• 1

    posted a message on please tell me Tickatus is a bad and late april fools joke

    Oh the awesome saltly tears of combo players. 

    I once dreamed that Blizzard would bring back the original Illidan card ( 7/7 battlecry both players discard 3 cards and draw 3 cards).

    But discard 5 opponent cards without any drawback, and still have a 6 mana 8/8 against aggro.. Oh man, that is lovely.

    Also this card is not uniteractive at all. The corrupt keyword forces all sorts of interactions to happen before playing the card, it's not like you just have to draw it and play it immediately and win the game, you know, like most combo decks do.

     

    Seeing combo decks use dirty rat tech in their decks and failing to get my Tickatus will be a sweet revenge. 

    Posted in: General Discussion
  • 0

    posted a message on Dear Blizzard / Activision, please stop bullying Shaman.

     I honestly don't get your point, if we talk about wild the only viable shaman is big shaman

    Lul no. 

    Posted in: Card Discussion
  • 0

    posted a message on Dear Blizzard / Activision, please stop bullying Shaman.

    First of all Activision Blizzard don't read Hearthpwn forums so I'll just assume you're talking to us not them. 

    Shamans have been top tier in a number of metagames. 

    Classes have different hero powers and different pool of cards and all it all it's rarely relevant to compare cards of different classes in a vacuum based entirely on their power level, especially when they're very different cards with different purpose and deck restrictions like those you mentioned. 

    Whenever the standard format isn't fair to a class in your opinion, go play some wild games for a couple of weeks and it'll be okay, people will figure out a good standard T2 deck while you can wait for the next expansion and the next OP card.

    Hearthstone is based on deck synergy, not on the power of one particular card versus another. Don't trash an entire class just because of a single card reveal please. 

    Posted in: Card Discussion
  • 1

    posted a message on Is there a hope that old wild cards will see play again?

    If you're looking for old unplayed wild cards that will suddenly warp the meta in a signficant way and outshine the current top-tier wild cards, then probably not, it happens once in a while though. 

     

    If you're looking for old unplayed wild cards that become more viable or interesting cards due to new synergy being introduced then yes, it happens all the time, every expansion in fact. It's the very reason why wild exists in the first place, with so many cards there is an ever growing critical mass of synergy and you can't balance it properly. 

    In Wild there is the meta, and there are all the other thousand decks that are worse than the meta but still viable, because card quality and synergy is so high that you can win any game assuming it's not an unwinnable matchup (meme combo deck vs face aggro) 

    In standard you have the meta and that's it.

    There's no way around the meta, but Wild gives you a chance not to joint it, even if you can't beat it. 

    Posted in: Wild Format
  • 1

    posted a message on What can i do against Face-Hunter-Braindead-Fart

    Learn to respect all decks and players, only new and inexperienced players have particular hate against aggro/face and think they use more brain for control and combo decks, so yeah you must be bad, or more likely you must be playing decks that have poor matchup against hunter. 

    Play brainfart heal and removal filth, should be enough to counter brainfart face damage filth, here's a tip. Oh and brain-sick stupid anti-secret tech soulh help against brain-sick stupid secrets. 

    Those are actual tips by the way. Also deck tracker. Also learn your matchups. Also learn the meta. Also learn that matchmaking is a bitch so don't try too hard to break or counter the meta, won't work. Also don't complain about opponents' winrate if you're playing a tier 5 deck.

    Also be specific about what you're trying to counter. Don't just throw random removals in your deck, you want to counter the 2/3 secret beast then put cards in your deck that can deal with that on curve. 

     

    Posted in: General Discussion
  • 0

    posted a message on Game broken on mobile?

    I can't even log in and access the game

    Posted in: General Discussion
  • 0

    posted a message on Unpopular opinion: Nerfs are BS
    Quote from Malastrana >>
    Quote from Carfusso >>

    Another example: (still wild,sry I haven't played standard since FLJ left) raza priest....there is Simply NO way for a Control deck to answer a relatively early Razanduin (and honestly if they build It the "unfair" way It STILL doesn't really matter when they draw It)

     

    How to answer Raza Priest: Build a Highlander deck, put in Sir Finley Mrrgglton and Grizzled Wizard. Done.

     Do you even understand this game? 

    Not only will you counter Raza priest with this combo a ridiculously low amount of times (it's just math, you can't consistently counter 1 card with 2 cards), but you will also ruin your deck against anything that isn't Raza priest.

