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    posted a message on New Player - Are any Naxx + basic decks competitive still?

    You can build some decks with naxx for 0 dust. I made a sample one, I'm not sure if it's good enough, but it should be playable for dailies.

    Basic+naxx ramp druid
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    Posted in: General Deck Building
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    posted a message on Legendary Tier Crafting Guide

    Thanks for the advice. I disenchanted The beast, because this card has no potential outside of fun decks and crafted that DR boom. I can play it in a lot of decks I have now: Midrange shaman, control pala, deathrattle priest, mech mage and maybe even hunter if I go for less aggression more control/midrange version. I was almost sure with that decision anyway, but I wanted to see some opinions, just to be sure.

    Posted in: Card Discussion
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    posted a message on Legendary Tier Crafting Guide

    Hi, I have 1190 dust and I want to craft dr boom. I'm thinking of disenchanting a legendary, because I have some lower tier legendaries that are rarely used and even I don't use them. 

    The beast-I only play this card in fun wailing soul priest deck sometimes. Malygos, I know he is played in few decks, but has no use in my decks. Blingtron 3000 and Gazlowe are also lower tier, but they both have some potential to be playable I think. Should I disenchant a legendary for that 400 dust, or rather wait? Best choice to disenchant will probably be the beast, because DR boom is direct upgrade for 1 more mana than the beast anyway.

     

    Posted in: Card Discussion
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    posted a message on "Play Around" and Odds

    I had shaman deck with 4 fire elementals, I picked first 2 instantly, 3rd was still good to me, but I didn't really wanted 4th as it felt too much, but it was easy pick over goldshire footman and windspeaker. I ended 4-3, because I had bad early game and sometimes I ended with starting hand  over 4 mana cards+hex. I had good midgame and lategame cards though, but I was being rushed a lot.

    Posted in: The Arena
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    posted a message on Learn your Drafting Score!
    Quote from Demonocrat »

    98.9 (!) Picked a Mad Bomber over a Venture Co. Mercenary (felt the top of the curve was already great) because I love that card.

    Looking at the ratings, I never knew Worgen Infiltrator had such a high rating (71 !) as I never even considered it above Shrinkmeister (who gets a 72). Strangely, Bloodfen Raptor also got a 74... it is completely unfathomable to me that it actually gets a better rating than Shrinkmeister, who is always a better pick (Priest having no beast synergies outside of Thoughtsteal shenanigans).

    Looking at it, it might be because as a relatively new card, it's got a smaller sample size from played games. Still, it's weirding me out.

    These values change depending on your mana curve and probably some other factors too (I guess 4th flamestrike will have lower value than previous ones). If  you are only drafting cheap minions it will consider for example shielded minibot or bloodfen raptor as bad with low value. 

    Posted in: The Arena
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    posted a message on Legendary Tier Crafting Guide

    Thanks for tips, I think you are right with DR boom, because he is the bomb :D So I'll craft him before other legendaries I think.

    But from the other side you are right, that some cards are simply too good so everybody plays them, like keeper of the grove in druid or SL:7 in rogue. And I miss some of these cards. So I'm thinking between crafting Boom (eventually sylvanas or other legendary, but I think these are top legendaries for midrange decks)

    Other choice I think of is to craft 2x Equality, 2x Aldor Peacekeeper, 1x force of nature and maybe something more like doomhammer or SL:7 and blade flurry or some cabals. I miss ancient of lore too, but I'm playing rush druid, so no need for them now.

    Posted in: Card Discussion
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    posted a message on Legendary Tier Crafting Guide

    I have over 1600 dust to craft a legendary, but I'm still thinking of crafting some rare/epic class staples from classic packs (I do arena only so I can't get these cards from packs) For example force of nature, equality, SL7 which are in almost all decks of that class and it would definitely improve my decks. I play lot of classes all aggro/midrange and attempt at paladin control.

    I have currently legendaries: Cairne, Malygos, The Beast, Cenarius, Tirion, Gazlowe, Blingtron 3000

    For legendary I think about either Sylvanas or Dr Boom will be best addition to my midrange decks like shaman, priest, paladin. But I'm not sure which of these 2 is better if I'll craft legendary.

    Posted in: Card Discussion
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    posted a message on What should I craft with 1600 dust?

    My main class is hunter, and I have almost all rares/epics for hunter except for flare (Disenchanted after nerf) and snake trap, which I don't feel is worth to craft, because my deck is working fine with explosive/freezing trap.

    From neutral legendaries as you suggest I'm thinking of sylvanas, because most of my decks are aggro/midrange and ragnaros is mostly used in control. Sylvanas would go directly to my priest, shaman, mage, paladin and possibly hunter deck for feign death synergy.

     

    Posted in: Card Discussion
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    posted a message on What should I craft with 1600 dust?

    Hi, I managed to get 1600 dust, but I'm not sure what should I craft. Everyone will probably suggest me legendary, but I'm not sure if crafting several rare/epic staple cards from classic set would be better in total than 1 legendary. For legendary I'd probably craft sylvanas or dr boom.

    Decks I play are deathrattle hunter, deathrattle priest, Some kind of aggro druid with tokens and deathrattle, midrange shaman and zoo. Sometimes I also play aggro mage, weak control paladin or some other classes/decks for quests or for fun. 

