Why is it that people actually have to justify playing a deck in a children's card game? It is not criminal to play Secret Paladin. It indicates nothing about a player's skill, and even if it did, it is not criminal to have no skill. It indicates nothing about a player's intelligence, and even if it did, it is not criminal to lack intelligence. It does not indicate a player's moral integrity, but what does indicate integrity is blindly discriminating anyone who plays a certain class in a videogame, calling them stupid\queer\a bad person\etc. This mindset is juvenile, ridiculous, and it is challenged by even the tiniest, most infinitesimally small iota of reason. And despite that, it's always coming from the people who claim to be the vastly superior thinkers. Bitch please.
- Lastletters
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Member for 9 years, 10 months, and 5 days
Last active Sun, Jan, 28 2018 00:29:25 -
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LordPikachuStarscream posted a message on Tell me one reason why you play Secret Paladin?Posted in: General Discussion -
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MrSimpleMan posted a message on [Top 2 Legend] Dreadful PatronsPosted in: [Top 2 Legend] Dreadful Patronsvery interesting deck thanks for sharing Kappa
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TrainsRHot posted a message on Easy legend zoo with guidePosted in: Easy legend zoo with guideBruh harvest golem is 40 dust ._.
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Flood posted a message on (S17) Hybrid Paladin!! New IdeaPosted in: (S17) Hybrid Paladin!! New IdeaAlso "And no, having a six drop in hand while casting it for 5 is not a big nerf." Learn how to use the term nerf correctly.
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Flood posted a message on (S17) Hybrid Paladin!! New IdeaPosted in: (S17) Hybrid Paladin!! New IdeaI will try it. And work with it today. Okay the problem I see is that there is no point making this deck hybrid. Aggro Paladin is already good VS any control deck why make it have more late game?
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hearthstonedz posted a message on New Druid Card - Living RootsPosted in: Card Discussion -
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Horuse posted a message on [WoG] Machine Gun HunterPosted in: [WoG] Machine Gun HunterQuote from Lastletters jumpHey man, I just released my first rough draft of a variation of your concept. As promised here's the link: http://www.hearthpwn.com/decks/283775-tgt-steady-shot-hunter . I just tried to come at it from a bit of a different angle so we can all have a conversation about this exciting new concept that may very well be the next big hunter deck. I ended up going "all in" with the concept too but I think mine would play really different.
i guess you can't afford not going "all in" cuz' we don't have all the cards with the inspire keyword and no way to playtest the deck
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Horuse posted a message on [TGT] Steady Shot HunterPosted in: [TGT] Steady Shot Hunteri like cutting the Webspinners for Spider Tanks to maybe have a good 2 for 1 against a heavy aggro deck and the replacement of Glaivezooka ( i put that many early game removals cuz' i tend to be really pissed of aggro decks like a facehunt for example )
of course you have my upvote cuz' i wanna know about your changes specialy about cutting the Snake Trap while you have 2 Hunter's Marks
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ForgedDeath posted a message on Top 10 legend Florindo's HunterPosted in: Top 10 legend Florindo's HunterReplacements for Harrison?
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this deck is cool conceptually i guess but im calling bullshit on the rank
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The fuck is wrong with promoting his stream on his own deck page ? Keep hating, loser
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I bring life and BLAAAARRRHHHHHGGHGHGHGHHG
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Yes.
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I run this deck with a Bash over one of the Wolfriders, with good success, for a few reasons. Its primarily to have even more ability to ignore taunts beyond the owls and mortal strike. Having the 3 points of reach has won me a few games I would have lost if Wolfrider was the card in my hand instead. Its also fine spot removal to keep tempo and protect minions. I just think the card is superb in aggro and I dont know why no one else does this. The ONLY reason I only replaced 1 Wolfrider and not both is because Wolfrider can get buffed by Abusive so its potential damage in 1 turn is higher, not even because it might live and do 6, I dont consider that likely enough. Make the switch, its good.
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Warlock is the only class I chose Other, so I'll comment to specify that I believe the most powerful Warlock card is Voidcaller, and my second choice still isnt even up there, which is Imp Gang Boss. Implosion third.
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I thought this deck had something to do with the presidential election
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Is there any merit to running a Brawl over the Gnomish ?
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I reached legend the other night playing mid paladin from rank 10 on, frequently swapping cards and making adaptions, and playing many many games.I did NOT win streak to legend by any stretch of imagination. I was probably more along the lines of 55-60 percent win rate. I just love the archetype and had a lot of fun. Here's my deck (in the iteration it just happened to be in when I hit legend rank):
From my write up: "I reached legend on NA with this list on 1/15/16. I dont own Keeper of Uldaman and got by just fine without it, using instead combinations of 2 out of these 4 cards: Big Game Hunter, Mind Control Tech, Defender of Argus, Murloc Knight. I switched these 4 in, out, and around as I encountered different rank specific "locale" metagames. I also swapped 5 drops in and out frequently, always running 4 cards out of this pool: Sludge Belcher, Antique Healbot, Azure Drake, Harrison Jones, Loatheb, Quartermaster."
As far as matchups, I felt stable and well-rounded, taking wins and losses from all types of decks, but some match ups stood out a bit. Control Priest with Entomb is a particularly BAD matchup. Freeze Mage is similarly infuriating to face with this deck. I have not lost to a control warrior all month, on the other hand. My justicar hero power outgrinds theirs every time. Everything else was more or less 50/50, draw and play dependent.
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I reached legend the other night playing mid paladin from rank 10 on. Here's my deck:
From my write up: "I reached legend on NA with this list on 1/15/16. I dont own Keeper of Uldaman and got by just fine without it, using instead combinations of 2 out of these 4 cards: Big Game Hunter, Mind Control Tech, Defender of Argus, Murloc Knight. I switched these 4 in, out, and around as I encountered different rank specific "locale" metagames. I also swapped 5 drops in and out frequently, always running 4 cards out of this pool: Sludge Belcher, Antique Healbot, Azure Drake, Harrison Jones, Loatheb, Quartermaster."
As far as matchups, I felt stable and well-rounded, taking wins and losses from all types of decks, but some match ups stood out a bit. Control Priest with Entomb is a particularly BAD matchup. Freeze Mage is similarly infuriating to face with this deck. I have not lost to a control warrior all month, on the other hand. My justicar hero power outgrinds theirs every time. Everything else was more or less 50/50, draw and play dependent.