Standard : hunter. I hate the hunter secrets mind game. Playing around the wrong secret for multiple turns, missing 20 easy damage, knowing it's your own fault ultimately.... Not to mention they are under costed cards by design, while mage and paladin secrets are not.
With the quests, legendary weapons and death knights rotating out and the overall huge size of the upcoming wild card pool compared to standard, I have a strong feeling that a lot of people that were previously not interested in Wild will spend a lot of time in this format (or are you really going to give up your quest warrior, cubelock and control hunter forever?), and my hope is that this forces Blizzard to address some of the bigger issues. Nerf, dust, reward, you name it
More hard board clears like Brawl / Psychic Scream for every class. Absurd mana cheating is in every class now and the non-mana cheating decks need tools to compete.
For slow decks, more incentive to build fatigue, manage your ressources style decks, instead of combo, play every card asap style deck. At this point jade druid in Wild feels good and almost fair compared to some archetypes.
No more Mecha'thun/DK Uther "win the game" card text. Not a balance matter, I just dislike it, poor lazy unfun design. Hakkar is what Mecha'thun should have been from the start.
More spell synergy for shamans, stop printing battlecry cards ffs, the neutral pool is quite enough for shudderwock especially in wild.
1
Cloning gallery + coffin crasher + whatever removal = easy Hakkar trigger, whether it's in your hand or in your deck.
1
Wild : priest. Obvious reasons.
Standard : hunter. I hate the hunter secrets mind game. Playing around the wrong secret for multiple turns, missing 20 easy damage, knowing it's your own fault ultimately.... Not to mention they are under costed cards by design, while mage and paladin secrets are not.
4
I like how the announcement of the announcement says "no more stalling" then stalls for almost a week. I can't wait Tuesday.
1
Deathwing, Dragonlord
Hopefully the year of the dragon will come up with something nice for this card, or I will dust my golden deathwing at last, I need the dust. :/
0
With the quests, legendary weapons and death knights rotating out and the overall huge size of the upcoming wild card pool compared to standard, I have a strong feeling that a lot of people that were previously not interested in Wild will spend a lot of time in this format (or are you really going to give up your quest warrior, cubelock and control hunter forever?), and my hope is that this forces Blizzard to address some of the bigger issues. Nerf, dust, reward, you name it
0
Dragons for every class, especially paladin, hunter, mage, warrior. Also a new keyword for dragons, similar to magnetize for mechs.
Neutral tech/Nerf against Wild Shudderwock and Eternal Servitude
More hard board clears like Brawl / Psychic Scream for every class. Absurd mana cheating is in every class now and the non-mana cheating decks need tools to compete.
For slow decks, more incentive to build fatigue, manage your ressources style decks, instead of combo, play every card asap style deck. At this point jade druid in Wild feels good and almost fair compared to some archetypes.
No more Mecha'thun/DK Uther "win the game" card text. Not a balance matter, I just dislike it, poor lazy unfun design. Hakkar is what Mecha'thun should have been from the start.
More spell synergy for shamans, stop printing battlecry cards ffs, the neutral pool is quite enough for shudderwock especially in wild.