• 3

    posted a message on Does Omega Devastator seem too pushed? I think the card is too good.
    Quote from DoubleSummon >>
    Quote from hillandder >>

    Need to nerf the damage to 8 and the body to 3/4.

     8 kills mostly the same stuff as 10.. it would be a negliable nerf

    I think the only nerf that would make sense is a mana cost nerf.

    Think OP is right 6 mana seems about right. I mean it's not like people actually play this card on curve.

     Thanks. Yeah, I feel like the mana cost is the real issue. You really shouldn't be able to play 2 Devastators in the same turn and still have 2 mana left over for a Shield Slam or some other non-sense. I've been playing the bomb deck, simply because it's so effective and wins so many games, and every time I play the Devastators, I feel like I am stealing games I had no business winning. Two devastators on the same turn is incredibly demoralizing. In my last game, my opponent had a x/5, two 2/2's, and two 7/7's. I managed to clear the entire board with 2 devastators and a shield slam. And oh, I had two 4/3's left over. It just feels filthy and a bit unfair.

    Posted in: Card Discussion
  • 11

    posted a message on Does Omega Devastator seem too pushed? I think the card is too good.

    First of all, on its own card text, Omega Devastator is extremely good without a huge downside. It sort of reminds me of how oppressive Big Game Hunter used to be when the card was 3 mana. However, while Omega Devastator is 1 mana more, it has a non-trivial body you need to spend real resources to answer, and it's actually more flexible in that it can actually kill smaller minions too. It's rare that it doesn't actually kill something, as most minions don't have more than 10 health.

    As is, I think that card is already very playable in any control-oriented deck. But what makes it really broken is the Mech tag, which means you can get it using Dr. Boom, Mad Genius's hero power and Omega Assembly. It is just incredibly frustrating to have to play around more than 2 copies of this stupid card, and so many games I've played hinged on whether they had that 3rd or 4th copy or not.

    The mech tag also enables Omega Devastator to have Rush with the Dr. Boom hero as well, which means if it couldn't kill a minion at 10 health, well, why not deal 14 damage then, all for the cost of 4 mana? Or why not just kill 2 minions for 4 mana, and maybe have a body left over depending on what you killed? That's like a 3-for-1 for 4 mana.

    Sure, you gotta wait until turn 10 for all the magic to happen, but that seems to happen a lot unless you're playing Mech Hunter or some other aggressive deck that can kill the warrior before turn 10 and fight through all the removal.

    I think the card is a little too good as is, and if you removed the Mech tag, it would still be one of the better cards in the deck, which tells me it's just too strong. You don't even have to combo it like you do with Smolderthorn Lancer, and that's a playable card too even though it's much less powerful compared to Omega Devastator. You don't need a dragon in your hand and you don't have to spend resources to deal that damage first - it just works out of the box, all on its own.

    The card's existence is also encouraging rush decks again, and I was sort of enjoying a slower meta with the smaller number of sets. Usually when 4 sets are in standard, the meta is the slowest, but this card warps it along with the bombs that you might as well go for decks that win by turn 5 or 6 instead.

    So sad :( This card is definitely the most broken one in the expansion. Dr. Boom is really good too, but in terms of mana efficiency, 4 mana is an absolute joke for this. As if the tempo gained from this card isn't already good enough, you still got 6 mana to do all sorts of other things with. It's just very difficult to ever put the deck on the ropes unless you're playing one of the aggro decks that has good odds to beat it. I honestly think, with the Mech tag, people would spend 6 or 7 mana for this and would still think that's a pretty good deal.

    Posted in: Card Discussion
  • 0

    posted a message on Akali, the Rhino

    If you can kill something for 1-2 mana in warrior and instead choose a 8-mana option to do it, then yes, you took a tempo loss. 10 - 2 = 6 mana lost on that turn. Simple math. What makes it even worse is that your max target health that you can kill is 5. That's bad tempo and bad flexibility.

    Posted in: Akali, the Rhino
  • 0

    posted a message on Who will WIN the RUMBLE

    For me, the hunter legendaries combined were just better than the other classes, so I picked Lynx.

