & Strikes!

    it's not just that. It's the timing as well. Imagine if blizz released WoW dragonflight and then a month later, a rival company made an expansion to their MMO where they introduced a playable dragon person class and the story was about going to a mystery island full of dragons. 

    Posted in: News
  • 2

    posted a message on Oops? Blizzard Accidentally Reveals Some Balance Changes And Then Confirms Them
    Quote from DatMageDoe >>

    The problem is, the divide between the Haves and the Have-Nots from this expansion is so massive that nerfs alone would not save it. We're talking about multiple classes pulling sub-40% winrates, you'd need to obliterate everything from orbit thrice over to give these classes a chance using only nerfs alone. It's much more practical, and likely to produce results, to push the weak and underperforming archetypes to match the current power level instead of dragging everyone else down to their level. 

    Also, your example of Wildfire is very flawed because since its buffs, Wildfire is not core to EVERY Mage deck. Spooky, Ping, and some versions of Naga Mage did run Wildfire as a core card, but not Mech or Big Spell, and the latter two were much more popular last expansion. 

     Why would you not run wildfire in any mage deck other than mech mage??? They do run it in the skeleton mage too! I'm watching a tournament right as I'm typing this where they're running it! They even run the freaking card in big spell mage. And once again, if they nerf cards and the meta's still bad, just nerf more lol. It's that simple. One of HS's problems is that they're too conservative about how they nerf cards now, and they only ever nerf the most problematic things. The Legends of Runeterra balance team is way better because they don't just nerf the best deck. They have the foresight to know that nerfing the best deck makes the 2nd best one the best.

    Posted in: News
  • -9

    posted a message on Oops? Blizzard Accidentally Reveals Some Balance Changes And Then Confirms Them

    stop buffing cards... When you nerf cards, you're effectively buffing every other card in the game, which is great. When they buff cards, 99/100 times, the card was "fair" before and now the buff makes the card overtuned, overplayed, and mandatory to include in every deck, like Wildfire. Only stupidly weak cards like Moorabi should see buffs. There is no reason whatsoever that they should buff VanCleef or the hero cards 2 expansions ago. Card's already played in every freaking rogue deck...

    Posted in: News
  • 1

    posted a message on New Mage Legendary Card Revealed - Orion Mansion Manager

    The wording on this card doesn't make sense. Does it play a random mage secret or one from your hand or deck? It's probably a random one, but if that's the case, shouldn't it read "When a secret is revealed, cast another RANDOM mage secret and gain +2+2"?

     

    Posted in: News
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