• 2

    posted a message on The Secret Achievements of HearthPwn

    I got the visit every day achievement without even trying. I don't know if I should feel proud of that, or if I am maybe just addicted to this site. 

    *edit* nevermind I was mistaken, I have the 100 days one, but not an entire year.

    Posted in: News
  • 3

    posted a message on The HearthPwn Tavern Is Closing Its Doors

    My fondest memory of hearthpwn is that heated argument I had with Sherman about charity and getting people to rank 5.

    Posted in: News
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - GRAND FINALE POLL

    I voting for the archaeologist simply because the hero power is the only good one.

    Posted in: Fan Creations
  • 20

    posted a message on Weekly Card Design Competition 9.20 - Submission Topic

    slows down Jade Idol , Pogo-Hopper , Hakkar, the Soulflayer , and other such abilities, while also giving your opponent bad draws.

    Posted in: Fan Creations
  • 6

    posted a message on Reckless Experimenter Nerf Coming June 3

    that would be way to specific and confusing

    Posted in: News
  • 1

    posted a message on I reach legend every season but only with control warrior, help me figuring why.
    Quote from Bee >>
    Quote from OmarComing >>

    Lol, textbook humble brag right here.

     i wouldnt consider reaching legend worthy of brag

    Bee, you wouldn't congratulate someone if they got a 50-0 winstreak from rank 10 to legend 1

    Posted in: Standard Format
  • 2

    posted a message on Reckless Experimenter Nerf
    Quote from MProdigy >>

    Can't wait to possibly have my Spectral Pillager Rogue OTK (which is not problematic at all in wild) to potentially be killed due to them nerfing Mechwarper if the dumb new mech in town happens to get abused upon released.

    But hey better to nerf old cards that haven't caused issues in the game just to create and release a new card that may cause issues down the line.

     You’re right (assuming you’re being sarcastic). It’s obnoxious to fuck around with perfectly good cards because of one busted-ass card.  I mean, preparation is never the problem, but making cards that aren’t appropriately costed is.  If raiding party was 4-5 mana to start with, this whole fiasco with taking away part of rogues identity would have been avoided.

    I know this is not the point of the thread but I still have to say something

    Preparation was definitely a problem. maybe when you look at it by itself it does not look threatening, but then when you combine it with the right spell it becomes overpowered. but that is exactly how prep works, it can only be used when combined with other cards, so when a spell becomes overpowered because of prep then it is preps fault. 

    Posted in: General Discussion
  • 4

    posted a message on Reckless Experimenter Nerf Coming June 3

    I am glad they made this change, but I do think that changing SN1P-SN4P would have been better.

    As far as the combo goes, nerfing experimentation was probably best. in the combo, it was just as bad as SN1P-SN4P. Plus, experimenter was already a bad card except for in Mecha'thun priest, so this change will not effect the card much as it is still viable in that deck, and it is still bad everywhere else like it was before. 

    But I think that the real problem was putting Echo, and Magnetic on the same card. those two keywords should never have to exist on the same card because it opens up the possibility for combos like this in the future. SN1P-SN4P is a dangerous card to have around. 

    Posted in: News
  • 3

    posted a message on Dalaran Wing 3 Unlocked! Priest & Rogue Heroes Now Available

    if you buy the wings with gold you will unlock golden zayle.

    Posted in: News
  • 2

    posted a message on Murloc/Token Brawl Deck

    the problem I have with this brawl is: cards like Toxfin will never be drawn except for on turn one on in your opening hand. so it just feels like it is sitting there making your turn one less consistent. 

    once you don't draw a card in this brawl, then it is just gone forever, which makes deck-building weird for me

    Posted in: Murloc/Token Brawl Deck
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