    Posted in: General Discussion
  • 0

    posted a message on High Priestess Jeklik

    It's actually not that good on its own it's really missing Divine Shield or something for it to be worth 4 mana as a stand-alone playable card (Corpsetaker is just better). The card can go infinite pretty easily though.

    Posted in: High Priestess Jeklik
  • 0

    posted a message on Gonk, the Raptor

    You'd think they would just design a new card instead rather than keep the card at a bad mana cost... seems mighty lazy to me

    Posted in: Gonk, the Raptor
  • 0

    posted a message on 67 Pack Statistics
    Quote from Bee >>
    Quote from Katie >>
    Quote from Bee >>

     Opening packs is all RNG.. what you got from your 67 packs, a very low sample, isn't a good indication of what someone should expect.

    If you open 300+ then that might be helpful but anyway the pull rates are already available.

     Besides the higher than average golden pulls, I think the ratios are pretty normal.

    Aside from the golden legendary, the golden pulls are pretty normal

     Which is still consistent with "better than average golden pulls" :P

    Posted in: General Discussion
  • 0

    posted a message on 67 Pack Statistics
    Quote from Bee >>

     Opening packs is all RNG.. what you got from your 67 packs, a very low sample, isn't a good indication of what someone should expect.

    If you open 300+ then that might be helpful but anyway the pull rates are already available.

     Besides the higher than average golden pulls, I think the ratios are pretty normal.

    Posted in: General Discussion
  • 0

    posted a message on I gotta say, Rastakan is looking nowhere near as powerful as K&C.
    Quote from Ndy19 >>
    Quote from Katie >>

    I actually changed my attitude on the preorder, most because Team 5 realized "oh wow, we have so many unsupported archetypes that we circle jerked everyone around with for the last year. I guess we should make most of them into playable decks before they rotate out of standard, huh?"

    As much as I am upset about their release schedule and their short attention span with ensuring decks have the proper support to maximize the number of playable cards, I at least appreciate that they fixed a lot of the long-standing problems with Hearthstone, from my perspective. I can only hope they learned their lesson from now on.......

    Having said that, the initial spoilers for this set were terrible or underwhelming. While Shirvallah, the Tiger seems like a powerful card, it's not really that interesting or exciting (it's not like we haven't seen rush, lifesteal and divine shield on the same card before, and we've been playing Zilliax for awhile now), and it's quite possible the 25 mana is too harsh of a requirement anyway (you gotta play Lay on Hands or you can forget it).

    The card that really burned me though was Jan'alai, the Dragonhawk. I don't care to see Ragnaros in standard anymore - especially an identical reprint. Team 5 keeps finding ways to bring this card back into standard after 4 reprints, and I'm just bored of doing 8 random points of 'fill-in-the-blank' every standard. I want something new and I want hearthstone to move on. We're only 5 years in and they keep hitting a nostalgia button that just isn't there.

    Once High Priest Thekal was spoiled though, shit got interesting from then on. To me, that card and Flash of Light, Time Out!, and Zandalari Templar are going into my first deck on Tuesday. And I expect it to be pretty good times. Zandalari Templar is vastly underrated. Getting the body of a Lich King for 4 mana is a ridiculous payoff, especially getting out of combo range at the same time. The deck is going to be good. If it turns out not to be good, trust me, I will be the first one bitching to Blizzard about all of the useless life gain pally cards they printed and wasted slots on if it's not possible to make a deck with it all at the end of standard.

     Maybe i am getting too old, but "back in my day" we called those Ironbark Protectors ;)

     I played since beta but meh :) Card's still good.

    Posted in: General Discussion
  • 2

    posted a message on High Priest Thekal Paladin

    I suspect the deck will be too gimmicky - a lot of cards doing nothing sometimes depending on situation. This deck wants to snowball with its synergies, and most decks in Standard just won't let you do that.

    I suspect the right way to build this deck is not to be too creative and just do it straight. Just put in the good cards.

    Posted in: High Priest Thekal Paladin
  • 3

    posted a message on When is it best to craft cards in the new expansion?

