From my write up: "I reached legend on NA with this list on 1/15/16. I dont own Keeper of Uldaman and got by just fine without it, using instead combinations of 2 out of these 4 cards: Big Game Hunter, Mind Control Tech, Defender of Argus, Murloc Knight. I switched these 4 in, out, and around as I encountered different rank specific "locale" metagames. I also swapped 5 drops in and out frequently, always running 4 cards out of this pool: Sludge Belcher, Antique Healbot, Azure Drake, Harrison Jones, Loatheb, Quartermaster."
As far as matchups, I felt stable and well-rounded, taking wins and losses from all types of decks, but some match ups stood out a bit. Control Priest with Entomb is a particularly BAD matchup. Freeze Mage is similarly infuriating to face with this deck. I have not lost to a control warrior all month, on the other hand. My justicar hero power outgrinds theirs every time. Everything else was more or less 50/50, draw and play dependent.
Not like Zalae posted this himself and is claiming to have built it, he just played it and some dude felt the compulsion to post it and tack his name on it for attention
Echoing Ooze will summon 2 exact copies, leaving you with 3 minions at the end of the turn. I'm pretty sure Brann can be dropped after the Ooze, he just needs to be on the board when the battlecry is set to trigger, which in most cases is as soon as a minion is dropped, but not in this particular case. So Brann must be played first in the majority of cases, but not in the case of Echoing Ooze because it triggers at the end of the turn. It is possible tho that Brann must be played first even in the case of Echoing Ooze because Echoing Ooze "triggers" that it *will* make a copy as soon as its played, even though the copy isnt summoned until the turn's end.
I play a list really close to this and I've decided to swap a single Corsair for a BGH and its been having beasts in its sights all season long, especially with a taskmaster and 2 inner rages for 5 attack threats like Emperor, so I would definitely recommend that to anyone laddering with this. Rank 3 atm, legend soon.
I played this deck from rank 5 to legend and I opted to use Sylvanas over Emperor. As for replacing Boom, my recommendations are twofold: 1. Craft him asap, he is here to stay 2. I'd probably use Rag as a placeholder but it wont be nearly as good
Does this really need Healbot ? Hows that been doing for you ? I never would have considered that because the importance of good bodies in zoo and healbots is really trash
You may not lose outright in the first 5 turns but you could definitely irreparably lose tempo and the game be pretty much done for you by turn 5 or 6 against some of the aggro and tempo thats popular in the meta. I think the deck is good but if it loses, its just about always going to be because it was too slow.
1
I reached legend the other night playing mid paladin from rank 10 on. Here's my deck:
From my write up: "I reached legend on NA with this list on 1/15/16. I dont own Keeper of Uldaman and got by just fine without it, using instead combinations of 2 out of these 4 cards: Big Game Hunter, Mind Control Tech, Defender of Argus, Murloc Knight. I switched these 4 in, out, and around as I encountered different rank specific "locale" metagames. I also swapped 5 drops in and out frequently, always running 4 cards out of this pool: Sludge Belcher, Antique Healbot, Azure Drake, Harrison Jones, Loatheb, Quartermaster."
As far as matchups, I felt stable and well-rounded, taking wins and losses from all types of decks, but some match ups stood out a bit. Control Priest with Entomb is a particularly BAD matchup. Freeze Mage is similarly infuriating to face with this deck. I have not lost to a control warrior all month, on the other hand. My justicar hero power outgrinds theirs every time. Everything else was more or less 50/50, draw and play dependent.
0
Not like Zalae posted this himself and is claiming to have built it, he just played it and some dude felt the compulsion to post it and tack his name on it for attention
2
Echoing Ooze will summon 2 exact copies, leaving you with 3 minions at the end of the turn. I'm pretty sure Brann can be dropped after the Ooze, he just needs to be on the board when the battlecry is set to trigger, which in most cases is as soon as a minion is dropped, but not in this particular case. So Brann must be played first in the majority of cases, but not in the case of Echoing Ooze because it triggers at the end of the turn. It is possible tho that Brann must be played first even in the case of Echoing Ooze because Echoing Ooze "triggers" that it *will* make a copy as soon as its played, even though the copy isnt summoned until the turn's end.
0
I play a list really close to this and I've decided to swap a single Corsair for a BGH and its been having beasts in its sights all season long, especially with a taskmaster and 2 inner rages for 5 attack threats like Emperor, so I would definitely recommend that to anyone laddering with this. Rank 3 atm, legend soon.
0
I played this deck from rank 5 to legend and I opted to use Sylvanas over Emperor. As for replacing Boom, my recommendations are twofold: 1. Craft him asap, he is here to stay 2. I'd probably use Rag as a placeholder but it wont be nearly as good
0
With superior tempo and swing turns involving Flamewaker
5
You instigate massive bar fights because you think if you win you get a free pack
0
2x Fel Reaver blows, its excessive and is going to lose you 3 games for every 1 it wins, I use 1x Reaver and Loatheb
3
Does this really need Healbot ? Hows that been doing for you ? I never would have considered that because the importance of good bodies in zoo and healbots is really trash
2
Its a 3/2 for 2 beast with a chance to draw a card (however low that chance may be), its a bloodfen raptor with pure upside attached
2
Fair enough, i think its preference. I like your deck. Good job.
0
Its probably better to just use a Malygos win-con with this shell but Ysera/Chromaggus is interesting and viable as well
2
You may not lose outright in the first 5 turns but you could definitely irreparably lose tempo and the game be pretty much done for you by turn 5 or 6 against some of the aggro and tempo thats popular in the meta. I think the deck is good but if it loses, its just about always going to be because it was too slow.
0
Myrmeleo, can you talk a little bit about 4 drops ? In what situations do you run 2x Teacher, 2x Shredder, 1x each, 2x 1x, etc.
0
I think Harvest Golem is solid