That is literally the whole point of cards like Arcane Keysmith -- to make Secrets more viable by making them harder to play around. There is no point in calling it a Secret if everyone knows what it is and can easily play around it.
But this isn't just about Secrets -- this philosophy extends to all cards that create random cards. Part of their power (and this is included in the mana cost calculation) is that they give you a tiny scrap of hidden information in a game where everyone knows everyone else's decklist.
Knowing the meta is important, but it is not and should not be the only skill in Hearthstone. Being able to hedge against and react to a little surprise every now and then is often just as crucial.
I'd rather it be a 7 mana change minions cost only to 1 than 1 mana change minions stats and cost all to 1. It doubles up as a combo tool and a board threat that way, whereas the latter only would be used for combos.
Luna's will definitely still see play. I will still play it in my malygos freeze OTK combo deck, but as it is played now? Most likely not. So, I would argue that those who were using Luna's to set up OTK combos, aren't really affected that much as those who would auto-cast it turn 5 or 6.
Warrior will still be extremely viable, and will remain competitive.
I bet you guys my gold collection that Zul'jin hunter will be the most dominant deck after the nerfs hit.
Zul'jin needs to rotate out with the other hero cards. This 5 matches against hunters playing secrets, twinspell wyvern rush, beast buff and copy 3 into deck, destroy random minions is kinda getting on my nerves guys...trying to keep it together lol. Playing Boom warr, CC mage, highlander mage, treant druid, quest shaman, quest priest, quest paladin. All fucking rip to Zul'jin, by about 3 turns after he's played. The tempo and board swing he generates is asinine.
Hunter is definitely too strong right now, but I'm personally not complaining. If we look at VS, we can see that hunter is dominating against most match-ups it has.
The main point against a Zul'jin nerf, which has been debated already is that "Zul'jin needs set-up for it to be OP" -> Well, hunter decks not running Zul'jin, run the same set of spells usually as those running him. On their own, the hunter spells are good enough. Zul'jin essentially magnifies that with his effect. I would argue that Zul'jin acts as both a tempo swing, removal tool, and a way to set up lethal for the next turn.
Wow. That was a good match just now... both of us had to resort to using Archivist Elysiana...but my opponent, of course, gets Omega Devastator as one of his picks.... ugh.
out of curiosity, what do you mean by "epic egyptian accent"? I'm an Egyptian raised Canadian, so I probably don't know what you mean as I personally have no accent.
unless you mean egyptians living in egypt speaking english, in which case I'm thankful they didn't put that in bc it's annoying to my ears haha
Edit: Got some great help from the main hearthstone forums. Posted the updated decklist and will see how it fares now.
Posted this in the Hearthstone forums, thought to ask you all for advice as well - so far got one response right away and I honestly agree with him, that Zuljin hunter is overpowered, but idk... anything at this point until the nerf hits.
Been tracking my statistics manually (with pen and paper) and after a hunter plays Zuljin, I lose everytime (not instantly, but it’s always been a loss for me). Only way so far for me to win is to kill the hunter before he plays him, or switch to my arma warrior/quest pally.
I am currently playing quest shaman, and really loving it, and Zuljin hunter is constantly wrecking me. I need some assistance.
You’re really bad at balancing cards op. By bad i mean trash, you’re just trying to completely obliterate warrior
I agree with you 100% my man. Also, his change would kill all the fun from the point of Luna's... like you can do combos you never could before with malygos.
It's honestly so much fun. Yea...not super reliable because you are relying on drawing malygos after you play Luna's...but when it does happen it's insane.
So please... dont recommend changes that would nerf fun. Increase its mana cost instead please.
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Zul'jin
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100% this.
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I'd rather it be a 7 mana change minions cost only to 1 than 1 mana change minions stats and cost all to 1. It doubles up as a combo tool and a board threat that way, whereas the latter only would be used for combos.
1
A weird mix between quest/cyclone mage
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Luna's will definitely still see play. I will still play it in my malygos freeze OTK combo deck, but as it is played now? Most likely not. So, I would argue that those who were using Luna's to set up OTK combos, aren't really affected that much as those who would auto-cast it turn 5 or 6.
Warrior will still be extremely viable, and will remain competitive.
I bet you guys my gold collection that Zul'jin hunter will be the most dominant deck after the nerfs hit.
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Zul'jin needs to rotate out with the other hero cards. This 5 matches against hunters playing secrets, twinspell wyvern rush, beast buff and copy 3 into deck, destroy random minions is kinda getting on my nerves guys...trying to keep it together lol. Playing Boom warr, CC mage, highlander mage, treant druid, quest shaman, quest priest, quest paladin. All fucking rip to Zul'jin, by about 3 turns after he's played. The tempo and board swing he generates is asinine.
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Hunter is definitely too strong right now, but I'm personally not complaining. If we look at VS, we can see that hunter is dominating against most match-ups it has.
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Zul'jin is annoying to play against. Better than shudderwock, considering the hunter spells used are much stronger than battlecry effects of cards in general. I did make a thread about it on the hearthstone forums, here: https://us.forums.blizzard.com/en/hearthstone/t/zuljin-anyone-got-suggestions-on-how-to-counter-his-play/12578/4 and close to the majority of players there agree that it's broken. It offers way too big of a swing as one card.
The main point against a Zul'jin nerf, which has been debated already is that "Zul'jin needs set-up for it to be OP" -> Well, hunter decks not running Zul'jin, run the same set of spells usually as those running him. On their own, the hunter spells are good enough. Zul'jin essentially magnifies that with his effect. I would argue that Zul'jin acts as both a tempo swing, removal tool, and a way to set up lethal for the next turn.
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Oh absolutely. I might even make a golden Zuzu this time round. If you can't beat em, join em! :D
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Wow. That was a good match just now... both of us had to resort to using Archivist Elysiana...but my opponent, of course, gets Omega Devastator as one of his picks.... ugh.
1
out of curiosity, what do you mean by "epic egyptian accent"? I'm an Egyptian raised Canadian, so I probably don't know what you mean as I personally have no accent.
unless you mean egyptians living in egypt speaking english, in which case I'm thankful they didn't put that in bc it's annoying to my ears haha
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Edit: Got some great help from the main hearthstone forums. Posted the updated decklist and will see how it fares now.
Posted this in the Hearthstone forums, thought to ask you all for advice as well - so far got one response right away and I honestly agree with him, that Zuljin hunter is overpowered, but idk... anything at this point until the nerf hits.
Been tracking my statistics manually (with pen and paper) and after a hunter plays Zuljin, I lose everytime (not instantly, but it’s always been a loss for me). Only way so far for me to win is to kill the hunter before he plays him, or switch to my arma warrior/quest pally.
I am currently playing quest shaman, and really loving it, and Zuljin hunter is constantly wrecking me. I need some assistance.
0
Honestly...some people lol. Im a collector personally and I dusted all my non golden copies of every wild card with no regrets.
2
I agree with you 100% my man. Also, his change would kill all the fun from the point of Luna's... like you can do combos you never could before with malygos.
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Lol. No. Your "wanted" change to Luna's Pocket Galaxy would prevent me from running my fun malygos mage.
Malygos (1) fireball (4) fireball (4) coin (-1) frostbolt (2) for 30 damage, 10 mana.
It's honestly so much fun. Yea...not super reliable because you are relying on drawing malygos after you play Luna's...but when it does happen it's insane.
So please... dont recommend changes that would nerf fun. Increase its mana cost instead please.