Why don't you guys tell us the score calculation?
- DrDoom77
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Member for 9 years, 7 months, and 6 days
Last active Wed, Apr, 17 2024 11:06:42 -
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FelyHS posted a message on New Site Feature - Introducing the HearthPwn Pack OpenerPosted in: News -
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Almagnus1 posted a message on Worst Tavern Brawl? Cast your vote!Posted in: Tavern BrawlMiniature Warfare was a hoot because of how broken the Priest Velen/Malygos deck was, and how easy it was to draw your deck with the interactions. But yeah, I can see how players without access to a lot of the obscure cards would totally hate this, as there's very little chance to do anything when I can OTK someone on turn 3-4.
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FlameJuggler posted a message on Anybody still buying GvG packs?Posted in: General DiscussionI'm buying lots of GvG packs trying to crack epics and legends I still don't have while I can. contrarian viewpoint, but I know ill spend some money on new release, and packs quickly become mostly dust anyway, so trying to get some last additions for wild and keep the "full collection one day" dream alive.
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SkizotBizot posted a message on It can't be true! I can't be a whale!Posted in: General DiscussionSo until today I wasn't certain how much money I had spent on Hearthstone. I gave it some thought and came to the conclusion it was probably about 250-300 dollars over the last 10 months that I've played. Not a small amount for a technically free game, but I've enjoyed myself and make a good living so I can justify spending $20 bucks on cards every 3-4 weeks.
I mean, it’s way cheaper than when I used to play MtG right?
Reading through some of the recent posts about people who claim to be or are accused of being whales I began to wonder, what is considered a whale in this game? Don't worry about it I said to myself, certainly I wasn't a whale! Maybe a large fish at the most...
Then today it occurred to me. I use Mint to track finances and I can search for transaction with Blizzard in them. A morbid curiousity came over me but I was hesitant. The amount in my head seems pleasant, should I pull the curtain back on the mirror and see myself for what I truly am?
I couldn't resist the urge to know for sure. As I typed ‘Blizz’ into the search line and pressed enter I closed my eyes. This was my last chance, I could just close the laptop and leave, back away and live in blissful ignorance forever.
No. I have to know.
I slowly open my eyes and the screen begins to come into focus. There are too many digits! How can this be? Surely my vision is blurred. I rub my eyes and look again but the $1,017.05 total is still there.
My breath caught in my blowhole like someone had plugged it with a cork. This has to be a mistake! I am no whale!
All this stress got me so worked up I began to feel faint, my flippers began to tremble but I was able to steady myself. Maybe they accidentally overcharged me a bunch?
I will have to go dispute this with my bank, but first I am starving, I will need to grab some krill along the way...
I AM NO WHALE!
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Teplokot posted a message on Is Arena even worth it?Posted in: The ArenaExperienced arena players tell newcomers to play arena so that they can get an easy boost. Nothing has changed in a year. Nothing.
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tomiathon posted a message on What's your favorite kind of Tavern Brawl?Posted in: Tavern BrawlInitially, I liked the idea of constructed, but the player base has ruined it for me. Too many people just look for optimal decks to game the system, and that's not fun. Pre-constructed all the way for me, now.
that's pretty much exactly where I come down as well. when you face the EXACT same deck 90% of the time in a mode where you ostensibly can make your own deck, its worse than any constructed meta could be. that's just not interesting at all. i can at least understand why people do it in constructed, even though its sad and pathetic (ETA: I don't have an issue with netdecking in the abstract, just with netdecking braindead, over-represented decks). but in tavern brawl? I just don't get that at all. so I tend to favor the pre-constructed deck brawls that aren't quite as RNG swingy but things like Blackbeard and even Webspinners weren't too bad either, because the RNG element was lower and skill element higher than the complete random brawls like portals or crossroads (though those can be fun for a while too, especially if you do several rounds with each class and entertain yourself by seeing which classes do best, even though that is heavily determined by RNG). I do think some of the construct your own brawl ones are fun if you hit them when they first come out before everyone starts playing the same damn deck, but it tends to be extremely short-lived. the only one I really haven't enjoyed even for a game was the banana brawl -
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Asylum_Rhapsody posted a message on New Hero Powers for the existing classes, would you want it?Posted in: General DiscussionMost "new hero power" suggestions tend to be pretty poorly thought out because most folks haven't taken the time to look at the deliberate design patterns implemented in the current hero powers. The main design standard for hero powers that I see broken all of the time is that hero powers should be useful and usable even if the board is empty. That means nothing that targets minions exclusively is acceptable. Beyond that, though, you can find tons of interesting hero power ideas over on the Fan Creation forum, both for new classes and for existing classes. Most workable hero power ideas I see follow one of a few themes:
1) Simply take the Druid approach of combining some other existing hero powers, Druid being a cross between Warrior and Rogue. This can seem boring, but it's also both effective and realistic. Example:
2) Take the Warlock approach of offering a more powerful effect for some drawback. This can be difficult to balance correctly, so this example, for example, is probably too good:
3) The Shaman approach of giving one of a randomized set of possibilities can also be interesting, though care must be taken for this not to come across as too complex of gimmicky. It does, though, give the possibility of introducing some effects that would be too good for a normal hero power but that are fine as part of a randomized set, like Stoneclaw Totem and Wrath of Air Totem. Example:
4) And finally, one interesting approach I've seen taken is hero powers that change themselves, either by cycle or based on condition. These carry the danger of getting too complicated, depending on how they're done, but they can work. Example:
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s2mikey posted a message on Getting very repetitive, conceding early is easy to do and saves you time...Posted in: General DiscussionNot sure about everyone else but I feel like HS has become quite the "same old crap" every month. Same early month brick walls, same general cards all the time, same decks, same everything. The meta never changes. TGT did ZERO to change anything. Out of 132 cards there about 8 good ones. Great, lol.
