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    posted a message on New Ramp Druid!

    First of all, really fun deck! 

    I do find it way too inconsistent though. If you draw your combo pieces early, you lose. If you don't draw Whomper and Hedge Maze before your combo pieces, you lose. I'll try to work on it a bit. If I come up with some good changes, I'll post them here.

    Posted in: New Ramp Druid!
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    posted a message on Twist September Season - Your Thoughts?

    Twist is the best thing that's happened to Hearthstone in a very long time. It's like classic, but much more interesting. I'm not too sold on the huge difference in power level between some of the new cards from Caverns of Time and the old cards though. Like the comment before mine pointed out, the Warlock location needs to be tuned down. The problem is, it's difficult to balance these cards. A "playable" card in wild would be broken in Twist, while a "playable" card in Twist would be garbage in wild (at least in most cases). With Caverns of Time it seems like Blizzard wanted the new cards to be good both in wild and twist, but they overdid it a little in my opinion.

    Despite this, the mode is, like I already said, a great idea. I'm having a blast, trying out both nostalgic and new decks. 

    However, a big downside in my opinion, is the monetisation, or, to be clearer, the lack of good shop options. I guess it was to be expected, that the battle-ready decks are pretty low value, especially if you already own a lot of the old cards. The bundles are extremely overpriced, especially since the current sets will be available only for a month (they will return in the future, but it's still a pretty short-term investment). Why Blizzard didn't do Caverns of Time bundles like they do every expansions is beyond me. I mean, it's not a big issue for me, since I have most old cards and I can get the new ones for dust. However, for a standard-only or a new player, it's just not worth it to invest in twist, at least for now. 

    Tldr

    Pros: Nostalgia, Fun, Balance (for the most part)

    Cons: Caverns of Time Balance, Monetisation/Price

    Posted in: Twist Format
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    posted a message on Twist Deckbuider Broken

    As the title says, Twist deckbuilder is currently broken. A lot of cards are missing - for example Lepper Gnome, explosive trap etc. I have no idea what could have caused the issue, I just want to report the problem so the Hearthpwn team can fix it. Thanks in advance.

    Posted in: General Discussion
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    posted a message on OK so - Titan gets played and the game ends.... is this Standard now?

    In my opinion it's a good thing. Titans are (pretty rare for Hearthstone) legendary cards, that feel "legendary" when you play them. In many other card games (for example Legends of Runeterra, Gwent etc.) legendaries always feel very strong, while in Hearthstone it's often the case, that even a common can be more important in a deck than a legendary (Hollow Hound, Refreshing Spring Water, Soul of the Forest etc.). Titans remind me of Galakrond cards or the OG Hero cards from Knights of the Frozen Throne and I am a big fan of cards like those. Of course, they cause the meta to shift around them, but I don't see why that should be a bad thing. 

    Posted in: Standard Format
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    posted a message on Caverns of Time - Card Changes & New Cards

    If you have the old version of a card,you will get the changed version for free. So I heard at least.

    Posted in: News
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    posted a message on Caverns of Time - Card Changes & New Cards
    Quote from memo333 >>

    ITS DUMb to buff these cards..some are ok but almost alL ARE TERRIBLE......

     

    they are so obsolete........why play them if theres tons of mega better cards for the same cost?

    for example...

    confessor paletress.........

    the effect is so ************* because its RNG.

    this bad card can give you a PATCHES...........WITH NO CHARGE LULZ....

    and doesnt matter if its battlecry aND INSPIRE...ITS STILL CRAP...BECAUSE U CANT CONTROL THE EFFECT....with so much RNG ist not worth it....

    to be worth playing just change the effect to this...

     

    BATTLECRY: Discover 3 legendary minions, then Summon those 2 .

    something like that.......

     

    bringing all these OLD cards is nonsense...no one will play them except noobs and some weirdo who experiments trying to have fun XD

     "some weirdo who experiments to have fun"

    Why would you even play a video game, if not to have fun?

    Posted in: News
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    posted a message on Wow... What an ugly meta

    I guess my comment here didn't age too well ;)

    Posted in: Wild Format
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    posted a message on Wow... What an ugly meta

    Wild was first introduced as a way to play rotated cards. I know it might upset some people, but the main mode has always been Standard. Wild was never meant to be balanced at all. Blizzard started nerfing/buffing/banning wild cards just a while ago and only due to the fact, that those cards were literally breaking the game (Warlock Questline for example). Playing wild as your main mode equals not playing the game as the developers inteded, which in turn equals having go accept, that the way you play the game is not their priority when it comes to balance patches. Wild as the name suggests is meant to be "wild" (meaning unbalanced).

    Posted in: Wild Format
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    posted a message on RNGesus christ

    Good for you.

    I opened around 40 packs (for saved up gold and rewards track) and got 1 legendary (non-golden ofc)

    Posted in: General Discussion
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    posted a message on TITANS Rewards Track Refresh

    Galakrond's awakening (Descent of Dragons' miniset) cards were uncraftable for a long time. The only way you could get them was by buying the miniset. It was weird and obviously people complained about it, so Blizzard never did something like that again. Maybe the Ignis situation is meant to be something similar? Honestly, I doubt it though. Galakrond's Awakening you could at least buy for gold. Hiding an actual card behind a real money paywall would be a dick move by Blizzard.

    Posted in: News
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    posted a message on New Neutral Epic Card Revealed - Razorscale

    This one is pretty weird. Other tech cards have always targeted specific archetypes, like deathrattles, secrets, spell cost etc. This one is clearly aimed at disrupting very fast aggro decks (or OTK/combo relying on mana cheating), but it just seems very week though. Even in a dream scenario, when your opponent is playing an aggro deck with a lot of 1 cost cards, it shouldn't be much of an issue for them. What makes this card even more odd, is that Blizzard has just added Cold Feet, which has a similar effect, on paper much stronger even, but still sees no play. I know it's a neutral vs class card, but still.

    Posted in: News
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    posted a message on New Priest Legendary Card Revealed - Aman’Thul

    Probably an auto-include in any control priest deck. Maybe even in big priest in wild, due to the "Shape The Stars" ability. Card seems pretty cool, although straightforward. We'll have to see what else they give Priest, but it seems like they're going for control this time.

    Posted in: News
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    posted a message on Is there ever hope that Dew Process will be nerfed or removed????

    I literally saw it played once since it got released. 

    Posted in: Wild Format
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    posted a message on New Warlock Legendary Card Revealed - Fanottem, Lord of the Opera

    While voidwalker is technically a demon, as implied by the fact, that Warlocks can summon it in WoW with their starting ability, void beings are not demons in the modern lore, as far as I'm concerned. Void elves, such as Alleria, can use some "void abilities", and it's pretty clear, that it's something entirely different from the fel magic associated with demons. The thing is, voidwalker "is" a demon, because it was added to the game before Blizzard came up with the idea of the void, so it might be a case of inconsistency caused by the additon of the void elves and overall the expansion of void in the lore.

    Technically, this card should not have a demon tag, so it is correct lore-wise. Hearthstone, however, has already had a bunch of void beings with a demon tag printed, so I don't really think Blizzard gave it much thought in this department. I believe, that they didn't give this a demon tag solely because they didn't want Thadius Warlock to be able to summon it on turn 4.

    Posted in: News
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