Also, they have the special Fireside Gathering events in between where people get to open their packs early. They need to do the final reveal stream before this so all of the cards are out there before the event.
This is actually really interesting for Exodia Mage. There are some turns where my opponent's board is empty and my hand (as always) is nearly full. Could be an interesting two-of addition to the deck in Standard.
I hate to break it to you, but Moorabi will, IMO, never be viable.
If there is one lesson I have learned in my short time on this Earth, it is that "never" is a really long time.
There are two expansions left this year that can be used with Moorabi while it is in Standard. I wouldn't be shocked to see support cards for the Freeze Shaman archetype, and I wouldn't be shocked to see the archetype supported in years to come.
As a player who primarily enjoys Wild, I feel sorry for the people who have dusted this legendary. It may be terrible now, but it doesn't mean it always will be.
Totally agree with this. I haven't even crafted the card yet and I will be deeply disappointed if Team 5 nerfs it. The game is supposed to have strong cards. A turn 9 game-ending card that requires heaps of setup is absolutely fine.
2
EXODIA MAINS UNITE! :)
3
Flavor text of Red Mana Wyrm:
It has double the Attack. "Go on." And double the Health. "Yes??" And its trigger has twice the effect. "WHAT???" And it costs… Five times more.
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T00t t00t! All aboard the hype train!
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Also, they have the special Fireside Gathering events in between where people get to open their packs early. They need to do the final reveal stream before this so all of the cards are out there before the event.
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Wow, this could be a great card for Exodia Paladin in Wild. Thin your deck to draw your Lynessa Sunsorrow, Tar Creepers, Stonehill Defenders, even Acolyte of Pains.
Thanks Blizz!
2
Oh, and apparently her name is "Astromancer".
-1
This is actually really interesting for Exodia Mage. There are some turns where my opponent's board is empty and my hand (as always) is nearly full. Could be an interesting two-of addition to the deck in Standard.
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This calculator will help you. Plug in your % win rate and current rank and it shows you a graph!
http://www.pokerdope.com/number-of-games-to-reach-legend-in-hearthstone/
0
If there is one lesson I have learned in my short time on this Earth, it is that "never" is a really long time.
There are two expansions left this year that can be used with Moorabi while it is in Standard. I wouldn't be shocked to see support cards for the Freeze Shaman archetype, and I wouldn't be shocked to see the archetype supported in years to come.
As a player who primarily enjoys Wild, I feel sorry for the people who have dusted this legendary. It may be terrible now, but it doesn't mean it always will be.
3
It really depends what the meta is, but to me it's always a good card. It is essentially:
If it manages to actually go off, you also (re)gain initiative over tempo.
1
Only dust golden legendaries if you have a non-golden one. You will regret it later.
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Totally agree with this. I haven't even crafted the card yet and I will be deeply disappointed if Team 5 nerfs it. The game is supposed to have strong cards. A turn 9 game-ending card that requires heaps of setup is absolutely fine.
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Wow. My Wild Exodia Mage hearts you.
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You're obviously not a Rogue player LOL
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THE DREAM in Wild:
1. Dollmaster Dorian and Countess Ashmore in hand.
2. Play Emperor Thaurissan.
3. Next turn, play Dollmaster Dorian and Countess Ashmore - draw Cursed Castaway, Bloodworm, and one of the following minions - Anub'arak, Sneed's Old Shredder, Silver Vanguard, Sylvanas Windrunner, Kobold Illusionist, Sherazin, Corpse Flower, Xaril, Poisoned Mind..
4. ???
5. PROFIT!