    Tech cards have never been good in this game, and when they are good, they get nerfed. Refining your own archetype always provides better results than trying to counter others. Especially in Wild where there a thousands of viable decks. 

    Posted in: General Discussion
  • 0

    posted a message on Why Does Everyone Get Off On Being a Douche Bag?

    Almost every single time an opponent of mine has lethal but has mana to play extra cards he does. I understand that douche bags exist, but how can 90% of the people I play that are in this situation act like this?

    This is the exact opposite of my experience, only 10% of my opponents actually do that.

    When I know I've lost I pass my turn immediately without playing any card, and most of my opponents react quickly with the fastest lethal. I don't waste their time, they don't waste mine, it's good business. 

    Included in the 10% are all the people flexing with their fun deck with no intention to waste your time but actually share with you a nice combo.

    From my experience playing this game, if you are nice to your opponent, they are nice to you. Maybe you should look into that OP. Especially if you are not playing cancer deck, I get overwhelmingly positive reaction when I play homebrew decks. And I'm a very slow player who ropes a lot, yet it has been years since I received a friend request to wish my mother cancer or whatever, I'm not even afraid to accept friend request anymore cause I know they just wanna ask about my deck code or talk about the game.

    And for those rare opponents that spam emotes, rope intentionally and make unnecessary steps in their lethal turn, well first of all prevent the opponent from emoting you,  rope as much as they do and I assure you, they'll lose all interest in BMing your in a couple of turns. As for the lethal, just concede man, there's a button, use it. 

    Posted in: General Discussion
  • 8

    posted a message on Why are people angry about old cardbacks returning?

    Just people who think they are the center of the universe and as a consequence of that, more important than others. It's that simple. 

    They have a cosmetic that you don't have, but they don't feel good about having the cosmetic, the feel good about you not having it and how it makes them different than you, and immediately hate having that cosmetic once you get your hands on it. 

    Kind of like people who stop loving/watching some TV shows when they get mainstream, how insane is that lol? 

    So I disagree with the statement that collectors think like that. Collectors enjoy their collection, not the emptyness of other's.

    Most people are self centered toxic morons, in fact all of us are at some points in our life. It's just that a few people have this attitude with everything, including digital freaking card backs

    Posted in: General Discussion
  • 1

    posted a message on Unpopular opinion: Nerfs are BS
    Quote from priestblack >>

    I think the amount of required nerfs we are seeing is a problem. I hate to be "That" guy but expansion to expansion lately feels like cards are intentionally over powered to sell packs, with the specific intention of nerfing them later. Nerfing a favorite card can definitely make you feel cheated. While i don't expect every card to come out balanced, I think it's reasonable to expected a high degree of play testing prior to releasing a set

     Do you have any evidence that they don't? What of the 99% of cards that don't require nerfs, don't you think they play tested and balanced them correctly? It's just negativity bias talking.

    Posted in: General Discussion
  • 3

    posted a message on Unpopular opinion: Nerfs are BS

    "I feel cheated"

    You didn't even have to pay or play for Kaelthas it was a free offer. Part of the reason it was nerfed so much, a free card that everyone has access to shouldn't warp the meta in such significant proportions. Same reason they nerfed most Galakronds.

    "What's the point in releasing powerful new cards, when they'll get nerfed anyway?"

    Balance, obviously. 

    "A lot of the time, nerfs totally obliterate a card. Congratulations, Kael'thas Sunstrider is trash now, never to be seen again!"

    Wrong on both assumptions. 

    "All that happens: a little less powerful cards/decks will become Tier 1 now. And then they'll get nerfed eventually."

    No they won't if they don't break balance.

    "Why can't there be these very strong cards for very strong decks?"

    There are. 

    "Or at least buff cards so that they can be used to take on these Tier 1 decks."

    They tried that and are positive to do it again.

     

    Sorry, what was your point again? Your opinion is not unpopular, it's just bad. 

    Posted in: General Discussion
  • 0

    posted a message on Sick and tired...
    Quote from 3nnu1 >>
    Quote from GentilleMouche >>

    turn 3 lightning bloom + lightning bloom + guardian animals + anubisath defender + anubisath defender + 4 overloaded crystals next turn, let's be honest it doesn't happen very often, I'm sure you have some 5 cards combo high rolls in your deck too. If not... Play a better deck I guess, Hearthstone is highly synergy based nowadays, you can't just curve decent cards and hope they'll stick. Plague of Murlocs might be another option to consider to counter druid high rolls. 