    My legendaries I have from packs are: Tirion, Cairne, Malygos, The Beast, Cenarius, Gazlowe, Blingtron 3000.

    I don't buy classic packs now, because I rather do arena runs, so it might be good to craft some of these since I can't get them from packs any more. I have all commons from classic set and lot of rares, so a lot of classic packs would be just 20-40 dust. Here are rare/epic staples or good cards from classic set I'm missing. 

    Neutral: BGH, Faceless, 1 sea giant and other giants. sunfury protector, wild pyromancer, violet teacher.

    Druid: Starfall, FON, both ancients

    Hunter: Snake trap

    Mage: Kirin tor mage, pyroblast and 1 ice block

    Paladin: Sword of justice, avenging wrath, equality, aldor peacekeeper, 1 divine favor

    Priest: Cabal shadow priest, 1 holy fire.

    Rogue: Preparation, SL7 agent, Blade flurry

    Shaman: Doomhammer

    Warlock: Shadowflame, siphon soul,

    Warrior: Brawl, Gorehowl.

    Do you think it's better to craft something of this list depending on what I feels is best for my decks, or some legendary? 

     

     

    Posted in: Card Discussion
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    posted a message on 12 Win Decklists.

     

    I was totally not expecting to get 12 wins with this random paladin draft, especially because I started at 0-1 and had to take some pretty bad cards (Light's justice, Priestess of elune, Nightblade) But it somehow worked and I ended 12-2 second lost being to lucky priest with 6 hp who played enhance o mechano and got his 7/6 and 5/5 windfury and killed me for 24 dmg. I even won 2 games when I mulliganed into 2x 7 drop, I was being rushed down, but this deck has a lot of heal so this may be, why I was succesful, because I simply overhealed and stabilized most of the games. Maybe I had just insane luck, because I still don't think this is a 12 win deck, it looks weak to me compared to brutal drafts of other players  here. But apart from some weak cards, lot of cards here are good, Quartermaster has been doing good work, especially because later in the game opponents usually ignored my recruits and 3x truesilver champion is really great.

    Maybe I got to 12 wins, because I was lucky, maybe I got to 12 wins, because I haven't played against any mage, maybe I got so far because of the ton of healing that helped me to survive early rush, who knows. I was also very lucky with the rewards: Golden Rare, 250g and 2 packs that contained Gazlowe and shadowbomber.

    12-2 Surprise Paladin draft
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    Posted in: The Arena
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    posted a message on Bragging about epic arena drafts

    Looks like everyone shows decks with lot rare or better rarity cards. I had druid draft with only 3 rares and 1 epic card and got to 10-3.

    But I had great choices of commons, high-value commons everywhere. Probably except for 2 nd claw and silvermoon guardian all very solid cards.  (I picked 2 claws to compensate for low amount of 2 drops, but it was not so bad in the end) Also dark wispers won me some games, where I either taunted to prevent lethal or used it as 5 damage finisher once (druid of claw/swipe+hero power would work the same) 

    Brutal druid draft 10-3
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    Posted in: The Arena
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    posted a message on Ogre Warmaul

    Agree with you. This thing is USELESS. Opponent had jeeves and 4/4 on board I had 1 card in hand aimed for 4/4 and hit jeeves. Next turn hit face instead of that 4/4.  Still I had low expectation of this and picked it, because I had bad options in draft and no weapons so far. 

    Posted in: Ogre Warmaul
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    posted a message on This shaman opener is just OP

    Well, I got very good potential start in one arena. Starting with zap-o-matic lightning bolt, rockbitter weapon and crackle (+coin) in my hand. I had big chance to attack for 12 turn 2 and kill almost anything that got in the way in turn 2 and 3 where I could inflict at least 18 dmg with whirling if opponent had no direct removal, but guess what... I coined whirling turn 1 and Turn 2 opponent played dumb gilblin stalker I was so pissed...  I lost the game in the end, but the whirling dmg protected with 3 removal spells could be easily a big threat early game.

    Posted in: The Arena
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    posted a message on Just when I thought I'd stop playing arena...

    Thanks for both advices. I already decided to go for GvG, because my value from classic pack is usually depending on what rare or better card I'll get, because I'm missing only a really small amount of commons, so I almost always directly disenchant all commons. For rares some I can disenchant too, some are bad/average, but I still don't have them 2x, but most good rares I already have 2x, except for paladin/rogue class rares and some neutral rares, that fit only in some specific decks. I miss a lot of epics or legendaries, but chance to get an epic/legendary is low. Chance of getting epic/legendary I really want is even lower. While in GvG I'll get all new cards and that will quickly build my common+rare GvG collection and after I'll be in the same situation with GvG as with classic I'll buy packs, where I'm more likely to get epics or legendaries that I want, but don't have.

    Posted in: The Arena
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    posted a message on Enhance-o Mechano

    Just got this card in arena and in first performance it was like perfect trolling how it distributed abbilities. I had 2x silver hand recruits, 1x ,0/1 frog, 5/5 stranglethorn tiger, 2/3 amani berserker and 2/1 bluegill warrior just played. So I played this card and the result: 0/1 frog as only card to gain windfury amani berserker was only card to gain divine shield. All my recruits, murloc and tiger got taunt.  I won the game anyway, because my  big board advantage was too big, and shaman opponent had no lightning storm.

    Posted in: Enhance-o Mechano
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