as of now, shaman only has Hex for single target removal, (ignoring the cards that say 'deal X damage'), so I this card could be very useful. And it is not hard as a control shaman to keep a large hand, specifically against other control decks, which is where this card would be most useful.
I know there is a section in the forums to talk about other things, and this thread is not breaking any site rules, but I am just so tired of coming onto hearthpwn and seeing this thread. it is taking up space and most people here don't come here to talk about game of thrones. so I would like to politely request that we close this thread.
man, I was so close to the finals. oh well, I did not put much thought into the card so I hardly would have deserved it. anyway, good luck to those who made it here.
it is not a bug, your 9/3 should be dead after hellfire.
your spawn of n'zoth has to die before the effect can trigger, and hellfire hits all your minions at the same time.
so first hellfire deals all the damage, and that resolves. minions die.
then spawn of n'zoth will trigger its deathrattle, and any minions still alive get +1/+1, but since your 9/3 minion died in the first step, then it can not be buffed.
Have you even seen what kind of board mages can pump out at turn 5-6 because of this classic card that has been a problem limiting design space ever since handlock era?
Evil miscreant
Have you even seen how braindead of a deck rogue has become because of the insane amount of options , tempo and value this card provides?
Conjurers calling
Who’s idea was it to make this a twinspell? Being a one time cast type of thing is already borderline broken.
wait, so giving them more options makes them use less brain power? I don't get it.
I wasn't asking about any changes, the deck already runs gatekeepers over upgradeable framebots, I was trying to help the other guy understand why they are better. I was not asking about changes myself, and even if I was, I don't see why you felt the need to reply with that comment.
I'll try it when I face too many Rogues and Hunters.
Many thanks on sharing.
I do have a question though: why is Bronze Gatekeeper picker over Upgradable Framebot? Both have the same stats, sure the Framebot lacks magnetize, yet it serves as another body to magnetize to. And the most obvious one: taunt, is this necessary to protect your own minions? I like a Defender of Argus as a bomb activator and to 'fix' bord states where you lack 1 attack on your minions.
well the only thing that upgradable framebot has that bronze gatekeeper does not is that it costs 1 less mana. and right now the deck is fine with nine 2 drops. so I dont see why you would not have bronze gatekeeper.
actually, you could buy the old adventures with gold. and I for one think that the old adventures were great for F2P players. the entire expansion only cost you 3500 gold. that is a lot better than what an expansion would cost you.
but this is not good for F2P players because you are not getting very good value for your gold. you could buy 28 packs with this, instead of 13 packs and a legendary that will not help you climb.
9
4
no.
0
This was my first idea, what do you think?
as of now, shaman only has Hex for single target removal, (ignoring the cards that say 'deal X damage'), so I this card could be very useful. And it is not hard as a control shaman to keep a large hand, specifically against other control decks, which is where this card would be most useful.
0
I know there is a section in the forums to talk about other things, and this thread is not breaking any site rules, but I am just so tired of coming onto hearthpwn and seeing this thread. it is taking up space and most people here don't come here to talk about game of thrones. so I would like to politely request that we close this thread.
0
man, I was so close to the finals. oh well, I did not put much thought into the card so I hardly would have deserved it. anyway, good luck to those who made it here.
3
well this looks fun.
1
it is the first expansion of the year, so the card pool is at its smallest. just wait until the next expansion and things will get more interesting.
4
it is not a bug, your 9/3 should be dead after hellfire.
your spawn of n'zoth has to die before the effect can trigger, and hellfire hits all your minions at the same time.
so first hellfire deals all the damage, and that resolves. minions die.
then spawn of n'zoth will trigger its deathrattle, and any minions still alive get +1/+1, but since your 9/3 minion died in the first step, then it can not be buffed.
1
wait, so giving them more options makes them use less brain power? I don't get it.
0
I wasn't asking about any changes, the deck already runs gatekeepers over upgradeable framebots, I was trying to help the other guy understand why they are better. I was not asking about changes myself, and even if I was, I don't see why you felt the need to reply with that comment.
0
I can craft the town criers, but I want to know if it is possible to replace the sul'thraze, and with what?
1
well the only thing that upgradable framebot has that bronze gatekeeper does not is that it costs 1 less mana. and right now the deck is fine with nine 2 drops. so I dont see why you would not have bronze gatekeeper.
4
this was. . . unexpected
2
where did you get that idea?
4
actually, you could buy the old adventures with gold. and I for one think that the old adventures were great for F2P players. the entire expansion only cost you 3500 gold. that is a lot better than what an expansion would cost you.
but this is not good for F2P players because you are not getting very good value for your gold. you could buy 28 packs with this, instead of 13 packs and a legendary that will not help you climb.