You’re really bad at balancing cards op. By bad i mean trash, you’re just trying to completely obliterate warrior
I agree with you 100% my man. Also, his change would kill all the fun from the point of Luna's... like you can do combos you never could before with malygos.
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Hon. BSc. Medical Physics University of Toronto Class of 2017
Why does every thread include a Luna nerf? It is not that strong - first off you need to draw it, second you need to play it and then you will have to hope you have enough minions to even benefit from it. Luna is probably the last card on this list to be nerfed - I havent even seen any play it.
Why does every thread include a Luna nerf? It is not that strong - first off you need to draw it, second you need to play it and then you will have to hope you have enough minions to even benefit from it. Luna is probably the last card on this list to be nerfed - I havent even seen any play it.
Why does every thread include a Luna nerf? It is not that strong - first off you need to draw it, second you need to play it and then you will have to hope you have enough minions to even benefit from it. Luna is probably the last card on this list to be nerfed - I havent even seen any play it.
Why does every thread include a Luna nerf? It is not that strong - first off you need to draw it, second you need to play it and then you will have to hope you have enough minions to even benefit from it. Luna is probably the last card on this list to be nerfed - I havent even seen any play it.
What game are you playing?
Apparently not the same game as the rest on hearthpwn - also I have only met murloc paladin once and it was so easy to beat which is why I doesn't understand why it is problematic?
Why does every thread include a Luna nerf? It is not that strong - first off you need to draw it, second you need to play it and then you will have to hope you have enough minions to even benefit from it. Luna is probably the last card on this list to be nerfed - I havent even seen any play it.
Luna is in many mage decks dude. I'm not saying it needs a nerf but saying you haven't seen any play just can't be right.
About Luna's Pocket Galaxy, I play mage, and I admit that sometime this card is just OP af : turn 4 coin + Galaxy. There is nothing the opponent can do, unless I only draw spells for the next 5 turns...
BUT ! This is a pleasure to play like this against Warrior 😈
It seems likely that the devs will target "old" decks with high play-rates which don't use very many new cards. Judging by the HSReplays numbers, Control Warrior together with the various flavours of Galaxy/Conjurer Mage have combined play-rates of about 22%, and win-rates pretty uniformly above 53%. I'm guessing that the most likely candidates for nerfs will be Mad Genius, Galaxy and CC.
It's also worth considering which decks would emerge as front-runners, after those decks are nerfed. Murloc Paladin is already the top deck on HSReplays, and the decks which are most likely to be nerfed are among its worst match-ups. I suspect Prismatic Lens will get hit.
It seems likely that they won't target any of the other "good" decks - Secret Hunter, for example, has very good match-ups against the decks most likely to be nerfed, so it will suffer a concomitant "soft-nerf" when the play-rates of those decks decreases.
As far as guessing the actual nerfs - the devs like to keep it simple, so mana-costs are the most likely targets, apart from Mad Genius. If I were overlord of the universe, I suppose I'd make Galaxy cost 6-mana, and Conjurer's Calling cost 4-mana. Prismatic Lens might still be busted at 5-mana, so I wouldn't be surprised if the devs increase its cost to 6-mana.
I suspect that the Battlecry effect of Mad Genius might be changed to "Give all Mechs in your hand Rush." As it stands, Standard can't really deal with infinite value generation very well - the deck routinely manufactures 6+ Mechs out of thin air, and turns each of them into removal spells which often trade 2-for-1 or better. Restricting the Battlecry effect to Mechs which are actually in hand might also add some decision-making to the game, since playing Mad Genius on-curve is currently a no-brainer. It's slightly possible, though unlikely, that such a nerf would also open up enough space to see a genuine 20+ minion Mech Warrior deck - the flavours of Warrior which currently use Mad Genius play a handful of Mechs primarily because they are good cards, and only secondarily because they are Mechs. If Mad Genius were tweaked to favour dedicated Mech decks (which was likely the motivation for having made the card in the first place) we might actually see a Midrange Mech Warrior deck emerge from the post-nerf ruins.
In any evert, we'll see in a day or two, I suspect.
I just hope they nerf Northshire Cleric, since this card not only has premium stats, it also enables Priests of drawing like crazy, wich they aren’t supposed to do Classidentity wise.
With more arms it’s more problematic than ever and with a small nerf on the Cleric, Divine Spirit wouldn’t be much of a problem.
It seems likely that the devs will target "old" decks with high play-rates which don't use very many new cards. Judging by the HSReplays numbers, Control Warrior together with the various flavours of Galaxy/Conjurer Mage have combined play-rates of about 22%, and win-rates pretty uniformly above 53%. I'm guessing that the most likely candidates for nerfs will be Mad Genius, Galaxy and CC.