    To be honest, while a lot of the cards are interesting and worth messing around with during the first 2 weeks (like 70% of the class cards for sure), I can't many of them are guaranteed crafts. I'd wait unless you are going for set completion anyway.

    Here are some of my thoughts on some of the hyped cards.

    1. Wardruid Loti - The card is not exciting, I know, but it's going to be a staple in every druid deck not running Oaken Summons, and come April, that's going to be every Druid deck in the game. Druid's best 3-drop in the entire game. This is a safe craft if we expect Druid to see play in April, which is likely, but there's also no rush to craft this card right now.

    2. Zul'jin - This card is going to offer a 3rd win condition to multiple hunter decks, who usually only lose when they can't seem to find one of their 2 current win conditions. I can't see this card being a dud. Having said that, it will lose a ton of support in April due to Kobolds rotating, so it's up to you if you want to craft a card that will be short-lived.

    3. Halazzi, the Lynx - This is just a powerful card, even when you don't consider combos. It's a wonderful play on turn 8 and on. Don't let the low tempo fool you - this is not a turn 5 play. Performed amazingly well in pre-release. I'm sold.

    4. Shirvallah, the Tiger - I'm torn on this card. I think it's powerful, but I also think that if Standard can't support A New Challenger... or Lay on Hands, it's not going to see much play. Probably not safe craft - wait for results.

    5. High Priest Thekal - If you already have a lot of heal pally legendaries and epics going all the back to Knights of the Frozen Throne in your collection, you probably owe it to yourself to play this deck so you get some money's worth out all of those heal pally card pulls. I can't imagine Blizzard jerked us around for over a year with these heal pally cards if they didn't intend to make this deck finally playable. If the deck sucks, then Blizzard should be publicly shunned and criticized for such poor release planning. The probability is high that this deck is actually quite good, and I'm excited to see how far Zandalari Templar takes me. A 4 mana Lich King while having enough health to dodge all of the stupid combo decks seems like what you might want to be doing in Standard.

    6. Gral, the Shark - Not a safe craft because needs a provable deck, but I am also not going to be surprised that it's in a good Rogue deck, and that deck will be different than current Rogue lists. The card is solid though, unlike the legendary cards Rogue usually gets.

    7. Krag'wa, the Frog - Probably safe craft - it's freaking powerful. Having said that, it's height in power might be short-lived due to Unstable Evolution leaving Standard in April.

    8. Zentimo - There's no way this card won't see play, so probably a safe craft now until it rotates out of standard. I don't think it's a bomb 5-star legendary though - but it's going to give you impressive plays every game. I think it's better than Electra Stormsurge.

    9. High Priestess Jeklik - In the pre-release, this card has often gone infinite in a very poorly constructed Warlock discard deck, so we know it's powerful. We don't even have to run the Quest for it to be good either, and in fact, you probably don't want to run the quest with her. Having said that, as someone who just never pulled any of the discard legendaries in the past, I'm likely to never craft this personally as the investment would just be too high. I still think it's a high-risk craft regardless, and its success might be short-lived until April too unless it finds a way into a discard-themed Zoo list. And to be honest, even going infinite was still not good enough to win against either Mage or Warrior, so it might just be failing short anyway.

    10. Akali, the Rhino - the card is probably too low tempo. Wait for the deck to prove itself.

    11. War Master Voone - A great control warrior card, but wait on crafting it. Odd warrior is just too damn good right now and Dragon Warrior has to prove itself, and they don't fit into the odd deck.

    12. Mojomaster Zihi - In the short-term, I can't not see this play during tournaments where Druid is running around unchecked. It's very good against control and combo decks in general. It's going to go well in any aggro deck. Probably safe craft, although might be short-lived.

    13. Da Undatakah - I'd wait on this. It's very powerful and hyped, but wait for a few proven decks first. This one smells like it can be rather disappointing... Having said that, so many decks use Deathrattles these days, it would be quite the unlucky miracle for none of them to want this card.