    I do agree that mana cheating is a problem. But this might not be the best evidence of it. 

     you can't even pretend that player skill or deckbuilding can counter the highroll slot machine meta anymore, so don't try. 

     I can't pretend that player skill can (it never did actually, player skill always has insignificant impact on bad match-up) however I can absolutely pretend that deck building can, and I do, even in weak ass classes like current shaman. 

    Deckbuilding is literally how the meta is shaped and transformed on a daily-weekly basis, I'm not sure what I'm supposed to not pretend. 

    But please elaborate how the op could not recover from that turn 3 druid madness with a simple plague of murlocs or a couple lucky devolving missiles. 1-2 cards for 5 (7 actually, if you count the 2 beasts as cards), seems fair to me. He would have won that match instantly with lucky enough rolls on either plague of murloc or devolving missiles, taking out a quarter of his opponent's deck and his entire hand with one card.

    High roll slot machine meta has been around since grand tournament honestly, and you're still there playing the game, so if it's not deck building that got you through hundreds of OP mana cheating cards throughout the years, and if it's not player skill either, then what is it? How did you win games all this time? 

    Posted in: General Discussion
  • 0

    posted a message on Sick and tired...

    turn 3 lightning bloom + lightning bloom + guardian animals + anubisath defender + anubisath defender + 4 overloaded crystals next turn, let's be honest it doesn't happen very often, I'm sure you have some 5 cards combo high rolls in your deck too. If not... Play a better deck I guess, Hearthstone is highly synergy based nowadays, you can't just curve decent cards and hope they'll stick. Plague of Murlocs might be another option to consider to counter druid high rolls. 

    I do agree that mana cheating is a problem. But this might not be the best evidence of it. 

    Posted in: General Discussion
  • 0

    posted a message on Does a soul shard count as a 0 cost card draw when you have the quest hero power?

    Yes I think kripparian tested this, soul shards basically share synergy and anti synergy with quest warlock.

    The synergy is really good though, and even if you draw a soul shard + full cost card with your upgraded hero power, it's still better than basic hero power so, it's fine. 

    Posted in: General Discussion
  • 2

    posted a message on Did dual class cards work?

    Netdeck culture is strong in this thread, it's still quite early in the expansion and you shouldn't draw conclusions so easily. Most dual class cards are being played in most classes so there's nothing to worry about so far. Also no, the tri class gadgetzan cards weren't nearly as good, I can't believe you've been there in Gadgetzan and think that. At the time, jade lotus were only played in druid and sucked hard in rogue and shaman, Grimy goons handbuff was a shitty unplayable gimmick (still is on most of those cards, handbuff is a viable strategy now, but Don Han'Cho still sucks as a card) , and the neutral kabal cards were pretty good but quickly overshadowed by other options, except kazakus of course. 

    Those of you who think Guardian Animals isn't played/playable in Hunter, might I humbly suggest this deck :

    Guardian animals is good in hunter
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    It is so far the most successful deck I've played this expansion, and extremely consistent. 

    Key cards are :

    guardian animals to summon Tundra Rhino and Teacher's Pet/Lake Thresher, and you would be surprised at how often tundra rhino will survive a turn, protected behind teacher's pet or behind an empty board that lake thresher conveniently cleared, or how much face damage it can provide. 

    Lorekeeper Polkelt to draw Guardian animals on curve, draw Beastmaster Leoroxx on curve, draw your big beasts with Leoroxx and draw your 5 mana beast after guardian animals. The consistency Polkelt provides is mind blowing.

    Animated broomstick for general swing turns cause this card is OP. Also provides huge swings with Leoroxx.

    Demon Companion so you're ahead on early game tempo even while being a slow deck.

    Explosive Trap for insane aggro openers.

    I suggest -1 Octosari and +1 adorable infestation, for even more consistency, but you lose the ability to sustain longer matches against control decks so make sure you have lethal with Leoroxx.

    Transfer Student kind of a personal choice, I could argue you about how good and underrated this card is but I won't, you can replace it with whatever you want it won't ruin the deck.

    Honestly this deck feels really good and swooth to play, kind of reminiscent of the midrange curvestone era in this aggro/combo swingstone era. 

    Posted in: General Discussion
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