Maybe it's a blessing in disguise though? This game has become SOOOOOO matchup dependent that by turn 3 I can basically guarantee whether or not I have a chance or its hopeless. There are NO comebacks in HS. It's very predictable. IMO, it makes quickly conceding a huge time saver and sanity saver too. Why hang around just to hopelessly stave off the inevitable? Thats where the matchup thing comes into play. If you are using an aggro deck and can tell you're facing an armor warrior...WHY keep playing? You lose. If you are using a slower deck and are against a Facehunter....WHY keep playing? If you and up against a warlock hand lock / taunt deck and don't have a monster deck yourself....WHY keep playing? You can't win. And this all from the predictability. If your Hunter opponent play lepergnome on turn 1, it's FACE. If warlock starts piling up cards without playing minions and starts throwing down ancient watchers....this just in.... It's a molten taunt deck. You get the point.
save yourself time and frustration. Just bow out and move onto the next game. This game is 99% matchup dependent. Realizing that makes it less aggravating. Wish the game was more like chess instead of a Vegas casino game. Oh well.
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Sanzen posted a message on Poll: What is the most frustrating way to loose?Posted in: General Discussionyou missed FoN + SR combo
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Momentanius posted a message on Weekly Design Competition #15 - [Ended]No turn 2 pinging Jaina!
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This week's brawl is annoying enough when losing to RNG. IT's more annoying when people BM by throwing out gobs of cards and drawing out the kill. I've seen that more in this week's brawl than I have in a week of constructed play. I'm quick to concede when it starts (fuck you, you got better RNG, so you think that entitles you to gloat and waste my time?), but getting real tired of it since it happens in more than half my losses. I hate other people, seriously.
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To the people who are coining out doomsayer on turn 1: Go f*** yourselves. That's an insta-concede for me.
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Not sure how I feel about this brawl. On the one hand, it can be fun, which is why I keep coming back to it. On the other hand, when I lose several times in a row because my opponent was offered godly cards and I was only offered shit cards, I'm extremely pissed off and done with it for the rest of the day. It's sort of a microcosm of Hearthstone in general.
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Meh. If they want to repeat an RNG brawl, there are several that were much more fun than this one. Not enough beast variety today. Plus, whoever plays Gahzrilla first generally automatically wins, unless the opponent has a means of removal on the board or in hand that turn.
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I didn't expect to like it, but I actually do. Agreed that it's very RNG, but games are really quick, so it's great for finishing daily quests, way more fun than grinding on the ladder for that.
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I hate playing aggro face decks, but I did it in Asia region since I needed to win 5 games as a warrior and barely have anything better than a basic Warrior deck. Gotta say, beating a golden patron warrior (and 2 other patron warriors and 2 face hunters) with a face hunting aggro warrior was a great, great feeling.
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I will never, never say 'well played' in return to an opponent who has beaten me with any sort of combo deck. Grim patron/berserkers, force of nature, whatever...you did NOT play well. You got your precious combo of cards, that's all. I don't respect you, so I sure as hell will not compliment you on your win that was based entirely on getting the right cards before I could kill you.
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Can't believe how many netdecks I'm seeing people use. Seriously, the biggest problem with Hearthstone is the player community. Wish I could form my own ban list of players.
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One other complaint - I'm tired of seeing nothing but netdecks even at rank 20. I don't care that there's more variety now than there ever has been before. That just speaks to how incredibly awful it was before. The cardpool may be 700 cards, but if everyone is running the same 200 of them, that sucks. So tired of seeing the same half dozen netdecks over and over. It didn't use to be that way in the lower ranks, but I guess either new players are netdecking now (as best they can), or else there aren't many new players. Either way, we need a place where we can make 'fun' decks without fear of running into finely tuned netdecks. Doubt there's a way to create such an oasis, but it'd be really nice.
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Was just thinking...it might be sort of cool if Hearthstone would track your winning and losing streaks in ranked, and even display them under your and your opponent's names as you play. No prizes for the longest streaks, since that would be abused, but you could be excited when you snap someone else's long winning streak (or even nervous when playing someone with a long winning streak), or maybe even take pity on someone with a long losing streak and let them have a game to take them off tilt. And it could keep track of your longest streaks for the month. Just a thought I had...