    14. Oondasta - There's too many decks where this can go in, like Druid, Hunter, Paladin and Warrior - and I'm probably missing some. Probably one of the safest crafts if you have the supporting cards for it already. Easy to use and get value from. It's probably no Zilliax though, so craft with caution and/or just wait.

    If I didn't list a legendary, it's probably because I think it's hopeless.

    Posted in: General Discussion
  • 0

    posted a message on 67 Pack Statistics
    Quote from Xynot >>

    That's only 10 statistics, this is clearly clickbait. In all seriousness, I am really hoping to get Mojomaster for my aggro and mid builds.

     Ahaha, i see now that one can read it that way... wasn't intended that way, honest!

    Posted in: General Discussion
  • 0

    posted a message on 67 Pack Statistics
    Quote from Maximal18 >>

    You got some really good legendaries, hopefully I'll be as lucky. I would definitely wait on crafting Zul'jin, it is not a fact it will be really consistent and strong, and it works just in a couple of decks.

    Thanks :) I'm pretty happy with all of them except for the Priest one.

    One of the biggest problems with Spell Hunter or even Secret Hunter is drawing and drawing and not finding your win condition. There's only 2 win conditions in the deck. Adding a 3rd one will give you a 50% increase in the number of win conditions. It's already a tier 2 deck. I can't see it getting any worse than that. I think it's a safe craft.

    I will say, I'm with you on it being mediocre after rotation - Kobolds is leaving, and thus all of the powerful Hunter spells are going along with it :( Zul'jin will probably be pretty bad then unless Blizzard comes out with some new spells. But now is the time to play Zul'jin I think :)

    Posted in: General Discussion
  • 1

    posted a message on 67 Pack Statistics
    Quote from Thonson >>

    If it stays low I'm only expecting another 3-4 plus the free Loa when all is said and done.  I have a golden Myra's I don't use and can trade that for something useful if I need to, and I'll be able to craft a few.  But ultimately I think the free golden legendaries last pre-order set high expectations of how many legendary cards I'd get on launch day, and not being able to include those in my count is going to make this launch seem bad even if my legendaries opened rate is actually fair/good.

     To be honest, I miss the free legendaries with each bundle. That would have made me happier for sure too.

    Posted in: General Discussion
  • 3

    posted a message on I gotta say, Rastakan is looking nowhere near as powerful as K&C.

    I actually changed my attitude on the preorder, most because Team 5 realized "oh wow, we have so many unsupported archetypes that we circle jerked everyone around with for the last year. I guess we should make most of them into playable decks before they rotate out of standard, huh?"

    As much as I am upset about their release schedule and their short attention span with ensuring decks have the proper support to maximize the number of playable cards, I at least appreciate that they fixed a lot of the long-standing problems with Hearthstone, from my perspective. I can only hope they learned their lesson from now on.......

    Having said that, the initial spoilers for this set were terrible or underwhelming. While Shirvallah, the Tiger seems like a powerful card, it's not really that interesting or exciting (it's not like we haven't seen rush, lifesteal and divine shield on the same card before, and we've been playing Zilliax for awhile now), and it's quite possible the 25 mana is too harsh of a requirement anyway (you gotta play Lay on Hands or you can forget it).

    The card that really burned me though was Jan'alai, the Dragonhawk. I don't care to see Ragnaros in standard anymore - especially an identical reprint. Team 5 keeps finding ways to bring this card back into standard after 4 reprints, and I'm just bored of doing 8 random points of 'fill-in-the-blank' every standard. I want something new and I want hearthstone to move on. We're only 5 years in and they keep hitting a nostalgia button that just isn't there.

    Once High Priest Thekal was spoiled though, shit got interesting from then on. To me, that card and Flash of Light, Time Out!, and Zandalari Templar are going into my first deck on Tuesday. And I expect it to be pretty good times. Zandalari Templar is vastly underrated. Getting the body of a Lich King for 4 mana is a ridiculous payoff, especially getting out of combo range at the same time. The deck is going to be good. If it turns out not to be good, trust me, I will be the first one bitching to Blizzard about all of the useless life gain pally cards they printed and wasted slots on if it's not possible to make a deck with it all at the end of standard.

    Posted in: General Discussion
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