It's also worth considering which decks would emerge as front-runners, after those decks are nerfed. Murloc Paladin is already the top deck on HSReplays, and the decks which are most likely to be nerfed are among its worst match-ups. I suspect Prismatic Lens will get hit.(post truncated)
Blizz might nerf brawl to 6 mana instead of Boom if they decide to nerf galaxy and Barnes, I don't think it's too likely more than 2 legendaries get hit due to all the dust refund. I can see a nerf to 4-6 cards total, including Barnes himself.
I just hope they nerf Northshire Cleric, since this card not only has premium stats, it also enables Priests of drawing like crazy, wich they aren’t supposed to do Classidentity wise.
With more arms it’s more problematic than ever and with a small nerf on the Cleric, Divine Spirit wouldn’t be much of a problem.
Divine spirit is more likely to get hit, but maybe both will get their mana cost bumped.
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I agree with you 100% my man. Also, his change would kill all the fun from the point of Luna's... like you can do combos you never could before with malygos.
Hon. BSc. Medical Physics
University of Toronto
Class of 2017
How many of these suggestions are coming from people above rank 5? None of you should be listened to.
Why does every thread include a Luna nerf? It is not that strong - first off you need to draw it, second you need to play it and then you will have to hope you have enough minions to even benefit from it. Luna is probably the last card on this list to be nerfed - I havent even seen any play it.
What game are you playing?
😂😂😂
Apparently not the same game as the rest on hearthpwn - also I have only met murloc paladin once and it was so easy to beat which is why I doesn't understand why it is problematic?
So basically kill warrior? Wtf is this.
Luna is in many mage decks dude.
I'm not saying it needs a nerf but saying you haven't seen any play just can't be right.
About Luna's Pocket Galaxy, I play mage, and I admit that sometime this card is just OP af : turn 4 coin + Galaxy.
There is nothing the opponent can do, unless I only draw spells for the next 5 turns...
BUT ! This is a pleasure to play like this against Warrior 😈
There will be nerfs. The sky is blue. Ice cream tastes good.
My two cents -
It seems likely that the devs will target "old" decks with high play-rates which don't use very many new cards. Judging by the HSReplays numbers, Control Warrior together with the various flavours of Galaxy/Conjurer Mage have combined play-rates of about 22%, and win-rates pretty uniformly above 53%. I'm guessing that the most likely candidates for nerfs will be Mad Genius, Galaxy and CC.
It's also worth considering which decks would emerge as front-runners, after those decks are nerfed. Murloc Paladin is already the top deck on HSReplays, and the decks which are most likely to be nerfed are among its worst match-ups. I suspect Prismatic Lens will get hit.
It seems likely that they won't target any of the other "good" decks - Secret Hunter, for example, has very good match-ups against the decks most likely to be nerfed, so it will suffer a concomitant "soft-nerf" when the play-rates of those decks decreases.
As far as guessing the actual nerfs - the devs like to keep it simple, so mana-costs are the most likely targets, apart from Mad Genius. If I were overlord of the universe, I suppose I'd make Galaxy cost 6-mana, and Conjurer's Calling cost 4-mana. Prismatic Lens might still be busted at 5-mana, so I wouldn't be surprised if the devs increase its cost to 6-mana.
I suspect that the Battlecry effect of Mad Genius might be changed to "Give all Mechs in your hand Rush." As it stands, Standard can't really deal with infinite value generation very well - the deck routinely manufactures 6+ Mechs out of thin air, and turns each of them into removal spells which often trade 2-for-1 or better. Restricting the Battlecry effect to Mechs which are actually in hand might also add some decision-making to the game, since playing Mad Genius on-curve is currently a no-brainer. It's slightly possible, though unlikely, that such a nerf would also open up enough space to see a genuine 20+ minion Mech Warrior deck - the flavours of Warrior which currently use Mad Genius play a handful of Mechs primarily because they are good cards, and only secondarily because they are Mechs. If Mad Genius were tweaked to favour dedicated Mech decks (which was likely the motivation for having made the card in the first place) we might actually see a Midrange Mech Warrior deck emerge from the post-nerf ruins.
In any evert, we'll see in a day or two, I suspect.
I just hope they nerf Northshire Cleric, since this card not only has premium stats, it also enables Priests of drawing like crazy, wich they aren’t supposed to do Classidentity wise.
With more arms it’s more problematic than ever and with a small nerf on the Cleric, Divine Spirit wouldn’t be much of a problem.
Blizz might nerf brawl to 6 mana instead of Boom if they decide to nerf galaxy and Barnes, I don't think it's too likely more than 2 legendaries get hit due to all the dust refund. I can see a nerf to 4-6 cards total, including Barnes himself.
Divine spirit is more likely to get hit, but maybe both will get their mana cost bumped.