Sorry i don't have the link, but about a month ago Reynad on stream took about an hour to explain Blizzard's matchmaking, and although i'm sure it's speculation, he's gathered a mountain of data and was basically predicting his match-ups that entire hour with no deviations. Based on my own experiences it seems to line up. Basically it was this:
1) Every deck you build has independent win/loss data saved by blizzard as you play it (it also looks for identical decks and adds your data to that).
2) When it encounters a deck it is unfamiliar with (say you swap in a rando card) it will take 5 games or 3 wins in a row or 3 losses in a row (whichever comes first) before it starts to stack matches in a certain way against you (see next point)
3) For sure blizzard ramps difficultly both as you rank and as you get win streaks. If you win 3 games in a row, it will start throwing decks at you that are statistically likely to beat you. When you lose 3 in a row, it then reverts to just random deck RNG (no attempt to make it easy - just not stacked)
4) This effect is much more noticeable at ranks up till about 3-4 as at that point the diversity of decks goes way down.
Basically this is why when you load up a new deck, suddenly you are playing against a new meta (because you are).
So what can you learn from this? I have had WAY more success building 4-5 versions of the same deck with minor card variations (like a random Spellbreaker in one, a Frost Elemental in the other) and as soon as I hit a win streak switching to another deck. Has taken me basically from rank 20 to rank 5 in a couple of days (i only get a couple hours a day to play).
TLDR: yup, matchmaking is rigged and you can use that to your benefit. Don't believe me try it.
1
No Kel'Thuzad?!
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I agree that Hafu is the best female streamer I've watched, and I think she's pretty good. And I also agree that she's pretty dry, so won't be everyone's cup of tea...but I have a dry personality myself, and primarily watch to learn, so it doesn't bother me.
I haven't watched much of DeerNadia, so can't speak to her skills compared to Hafu.
2
If you want e-sports to be considered on the same tier as regular 'sports', then you'd better get used to questions like this. Discussions about who is underrated/overrated are constant fodder for debate in the sports world. Many sports fans like these types of debates. So, if professional Hearthstone streaming is a 'sport', then these sorts of questions are fair game.
1
Control priest (as mentioned above) and mill druid are two others I'd add to the original list, primarily because those games seem to take forever. I played two mill druids this weekend, splitting the games. One game took 15 minutes, the other took 25(!). I won the second, and it's a good thing because I would've thrown something otherwise, if I'd lost an investment of that much time.
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Agree with the above suggestion, heartharena is a better site nowadays.
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I like the new cards, overall, and think the number of popular, viable decks in the meta could be doubled now, leading to some welcome variety. What I was disappointed by were the lack of other new game features aside from cards - things like increased deck slots, new game modes, etc. The fact that we likely won't see anything further for another year makes the lack of new features this year even more disappointing.
1
In general, I was a little disappointed that the expansion (apparently) doesn't have any gameplay enhancements other than observer mode. That, and the fact that there was no added synergy with dragons.
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Not sure there's a wasted draw. If the mine is just attached to a card, the opponent might still get a card. It's not entirely clear from the current wording.
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Yeah, the primary value I see here is that it's a free Mech for synergy purposes. Not sure that'll be enough to get it used, but time will tell.
2
A card that activates deathrattles without killing minions? :)