Yogg will break wild, have fun with games being decided on a coinflip. Alot of people wanted him un nerfed, I bet they will be screaming for his re nerf a week later.
Dude Wild is polarized as hell, the format could use a little more coinflips if you ask me.
Also Yogg was never nerfed for its powerlevel in the first place, but because tournaments were boring to watch. On ladder it was fine.
They didn't revert giggling inventor back to the original 5 mana, do you think they were too afraid of its impact in odd paladin or something, or was it just too strong in general at 5?
I wish he was playable in standard. Wild is to much aggro for me to pull him off :(
Well if all you want is counter aggro and have enough time to play yogg, just play a lot of healing/armor cards, don't try to build a real deck.
Aggro is the easiest archetype to counter if you're not at all trying to compete against other archetypes. Especially in Wild where there are tons of good "sustain" cards. Just play 29 of these cards (preferably spells of course) + yogg.
Maybe put in there some anti secret tech otherwise secret mage will bully you of course, because having mana cheating on half your cards is stronger then heals and taunts.
I have 2 golden packs that I never intended to open because they looked so much cooler than any duplicate that could have been inside. Actually I opened a third one and that's why I decided to never do it again.
But if I can get the few missing rare and epics I need from classic set , I'd be happy to open them.
I guess for the epics I still have the 1 in 10 chance to open them so I still have to get lucky, right? But not nearly as lucky as before the change.
But every pack will get me at least 1 new rare every time until I have them all. Is this correct?
This is by far the best change that has ever happened to Hearthstone.
And I'm so glad that it is happening, but also extremely frustrated that I spent all that money on duplicates for years. This should have been a thing since Vanilla.
Yehh this is nice. Thing is, I dusted him long ago. And I don't think I wanna spend 1600 dust for it right before a new expansion with a new class and more new cards than ever before.
I wonder if this means we'll be seeing monk and actual DK in the future then.
DK probably not. Every class had a DK hero card, they are already in the game. Death Knights are more like dead variants of current classes infused with the power of the lich king, rather than an actual, different class. So the hero card treatment actually makes a lot of sense.
Monk maybe in a few years, I can't see why not if they introduce Demon Hunter.
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Dude Wild is polarized as hell, the format could use a little more coinflips if you ask me.
Also Yogg was never nerfed for its powerlevel in the first place, but because tournaments were boring to watch. On ladder it was fine.
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They didn't revert giggling inventor back to the original 5 mana, do you think they were too afraid of its impact in odd paladin or something, or was it just too strong in general at 5?
1
Well if all you want is counter aggro and have enough time to play yogg, just play a lot of healing/armor cards, don't try to build a real deck.
Aggro is the easiest archetype to counter if you're not at all trying to compete against other archetypes. Especially in Wild where there are tons of good "sustain" cards. Just play 29 of these cards (preferably spells of course) + yogg.
Maybe put in there some anti secret tech otherwise secret mage will bully you of course, because having mana cheating on half your cards is stronger then heals and taunts.
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And I didn't cause I'm on mobile
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Will this work on golden packs?
I have 2 golden packs that I never intended to open because they looked so much cooler than any duplicate that could have been inside. Actually I opened a third one and that's why I decided to never do it again.
But if I can get the few missing rare and epics I need from classic set , I'd be happy to open them.
I guess for the epics I still have the 1 in 10 chance to open them so I still have to get lucky, right? But not nearly as lucky as before the change.
But every pack will get me at least 1 new rare every time until I have them all. Is this correct?
0
This is by far the best change that has ever happened to Hearthstone.
And I'm so glad that it is happening, but also extremely frustrated that I spent all that money on duplicates for years. This should have been a thing since Vanilla.
1
Yehh this is nice. Thing is, I dusted him long ago. And I don't think I wanna spend 1600 dust for it right before a new expansion with a new class and more new cards than ever before.
1
Have you not seen the reveal?
Hearthstone just got a brand new aggro class.
And aggro can't die anyway.
Most aggro decks are playable without leeroy.
1
DK probably not. Every class had a DK hero card, they are already in the game. Death Knights are more like dead variants of current classes infused with the power of the lich king, rather than an actual, different class. So the hero card treatment actually makes a lot of sense.
Monk maybe in a few years, I can't see why not if they introduce Demon Hunter.
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Genn and Baku just won't support demon hunter, it's not a big deal.
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I don't understand Blizzard's move.
A lot of people including myself didn't preorder because they didn't reveal all the cards.
Well, I don't understand, but I thank blizzard for saving me 20 bucks for once.
1
People underestimate taunt in a card like this.
Late game this can save you a lot of time. Early game is just slightly below average tempo but has twinspell so it's good.
0
Straight up better than the neutral 7/7 dragon, even without the reborn keyword. This card is insane.
You get to turn 7,you win against aggro, period.
3
This isn't bad, compare to alleycat.
It costs one more mana but has double taunt and twinspell and silver hand synergy.
Very good standalone card and staple in Even Paladin.
Also I like that twinspell is coming back! I love this keyword.
1
Very good against control and combo, vanilla stats against aggro (mostly). It's a strong card.